StoryChapterView.cs 27 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class StoryChapterView : BaseWindow
  11. {
  12. private UI_StoryChapterUI _ui;
  13. private int _chapterID;
  14. private GComponent _compChapter;
  15. private ValueBarController _valueBarController;
  16. private GObject _unPasslevelItem;
  17. private GObject _endLevelItem;
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. private EffectUI _effectUI4;
  22. private GComponent _comEff;
  23. private GComponent _effFirst;
  24. //当前章节索引
  25. private int newIndex;
  26. //y轴移动索引
  27. private float indexY;
  28. private GameObject gamey;
  29. //特效类型数组,这里后面可以二维数组,放向左和向右的
  30. private string[] effArray = new string[2]{ "ZJ_JuQing","ZJ_ZD" };
  31. private int currentDifficulty;
  32. public override void Dispose()
  33. {
  34. EffectUIPool.Recycle(_effectUI1);
  35. _effectUI1 = null;
  36. EffectUIPool.Recycle(_effectUI2);
  37. _effectUI2 = null;
  38. EffectUIPool.Recycle(_effectUI3);
  39. _effectUI3 = null;
  40. EffectUIPool.Recycle(_effectUI4);
  41. _effectUI4 = null;
  42. if (_comEff != null)
  43. {
  44. _comEff.RemoveFromParent();
  45. _comEff.Dispose();
  46. }
  47. if (_effFirst != null)
  48. {
  49. _effFirst.RemoveFromParent();
  50. _effFirst.Dispose();
  51. }
  52. if (_valueBarController != null)
  53. {
  54. _valueBarController.Dispose();
  55. _valueBarController = null;
  56. }
  57. if (_ui != null)
  58. {
  59. _ui.Dispose();
  60. _ui = null;
  61. }
  62. base.Dispose();
  63. }
  64. protected override void Init()
  65. {
  66. base.Init();
  67. _ui = UI_StoryChapterUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. isReturnView = true;
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  77. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  78. _ui.m_switchChapter.onClick.Add(OnClickSwitchBack);
  79. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  80. _ui.m_bonusBox1.target.onClick.Add(() =>
  81. {
  82. OnClickBonusBox(_ui.m_bonusBox1, 0);
  83. });
  84. _ui.m_bonusBox2.target.onClick.Add(() =>
  85. {
  86. OnClickBonusBox(_ui.m_bonusBox2, 1);
  87. });
  88. _ui.m_bonusBox3.target.onClick.Add(() =>
  89. {
  90. OnClickBonusBox(_ui.m_bonusBox3, 2);
  91. });
  92. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  93. //_comEff = new GComponent();
  94. //_comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  95. //_effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  96. _effFirst = new GComponent();
  97. _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  98. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "ZX_BG_TX");
  99. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_chapter.m_compChapterScroll.m_nextEffect, "ui_zj", "ZX_Next_Boat");
  100. }
  101. protected override void AddEventListener()
  102. {
  103. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  104. }
  105. protected override void OnShown()
  106. {
  107. base.OnShown();
  108. _ui.target.touchable = false;
  109. GRoot.inst.touchable = false;
  110. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  111. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  112. if ((this.viewData as object[]) != null)
  113. {
  114. _chapterID = (int)(this.viewData as object[])[0];
  115. currentDifficulty = (int)(this.viewData as object[])[1];
  116. }
  117. else
  118. {
  119. _chapterID = (int)this.viewData;
  120. }
  121. MainStoryDataManager.currentChapterCfgId = _chapterID;
  122. //由于这里会切换特效,所以切换界面时进行清空
  123. EffectUIPool.Recycle(_effectUI2);
  124. _effectUI2 = null;
  125. if (_effFirst != null)
  126. {
  127. _effFirst.RemoveFromParent();
  128. }
  129. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  130. newIndex = StoryUtil.GetChapterOrder(chapterCfg.id);
  131. indexY = 111.0f * Mathf.Max(0, (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count - 5);
  132. gamey = GameObject.Find("Stage/GRoot/Window - StoryChapterUI/ContentPane/CompChapter/Container/Container");
  133. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  134. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = false;
  135. Timers.inst.StartCoroutine(InitChapter());
  136. //Timers.inst.Add(0.2f, 1, SetContainerY);
  137. _ui.m_chapter.m_compChapterScroll.target.y = 1;
  138. _valueBarController.OnShown();
  139. _ui.m_t0.Play(() =>
  140. {
  141. _ui.target.touchable = true;
  142. GRoot.inst.touchable = true;
  143. });
  144. Timers.inst.AddUpdate(CheckGuide);
  145. }
  146. protected override void OnHide()
  147. {
  148. base.OnHide();
  149. _unPasslevelItem = null;
  150. _endLevelItem = null;
  151. // _ui.m_chapter.RemoveChildren(0, 0, true);
  152. GRoot.inst.touchable = true;
  153. _valueBarController.OnHide();
  154. Timers.inst.Remove(SetContainerY);
  155. Timers.inst.Remove(CheckGuide);
  156. }
  157. protected override void RemoveEventListener()
  158. {
  159. base.RemoveEventListener();
  160. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  161. }
  162. private void OnClickBtnBack()
  163. {
  164. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  165. //GameController.GoBackToMainView();
  166. }
  167. private void OnClickSwitchBack()
  168. {
  169. Timers.inst.Remove(SetContainerY);
  170. ViewManager.Show<StoryChapterListView>(new object[] {Mathf.Max(0, currentDifficulty) , newIndex });
  171. }
  172. private void OnClickBtnHome()
  173. {
  174. GameController.GoBackToMainView();
  175. }
  176. private void OnClickNext()
  177. {
  178. if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1))
  179. {
  180. Timers.inst.Remove(SetContainerY);
  181. ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty });
  182. }
  183. else
  184. {
  185. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  186. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < chapterCfg.lvl)
  187. {
  188. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级开启",chapterCfg.lvl));
  189. }
  190. else
  191. {
  192. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  193. }
  194. }
  195. }
  196. private IEnumerator InitChapter()
  197. {
  198. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  199. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  200. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  201. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  202. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  203. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  204. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  205. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  206. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  207. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  208. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  209. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  210. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  211. UpdateBonusBox();
  212. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  213. int endLevel = 0;
  214. int UnlockCount = 0;
  215. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  216. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  217. int lineGap = 4500 / list.Count;
  218. StoryLevelCfg lastLevelCfg = list[list.Count - 1];
  219. StoryChapterCfg LastChapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID + 1);
  220. if (lastLevelCfg != null && InstanceZonesDataManager.CheckLevelPass(lastLevelCfg.id) && LastChapterCfg != null)
  221. {
  222. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  223. _ui.m_chapter.m_compChapterScroll.m_nextEffect.visible = true;
  224. }
  225. //根据困难程度选择显示图片
  226. currentDifficulty = _chapterID / 10000 - 1;
  227. if (currentDifficulty == 1)
  228. {
  229. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg");
  230. }
  231. else
  232. {
  233. currentDifficulty = 0;
  234. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
  235. }
  236. //_comEff.visible = false;
  237. //_effFirst.visible = false;
  238. for (int i = 0; i < 20; i++)
  239. {
  240. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  241. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  242. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  243. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  244. levelItem.m_fightBg.visible = true;
  245. levelItem.m_loaDialogBg.visible = true;
  246. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  247. {
  248. UnlockCount++;
  249. levelItem.target.data = levelCfg.id;
  250. levelItem.target.visible = true;
  251. levelItem.target.onClick.Clear();
  252. levelItem.target.onClick.Add(OnClickLevelItem);
  253. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  254. levelItem.m_txtDialogOrder.text = showId;
  255. levelItem.m_txtFightOrder.text = showId;
  256. if (levelCfg.fightID.Length > 0)
  257. {
  258. levelItem.m_c1.selectedIndex = 1;
  259. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  260. if (score <= 0)
  261. {
  262. levelItem.m_flower.target.visible = false;
  263. }
  264. else
  265. {
  266. levelItem.m_flower.target.visible = true;
  267. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  268. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target,Mathf.Max(0, currentDifficulty));
  269. }
  270. }
  271. else
  272. {
  273. levelItem.m_c1.selectedIndex = 0;
  274. levelItem.m_flower.target.visible = false;
  275. levelItem.m_txtName.text = levelCfg.name;
  276. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  277. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  278. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  279. }
  280. //根据困难程度选择显示图片
  281. if (currentDifficulty == 1)
  282. {
  283. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  284. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  285. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  286. levelItem.m_fightIconA.alpha = 0;
  287. levelItem.m_fightIconB.alpha = 0;
  288. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  289. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  290. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  291. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  292. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  293. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  294. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  295. }
  296. else
  297. {
  298. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  299. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  300. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  301. levelItem.m_fightIconA.alpha = 0;
  302. levelItem.m_fightIconB.alpha = 0;
  303. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  304. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  305. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  306. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  307. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  308. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  309. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  310. }
  311. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  312. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  313. {
  314. //设置为解锁关卡
  315. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  316. _unPasslevelItem = levelItem.target;
  317. //levelItem.target.AddChild(_comEff);
  318. //_comEff.visible = true;
  319. //设置解锁特效
  320. string effName;
  321. if (currentDifficulty == 0)
  322. {
  323. effName = effArray[levelItem.m_c1.selectedIndex];
  324. }
  325. else
  326. {
  327. effName = effArray[levelItem.m_c1.selectedIndex] + "_Bule";
  328. }
  329. if(levelItem.m_c1.selectedIndex == 0)
  330. {
  331. if (levelItem.m_c2.selectedIndex == 0)
  332. {
  333. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq_left").asGraph, "ui_zj", effName);
  334. _effFirst.GetChild("effect_jq_left").rotationY = 180;
  335. }
  336. else
  337. {
  338. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_jq").asGraph, "ui_zj", effName);
  339. _effFirst.GetChild("effect_jq").rotationY = 0;
  340. }
  341. }
  342. else
  343. {
  344. _effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("effect_zd").asGraph, "ui_zj", effName);
  345. if (levelItem.m_c2.selectedIndex == 0)
  346. {
  347. _effFirst.GetChild("effect_zd").rotationY = 0;
  348. }
  349. else
  350. {
  351. _effFirst.GetChild("effect_zd").rotationY = 180;
  352. }
  353. }
  354. levelItem.target.AddChild(_effFirst);
  355. levelItem.m_fightBg.visible = false;
  356. levelItem.m_loaDialogBg.visible = false;
  357. levelItem.m_t0.Play();
  358. _effFirst.visible = true;
  359. //Timers.inst.Add(1.7f, 1, HideEffect, obj);
  360. }
  361. if (levelCfg.order > endLevel)
  362. {
  363. endLevel = levelCfg.order;
  364. _endLevelItem = levelItem.target;
  365. }
  366. }
  367. else
  368. {
  369. levelItem.target.visible = false;
  370. }
  371. UI_CompStoryLevelItem.ProxyEnd();
  372. }
  373. yield return new WaitForEndOfFrame();
  374. _ui.m_chapter.m_compChapterScroll.target.y = 0; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  375. if (gamey != null)
  376. gamey.transform.position = new Vector3(0, indexY, 0);
  377. }
  378. private void SetContainerY(object param = null)
  379. {
  380. _ui.m_chapter.m_compChapterScroll.target.y = 1; //Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1);
  381. }
  382. private void HideEffect(object param = null)
  383. {
  384. //_effFirst.visible = false;
  385. }
  386. private void OnClickLevelItem(EventContext context)
  387. {
  388. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  389. int levelCfgId = (int)levelItem.target.data;
  390. UI_CompStoryLevelItem.ProxyEnd();
  391. StoryController.ShowLevelView(levelCfgId);
  392. TryCompleteGuide();
  393. }
  394. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  395. {
  396. bonusBox.m_txtName.text = name;
  397. }
  398. private void UpdateBonusBox()
  399. {
  400. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  401. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  402. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  403. }
  404. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  405. {
  406. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  407. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  408. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  409. if (status == ConstBonusStatus.GOT)
  410. {
  411. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  412. }
  413. else
  414. {
  415. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  416. }
  417. bonusBox.target.data = status;
  418. }
  419. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  420. {
  421. int status = (int)bonusBox.target.data;
  422. if (status == ConstBonusStatus.CAN_GET)
  423. {
  424. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  425. if (got)
  426. {
  427. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  428. if (bonusList != null && bonusList.Count > 0)
  429. {
  430. BonusController.TryShowBonusList(bonusList);
  431. }
  432. UpdateBonusBoxStatus(bonusBox, index);
  433. }
  434. }
  435. // else if (status == ConstBonusStatus.GOT)
  436. // {
  437. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  438. // }
  439. else
  440. {
  441. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  442. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  443. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  444. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  445. }
  446. }
  447. private void CheckGuide(object param)
  448. {
  449. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  450. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  451. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  452. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  453. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  454. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  455. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  456. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  457. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  458. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  459. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  460. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  461. //|| GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  462. {
  463. UpdateToCheckGuide(null);
  464. }
  465. else
  466. {
  467. Timers.inst.Remove(CheckGuide);
  468. }
  469. }
  470. protected override void UpdateToCheckGuide(object param)
  471. {
  472. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  473. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  474. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  475. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  476. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 4, "来继续我们的旅程吧。");
  477. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
  478. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  479. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  480. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  481. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  482. //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  483. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 3, "来继续我们的旅程吧。");
  484. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
  485. //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  486. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  487. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 2, "来继续我们的旅程吧。");
  488. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  489. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 3, "来继续我们的旅程吧。");
  490. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  491. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  492. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  493. //&& !isGuide6 && !isGuide8
  494. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide7 && !isGuide9 && !isGuide10;
  495. }
  496. protected override void TryCompleteGuide()
  497. {
  498. base.TryCompleteGuide();
  499. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  500. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 4);
  501. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
  502. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  503. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  504. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  505. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  506. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3);
  507. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3);
  508. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  509. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  510. //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  511. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  512. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 2);
  513. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 2);
  514. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  515. //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  516. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 3);
  517. }
  518. }
  519. }