DressUpGuideView.cs 12 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UI.FieldGuide;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. /// <summary>
  10. /// 服装图鉴界面
  11. /// </summary>
  12. public class DressUpGuideView : BaseWindow
  13. {
  14. private UI_DressUpGuideUI _ui;
  15. private List<int> _itemIdList;
  16. private bool _startInAnim;
  17. private bool first = true;
  18. // 上次点击单选按钮的index
  19. private struct LastClickIndex
  20. {
  21. public int typeIndex; // 菜单类型:一级/二级
  22. public int index;
  23. }
  24. private LastClickIndex _lastClickIndex;
  25. private int[] _currentList2;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_DressUpGuideUI.PACKAGE_NAME;
  39. _ui = UI_DressUpGuideUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _itemIdList = new List<int>();
  44. _startInAnim = true;
  45. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  46. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  47. _ui.m_listType1.onClickItem.Add(OnClickListType1Item);
  48. _ui.m_listType2.onClickItem.Add(OnClickListType2Item);
  49. _ui.m_listDressUp.itemRenderer = RenderListDressUpItem;
  50. _ui.m_listDressUp.onClickItem.Add(OnClickListDressUpItem);
  51. _ui.m_listDressUp.SetVirtual();
  52. _ui.m_btnAccessories.onClick.Add(OnClickBtnAllAccessories);
  53. }
  54. protected override void AddEventListener()
  55. {
  56. base.AddEventListener();
  57. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  58. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. base.RemoveEventListener();
  63. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  64. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _ui.m_listType1.selectedIndex = 0;
  70. _ui.m_c1.selectedIndex = 0;
  71. _ui.m_listType1.scrollPane.SetPercX(0,false);
  72. if (first)
  73. {
  74. first = false;
  75. FirstLoad();
  76. }
  77. else
  78. {
  79. UpdateItemIdListByType1(0);
  80. UpdateItemListUI();
  81. }
  82. if (_startInAnim)
  83. {
  84. _startInAnim = false;
  85. _ui.m_In.Play();
  86. }
  87. }
  88. protected override void OnHide()
  89. {
  90. base.OnHide();
  91. _itemIdList.Clear();
  92. _currentList2 = null;
  93. DressUpMenuItemDataManager.Clear();
  94. }
  95. private void FirstLoad()
  96. {
  97. _lastClickIndex.typeIndex = 1;
  98. _lastClickIndex.index = 0;
  99. ViewManager.Show<ModalStatusView>("加载中...");
  100. Timers.inst.StartCoroutine(DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypeAsync(FirstLoadCompleteAction));
  101. }
  102. private void FirstLoadCompleteAction(List<int> l)
  103. {
  104. ViewManager.Hide<ModalStatusView>();
  105. //_itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(0);
  106. _itemIdList = l;
  107. UpdateItemListUI();
  108. }
  109. /// <summary>
  110. /// 一级菜单的点击
  111. /// </summary>
  112. /// <param name="index"></param>
  113. /// <param name="item"></param>
  114. private void OnClickListType1Item(EventContext context)
  115. {
  116. GObject gObject = context.data as GObject;
  117. int index = _ui.m_listType1.GetChildIndex(gObject);
  118. if(_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
  119. {
  120. return;
  121. }
  122. UpdateItemIdListByType1(index);
  123. UpdateItemListUI();
  124. _ui.m_Refresh.Play();
  125. }
  126. private void RenderListDressUpItem(int index, GObject item)
  127. {
  128. UI_ListDressUpPartsItem listItem = UI_ListDressUpPartsItem.Proxy(item);
  129. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
  130. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  131. listItem.m_txtTitle.text = itemCfg.name;
  132. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  133. listItem.m_unlockMask.visible = !DressUpMenuItemDataManager.CheckHasItem(itemCfg.id);
  134. RarityIconController.UpdateRarityIcon(listItem.m_rarity, _itemIdList[index], false);
  135. listItem.target.data = _itemIdList[index];
  136. UI_ListDressUpPartsItem.ProxyEnd();
  137. }
  138. private void OnClickListDressUpItem(EventContext eventContext)
  139. {
  140. int id = (int)(eventContext.data as GObject).data;
  141. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
  142. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  143. GoodsItemTipsController.ShowItemTips(id, sourceDatas, DressUpMenuItemDataManager.CheckHasItem(id));
  144. }
  145. /// <summary>
  146. /// 二级菜单的点击
  147. /// </summary>
  148. /// <param name="index"></param>
  149. /// <param name="item"></param>
  150. private void OnClickListType2Item(EventContext eventContext)
  151. {
  152. GObject gObject = eventContext.data as GObject;
  153. int index = _ui.m_listType2.GetChildIndex(gObject);
  154. if (_lastClickIndex.typeIndex == 2 && _lastClickIndex.index == index)
  155. {
  156. return;
  157. }
  158. UpdateItemIdListByType2(index);
  159. UpdateItemListUI();
  160. _ui.m_Refresh.Play();
  161. }
  162. private void OnClickBtnAllAccessories()
  163. {
  164. // 点击饰品按钮回到一级菜单时,需要更新为 全部饰品 选项
  165. UpdateItemIdListByType2(0);
  166. UpdateItemListUI();
  167. ShowListType1();
  168. }
  169. /// <summary>
  170. /// 根据一级菜单的按钮点击,更新itemIDList
  171. /// </summary>
  172. /// <param name="index">点击按钮的index</param>
  173. private void UpdateItemIdListByType1(int index)
  174. {
  175. _lastClickIndex.typeIndex = 1;
  176. _lastClickIndex.index = index;
  177. // 点击了“全部服装”
  178. if (index == 0)
  179. {
  180. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(0);
  181. }
  182. else
  183. {
  184. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index - 1];
  185. // 存在二级菜单
  186. if (item1.subMenusArr.Length > 0)
  187. {
  188. _itemIdList.Clear();
  189. _currentList2 = item1.subMenusArr.Clone() as int[];
  190. for (int i = 0; i < item1.subMenusArr.Length; i++)
  191. {
  192. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  193. _itemIdList.AddRange(DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type, false));
  194. }
  195. DressUpMenuItemDataManager.SortDressUpGuideIdList(_itemIdList);
  196. ShowListType2();
  197. }
  198. else
  199. {
  200. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item1.type);
  201. }
  202. }
  203. }
  204. /// <summary>
  205. /// 根据二级菜单的按钮点击,更新itemIDList
  206. /// </summary>
  207. /// <param name="index">点击按钮的index</param>
  208. private void UpdateItemIdListByType2(int index)
  209. {
  210. _lastClickIndex.typeIndex = 2;
  211. _lastClickIndex.index = index;
  212. if (index == 0)
  213. {
  214. _itemIdList.Clear();
  215. for (int i = 0; i < _currentList2.Length; i++)
  216. {
  217. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  218. _itemIdList.AddRange(DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type, false));
  219. }
  220. DressUpMenuItemDataManager.SortDressUpGuideIdList(_itemIdList);
  221. }
  222. else
  223. {
  224. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index - 1] - 1];
  225. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type);
  226. }
  227. }
  228. /// <summary>
  229. /// 更新散件列表UI,及收集度
  230. /// </summary>
  231. private void UpdateItemListUI(bool refreshProgress = true)
  232. {
  233. int haveCount = 0;
  234. int totalCount = 0;
  235. _ui.m_listDressUp.numItems = _itemIdList.Count;
  236. _ui.m_listDressUp.scrollPane.ScrollTop();
  237. if (refreshProgress)
  238. {
  239. for (int i = 0; i < _itemIdList.Count; i++)
  240. {
  241. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[i]);
  242. if (DressUpMenuItemDataManager.CheckHasItem(itemCfg.id))
  243. {
  244. ++haveCount;
  245. }
  246. ++totalCount;
  247. }
  248. UpdateProgress(haveCount, totalCount);
  249. }
  250. }
  251. private void ShowListType2()
  252. {
  253. _ui.m_c1.selectedIndex = 1;
  254. _ui.m_listType2.selectedIndex = 0;
  255. _ui.m_listType2.scrollPane.SetPercX(0, false);
  256. _lastClickIndex.typeIndex = 2;
  257. _lastClickIndex.index = 0;
  258. }
  259. private void ShowListType1()
  260. {
  261. _ui.m_c1.selectedIndex = 0;
  262. _currentList2 = null;
  263. }
  264. /// <summary>
  265. /// 更新收集进度
  266. /// </summary>
  267. private void UpdateProgress(int haveCount, int totalCount)
  268. {
  269. _ui.m_progressBar.target.max = totalCount;
  270. _ui.m_progressBar.target.value = haveCount;
  271. _ui.m_progressBar.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  272. _ui.m_progressBar.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  273. }
  274. private void OnClickBtnBack()
  275. {
  276. _startInAnim = true;
  277. ViewManager.GoBackFrom(typeof(DressUpGuideView).FullName);
  278. }
  279. private void OnClickBtnSearch()
  280. {
  281. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  282. }
  283. private void FilterItems(EventContext context)
  284. {
  285. // 过滤之前,需要更新_itemIdList为全部物品
  286. if (_lastClickIndex.typeIndex == 1)
  287. {
  288. UpdateItemIdListByType1(_lastClickIndex.index);
  289. }
  290. else if(_lastClickIndex.typeIndex == 2)
  291. {
  292. UpdateItemIdListByType2(_lastClickIndex.index);
  293. }
  294. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  295. {
  296. _itemIdList = DressUpMenuItemDataManager.DressSearch(_itemIdList);
  297. }
  298. else if(context.data.ToString() == ConstMessage.DRESS_FILTER)
  299. {
  300. _itemIdList = DressUpMenuItemDataManager.DressFilter(_itemIdList);
  301. }
  302. ViewManager.Hide<ModalStatusView>();
  303. UpdateItemListUI(false);
  304. _ui.m_Refresh.Play();
  305. }
  306. }
  307. }