ClothingSyntheticView.cs 19 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private GameObject _scenePrefab;
  33. private GameObject _sceneObject;
  34. private GoWrapper _wrapper;
  35. private DressUpObj _dressUpObj;
  36. private ValueBarController _valueBarController;
  37. private GImage _imgSelected;
  38. private int _suitId;
  39. private int _itemId;
  40. private int[] _items;
  41. private int _selectedItemId;
  42. private GComponent _selectedListItem;
  43. private List<ItemData> _materiarsOfSelectedItem;
  44. private UI_MateriasListItem listTypeItem_CloSynthetic;
  45. public override void Dispose()
  46. {
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_sceneObject != null)
  53. {
  54. GameObject.Destroy(_sceneObject);
  55. _sceneObject = null;
  56. }
  57. if (_imgSelected != null)
  58. {
  59. _imgSelected.RemoveFromParent();
  60. _imgSelected.Dispose();
  61. }
  62. if (_dressUpObj != null)
  63. {
  64. _dressUpObj.Dispose();
  65. _dressUpObj = null;
  66. }
  67. if (_wrapper != null)
  68. {
  69. _wrapper.Dispose();
  70. _wrapper = null;
  71. }
  72. if (_ui != null)
  73. {
  74. _ui.Dispose();
  75. _ui = null;
  76. }
  77. base.Dispose();
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  83. _ui = UI_ClothingSyntheticUI.Create();
  84. this.viewCom = _ui.target;
  85. isfullScreen = true;
  86. this.clickBlankToClose = false;
  87. _valueBarController = new ValueBarController(_ui.m_valueBar);
  88. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  89. _dressUpObj = new DressUpObj();
  90. _imgSelected = new GImage();
  91. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  92. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  93. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  94. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  95. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  96. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  97. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  98. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  99. }
  100. protected override void AddEventListener()
  101. {
  102. base.AddEventListener();
  103. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  104. }
  105. protected override void OnShown()
  106. {
  107. base.OnShown();
  108. _suitId = (int)(this.viewData as object[])[0];
  109. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  110. _valueBarController.OnShown();
  111. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  112. UpdateClothingList(false);
  113. Timers.inst.AddUpdate(CheckGuide);
  114. }
  115. protected override void OnHide()
  116. {
  117. base.OnHide();
  118. _valueBarController.OnHide();
  119. if (_sceneObject != null)
  120. {
  121. GameObject.Destroy(_sceneObject);
  122. _sceneObject = null;
  123. }
  124. if (_wrapper != null)
  125. {
  126. _wrapper.wrapTarget = null;
  127. }
  128. _ui.m_listMaterias.selectedIndex = 0;
  129. Timers.inst.Remove(CheckGuide);
  130. }
  131. protected override void RemoveEventListener()
  132. {
  133. base.RemoveEventListener();
  134. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  135. }
  136. private void OnClickBtnBack()
  137. {
  138. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  139. }
  140. private void OnClickListClothingItem(EventContext context)
  141. {
  142. UpdateSelectedItemInfo(context.data as GComponent, true);
  143. }
  144. private async void OnClickBtnProcuction()
  145. {
  146. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  147. {
  148. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  149. return;
  150. }
  151. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  152. //合成消耗判断
  153. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  154. {
  155. PromptController.Instance.ShowFloatTextPrompt("消耗不足", MessageType.WARNING);
  156. return;
  157. }
  158. //合成材料判断
  159. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  160. int count = _materiarsOfSelectedItem.Count;
  161. for (int i = 0; i < count; i++)
  162. {
  163. ItemData itemData = _materiarsOfSelectedItem[i];
  164. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  165. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  166. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  167. if (numSynthetic < itemData.num)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("材料不足", MessageType.WARNING);
  170. return;
  171. }
  172. }
  173. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  174. if (result)
  175. {
  176. _selectedItemId = 0;
  177. UpdateClothingList(true);
  178. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  179. }
  180. }
  181. private void ListClothingItemRender(int index, GObject item)
  182. {
  183. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  184. int itemId = _items[index];
  185. listItem.target.data = itemId;
  186. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  187. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  188. string itemName = itemCfg.name;
  189. listItem.m_txtName.text = itemName;
  190. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  191. UI_ClothingListItem.ProxyEnd();
  192. }
  193. private void UpdateRole(bool tween)
  194. {
  195. if (_sceneObject != null)
  196. {
  197. GameObject.Destroy(_sceneObject);
  198. _sceneObject = null;
  199. }
  200. _sceneObject = GameObject.Instantiate(_scenePrefab);
  201. int scale = 45;
  202. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  203. _dressUpObj.setSceneObj(_sceneObject, true, true, null, false);
  204. _dressUpObj.PutOnDefaultDressUpData();
  205. _dressUpObj.AddOrRemove(_selectedItemId, true);
  206. if (_wrapper == null)
  207. {
  208. _wrapper = new GoWrapper(_sceneObject);
  209. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  210. }
  211. else
  212. {
  213. _wrapper.wrapTarget = _sceneObject;
  214. }
  215. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  216. float duration = DURATION;
  217. if (!tween)
  218. {
  219. duration = 0;
  220. }
  221. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  222. {
  223. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  224. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  225. }
  226. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  227. {
  228. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  229. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  230. }
  231. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  232. {
  233. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  234. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  235. }
  236. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  237. {
  238. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  239. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  240. }
  241. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  242. {
  243. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  244. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  245. }
  246. else
  247. {
  248. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  249. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  250. }
  251. }
  252. private void UpdateClothingList(bool tween)
  253. {
  254. //套装名称
  255. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  256. _ui.m_txtSuitName.text = suitCfg.name;
  257. //进度条
  258. UpdateSuitProgress();
  259. //服装列表
  260. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  261. ItemUtil.SortItemIdsByOwned(_items);
  262. _ui.m_listClothing.RemoveChildrenToPool();
  263. _ui.m_listClothing.numItems = _items.Length;
  264. if (_ui.m_listClothing.numItems > 0)
  265. {
  266. UI_ClothingListItem listItem = null;
  267. int index = 0;
  268. if (_selectedItemId > 0)
  269. {
  270. int num = _ui.m_listClothing.numChildren;
  271. for (int i = 0; i < num; i++)
  272. {
  273. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  274. int temp = (int)listItem.target.data;
  275. if (temp == _selectedItemId)
  276. {
  277. index = i;
  278. }
  279. UI_ClothingListItem.ProxyEnd();
  280. }
  281. }
  282. _ui.m_listClothing.ScrollToView(index);
  283. _ui.m_listClothing.selectedIndex = index;
  284. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  285. }
  286. }
  287. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  288. {
  289. _selectedListItem = listItem;
  290. listItem.AddChildAt(_imgSelected, 1);
  291. _selectedItemId = (int)listItem.data;
  292. UpdateRole(tween);
  293. UpdateSelectedItemInfo();
  294. }
  295. private void UpdateSelectedItemInfo()
  296. {
  297. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  298. //属性展示
  299. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  300. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  301. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  302. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  303. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  304. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  305. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  306. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  307. UI_ClothingListItem.ProxyEnd();
  308. //合成显示
  309. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  310. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  311. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  312. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  313. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  314. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  315. _ui.m_listMaterias.selectedIndex = 0;
  316. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  317. }
  318. private void RenderListMateriasItem(int index, GObject obj)
  319. {
  320. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  321. ItemData itemData = _materiarsOfSelectedItem[index];
  322. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  323. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  324. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  325. long num = ItemDataManager.GetItemNum(itemData.id);
  326. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  327. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  328. long numSynthetic = Math.Max(num, 0);
  329. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  330. listItem.m_loaderIcon.visible = true;
  331. listItem.m_txtProgess.visible = true;
  332. // listItem.target.onClick.Clear();
  333. // if (listItem.target.data == null)
  334. // {
  335. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  336. // }
  337. listItem.target.data = index;
  338. UI_MateriasListItem.ProxyEnd();
  339. }
  340. private void OnClickMateriasItemPlus(EventContext context)
  341. {
  342. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  343. if (GuideDataManager.currentGuideId == cfg.id)
  344. {
  345. return;
  346. }
  347. int index = (int)(context.data as GObject).data;
  348. _ui.m_listMaterias.selectedIndex = index;
  349. ItemData itemData = _materiarsOfSelectedItem[index];
  350. object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num };
  351. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  352. }
  353. private void OnItemNumChanged()
  354. {
  355. UpdateSuitProgress();
  356. //列表选中项更新
  357. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  358. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  359. UI_ClothingListItem.ProxyEnd();
  360. UpdateSelectedItemInfo();
  361. }
  362. private void UpdateSuitProgress()
  363. {
  364. //进度条
  365. int count = 0;
  366. int totalCount = 0;
  367. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  368. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  369. }
  370. private void OnClickBtnHome()
  371. {
  372. GameController.GoBackToMainView();
  373. }
  374. private void CheckGuide(object param)
  375. {
  376. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  377. {
  378. UpdateToCheckGuide(null);
  379. }
  380. else
  381. {
  382. Timers.inst.Remove(CheckGuide);
  383. }
  384. }
  385. protected override void UpdateToCheckGuide(object param)
  386. {
  387. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  388. {
  389. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  390. }
  391. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  392. int itemId = 10044;
  393. int itemIndex = 0;
  394. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  395. {
  396. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  397. int temp = (int)listItem.target.data;
  398. UI_ClothingListItem.ProxyEnd();
  399. if (temp == itemId)
  400. {
  401. itemIndex = i;
  402. break;
  403. }
  404. }
  405. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  406. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  407. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  408. UI_MateriasListItem.ProxyEnd();
  409. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  410. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得新衣服啦,继续通关主线剧情吧。");
  411. }
  412. }
  413. }