SuitShowView.cs 6.2 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private GoWrapper _wrapper;
  15. private DressUpObj _dressUpObj;
  16. private bool _actionIsPic;
  17. private List<int> _suitIds;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. GameObject.Destroy(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_wrapper != null)
  26. {
  27. _wrapper.Dispose();
  28. _wrapper = null;
  29. }
  30. if (_dressUpObj != null)
  31. {
  32. _dressUpObj.Dispose();
  33. _dressUpObj = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. _ui = UI_SuitShowUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. this.clickBlankToClose = false;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  50. _dressUpObj = new DressUpObj();
  51. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  52. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  53. _ui.m_btnChangeAction.visible = false;
  54. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  55. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. object[] datas = this.viewData as object[];
  61. _suitTypeId = (int)datas[0];
  62. _suitId = (int)datas[1];
  63. List<int> suitIds = datas[2] as List<int>;
  64. _suitIds = new List<int>();
  65. foreach (int suitId in suitIds)
  66. {
  67. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  68. {
  69. _suitIds.Add(suitId);
  70. }
  71. }
  72. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  73. _ui.m_txtTypeName.text = cfg.name;
  74. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  75. UpdateArrows();
  76. UpdateSuitView();
  77. UpdateSuitBoxStatus();
  78. }
  79. protected override void AddEventListener()
  80. {
  81. base.AddEventListener();
  82. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  83. }
  84. protected override void OnHide()
  85. {
  86. base.OnHide();
  87. if (_sceneObject != null)
  88. {
  89. GameObject.Destroy(_sceneObject);
  90. _sceneObject = null;
  91. }
  92. }
  93. protected override void RemoveEventListener()
  94. {
  95. base.RemoveEventListener();
  96. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  97. }
  98. private void OnClickBtnBack()
  99. {
  100. this.Hide();
  101. }
  102. private void OnClickImgBonusBox()
  103. {
  104. SuitUtil.ShowSuitGuideBonus(_suitId);
  105. }
  106. private void UpdateSuitView(bool isPic = true)
  107. {
  108. _actionIsPic = isPic;
  109. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  110. _ui.m_txtSuitName.text = suitCfg.name;
  111. if (_sceneObject != null)
  112. {
  113. GameObject.Destroy(_sceneObject);
  114. _sceneObject = null;
  115. }
  116. _sceneObject = GameObject.Instantiate(_scenePrefab);
  117. int scale = 100;
  118. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  119. _dressUpObj.setSceneObj(_sceneObject, false,true,null,false);
  120. _dressUpObj.PutOnDefaultDressUpData();
  121. _dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  122. if (_wrapper == null)
  123. {
  124. _wrapper = new GoWrapper(_sceneObject);
  125. _ui.m_holder.SetNativeObject(_wrapper);
  126. }
  127. else
  128. {
  129. _wrapper.wrapTarget = _sceneObject;
  130. }
  131. UpdateSuitBoxStatus();
  132. }
  133. private void UpdateArrows()
  134. {
  135. int index = _suitIds.IndexOf(_suitId);
  136. int count = _suitIds.Count;
  137. _ui.m_btnRight.visible = (index + 1 < count);
  138. _ui.m_btnLeft.visible = (index - 1 >= 0);
  139. }
  140. private void OnClickBtnLeft()
  141. {
  142. int index = _suitIds.IndexOf(_suitId);
  143. int targetIndex = index - 1;
  144. if (targetIndex >= 0)
  145. {
  146. _suitId = _suitIds[targetIndex];
  147. UpdateArrows();
  148. UpdateSuitView();
  149. }
  150. UpdateSuitBoxStatus();
  151. }
  152. private void OnClickBtnRight()
  153. {
  154. int index = _suitIds.IndexOf(_suitId);
  155. int targetIndex = index + 1;
  156. if (targetIndex < _suitIds.Count)
  157. {
  158. _suitId = _suitIds[targetIndex];
  159. UpdateArrows();
  160. UpdateSuitView();
  161. }
  162. UpdateSuitBoxStatus();
  163. }
  164. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  165. {
  166. if (eventContext == null || _suitId == (int)eventContext.data)
  167. {
  168. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  169. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  170. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  171. if (status == ConstBonusStatus.CAN_GET)
  172. {
  173. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  174. }
  175. else
  176. {
  177. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  178. }
  179. }
  180. }
  181. }
  182. }