ActivityThemeLuckyBoxView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxUI _ui;
  11. private ActivityOpenCfg _activityCfg;
  12. private int _activityId;
  13. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  27. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  32. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  33. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  34. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  35. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  36. PreloadSuitModel();
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  47. if (showTask)
  48. {
  49. OnBtnTaskClick();
  50. }
  51. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  52. // 界面根据ID改变
  53. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  54. // 活动主界面入场动画
  55. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  56. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  57. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);
  58. if(_activityId == 5)
  59. {
  60. _ui.m_card.target.visible = true;
  61. float width = 2560;
  62. float height = 1920;
  63. float proportion = width / height;
  64. float targetWidth = proportion * _ui.target.height;
  65. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  66. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_jfyl","jpg");
  67. }
  68. else if (_activityId == 7)
  69. {
  70. _ui.m_card.target.visible = true;
  71. float width = 2560;
  72. float height = 1920;
  73. float proportion = width / height;
  74. float targetWidth = proportion * _ui.target.height;
  75. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  76. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_ryth");
  77. }
  78. else
  79. {
  80. _ui.m_card.target.visible = false;
  81. }
  82. _ui.m_btnTask.target.visible = false;
  83. UpdateEffect();
  84. UpdateRedDot();
  85. UpdateTime();
  86. Timers.inst.Add(1, 0, UpdateTime);
  87. }
  88. protected override void OnHide()
  89. {
  90. base.OnHide();
  91. Timers.inst.Remove(UpdateTime);
  92. // Clear Effect
  93. foreach (var v in _effectUIDic)
  94. {
  95. EffectUIPool.Recycle(v.Value);
  96. }
  97. _effectUIDic.Clear();
  98. }
  99. protected override void RemoveEventListener()
  100. {
  101. base.RemoveEventListener();
  102. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  103. }
  104. private void OnBtnBackClick()
  105. {
  106. Hide();
  107. }
  108. private void OnBtnTaskClick()
  109. {
  110. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  111. if (_activityId <= 0) {
  112. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  113. return;
  114. }
  115. ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);
  116. }
  117. private void OnBtnChapterClick()
  118. {
  119. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  120. if (_activityId <= 0)
  121. {
  122. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  123. return;
  124. }
  125. int type = _activityCfg.type;
  126. if(type == 1)
  127. {
  128. // 剧情+战斗混合
  129. ViewManager.Show<StudioActivityView>();
  130. }
  131. else
  132. {
  133. // 纯战斗
  134. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  135. }
  136. }
  137. private void OnBtnLuckyBoxClick()
  138. {
  139. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  140. if (_activityId <= 0)
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  143. return;
  144. }
  145. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  146. long curTime = TimeHelper.ServerNow();
  147. if (endTime < curTime) return;
  148. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  149. }
  150. private void OnBtnShopClick()
  151. {
  152. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  153. if (_activityId <= 0)
  154. {
  155. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  156. return;
  157. }
  158. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  159. }
  160. private void UpdateTime(object param = null)
  161. {
  162. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  163. long curTime = TimeHelper.ServerNow();
  164. if (endTime < curTime)
  165. {
  166. Timers.inst.Remove(UpdateTime);
  167. return;
  168. }
  169. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  170. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  171. _ui.m_txtTime.text = timeStr;
  172. // 检测是否有活动专属时间字体
  173. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  174. if (activityTimeText != null)
  175. {
  176. ((GTextField)activityTimeText).text = timeStr;
  177. }
  178. }
  179. private void UpdateRedDot()
  180. {
  181. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  182. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  183. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);
  184. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  185. int type = _activityCfg.type;
  186. // 剧情战斗混合
  187. if(type == 1)
  188. {
  189. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());
  190. }
  191. else
  192. {
  193. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  194. }
  195. }
  196. private void UpdateEffect()
  197. {
  198. // 2表示 阳春花蔓
  199. if (_activityId == 2)
  200. {
  201. // Effect
  202. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));
  203. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));
  204. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));
  205. }
  206. // 3表示 水月镜花
  207. else if(_activityId == 4)
  208. {
  209. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));
  210. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
  211. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
  212. }
  213. else if (_activityId == 5)
  214. {
  215. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/JFYL_All_tx", "JFYL_All_tx"));
  216. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/JFYL_Button_L", "JFYL_Button_L"));
  217. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/JFYL_Button_R", "JFYL_Button_R"));
  218. _effectUIDic.Add("textEff", EffectUIPool.CreateEffectUI(_ui.m_textEffect, "ui_Activity/JFYL_Text", "JFYL_Text"));
  219. }
  220. }
  221. private void PreloadSuitModel()
  222. {
  223. int[] suitIDList = ActivityOpenCfgArray.Instance.GetCfg(2).params2Arr;
  224. for (int i = 0; i < suitIDList.Length; i++)
  225. {
  226. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitIDList[i]);
  227. ResType resType = ResType.Sprite;
  228. if (suitCfg.aniRes != "")
  229. resType = ResType.Animation;
  230. PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType, new int[] { ConstDressUpItemType.BEI_JING }, true);
  231. }
  232. }
  233. }
  234. }