| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263 | 
							- using ET;
 
- using GFGGame;
 
- using System;
 
- using System.IO;
 
- using UnityEditor;
 
- using UnityEditor.Compilation;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     public class ToolsMenu : Editor
 
-     {
 
-         enum TOOL_MENU_PRIORITY
 
-         {
 
-             UpdateAndImportAll,
 
-             UpdateAndImportExcel,
 
-             UpdateAndImportArtRes,
 
-             CheckExcel,
 
-             BuildBundlesRes,
 
-             UpdateAll,
 
-             UpdateGame,
 
-             UpdateExcel,
 
-             UpdateArtRes,
 
-             ImportExcel,
 
-             ImportArtRes,
 
-             CommitAll,
 
-             CommitGame,
 
-             CommitExcel,
 
-             CommitArtRes,
 
-         }
 
-         [MenuItem("策划/更新并导入所有", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportAll)]
 
-         static void UpdateAndImportAll()
 
-         {
 
-             UpdateAll();
 
-             ImportArtRes();
 
-             ImportExcel();
 
-             EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
 
-         }
 
-         [MenuItem("策划/更新并导入Excel", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportExcel)]
 
-         static void UpdateAndImportExcel()
 
-         {
 
-             UpdateExcel();
 
-             ImportExcel();
 
-             EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
 
-         }
 
-         [MenuItem("策划/更新并导入美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportArtRes)]
 
-         static void UpdateAndImportArtRes()
 
-         {
 
-             UpdateArtRes();
 
-             ImportArtRes();
 
-             EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
 
-         }
 
-         [MenuItem("策划/更新至内网版本", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
 
-         public static void BuildBundlesRes()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
 
-             VEngine.Editor.Builds.BuildScript.BuildCustomBundles(new string[] { "Res", "ResIn" });
 
-             CommitAll();
 
-             EditorUtility.ClearProgressBar();
 
-             EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
 
-         }
 
-         [MenuItem("策划/其它/更新项目", false, (int)TOOL_MENU_PRIORITY.UpdateGame)]
 
-         static void UpdateProject()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新项目", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateGame.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/更新配置表", false, (int)TOOL_MENU_PRIORITY.UpdateExcel)]
 
-         public static void UpdateExcel()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新表格", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateExcel.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/更新美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateArtRes)]
 
-         public static void UpdateArtRes()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在更新美术资源", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateArtRes.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/更新所有", false, (int)TOOL_MENU_PRIORITY.UpdateAll)]
 
-         public static void UpdateAll()
 
-         {
 
-             //ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateAll.bat");
 
-             UpdateProject();
 
-             UpdateExcel();
 
-             UpdateArtRes();
 
-         }
 
-         [MenuItem("策划/其它/提交项目", false, (int)TOOL_MENU_PRIORITY.CommitGame)]
 
-         static void CommitProject()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在提交项目", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitGame.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/提交配置表", false, (int)TOOL_MENU_PRIORITY.CommitExcel)]
 
-         static void CommitExcel()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在提交表格", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitExcel.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/提交美术资源", false, (int)TOOL_MENU_PRIORITY.CommitArtRes)]
 
-         static void CommitArtRes()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在提交美术资源", 1);
 
-             ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitArtRes.bat");
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/提交所有", false, (int)TOOL_MENU_PRIORITY.CommitAll)]
 
-         static void CommitAll()
 
-         {
 
-             //ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitALL.bat");
 
-             CommitExcel();
 
-             CommitArtRes();
 
-             CommitProject();
 
-         }
 
-         [MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
 
-         public static void ImportExcel()
 
-         {
 
-             Log.ILog = new UnityLogger();
 
-             ET.Options.Instance = new ET.Options();
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入表格", 1);
 
-             SqliteController.Instance.dirPath = Path.Combine(Environment.CurrentDirectory, ResPathUtil.CONFIG_DIR_PATH);
 
-             SqliteController.Instance.Init(true, null);
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 SQLiteHelper.Instance.ClearAllTables();
 
-                 CodeTemplateFactory.Init();
 
-                 if (!Directory.Exists(ExcelConfig.configCodePath))
 
-                 {
 
-                     Directory.CreateDirectory(ExcelConfig.configCodePath);
 
-                 }
 
-                 if (!Directory.Exists(ExcelConfig.configArrayCodePath))
 
-                 {
 
-                     Directory.CreateDirectory(ExcelConfig.configArrayCodePath);
 
-                 }
 
-                 ExcelReader.ReadExcel(CodeBuilder.GenerateCode);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 throw (e.InnerException);
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-             //扫描物品表获取途径并更新数据库
 
-             ItemApproachScanner.startScan();
 
-             AssetDatabase.Refresh();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/检查配置表", false, (int)TOOL_MENU_PRIORITY.CheckExcel)]
 
-         public static void CheckExcel()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在检查表格", 1);
 
-             //检查表格部分内容
 
-             ExcelChecker.StartCheck();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("策划/其它/导入美术资源", false, (int)TOOL_MENU_PRIORITY.ImportArtRes)]
 
-         public static void ImportArtRes()
 
-         {
 
-             EditorUtility.DisplayProgressBar("进度", "正在导入美术资源", 1);
 
-             ImportArtsRes.Import();
 
-             EditorUtility.ClearProgressBar();
 
-         }
 
-         [MenuItem("Tools/ImageClip/ImportClipImage")]
 
-         public static void ImportClipImage()
 
-         {
 
-             ImportArtsRes.ImportClipImage();
 
-         }
 
-         [MenuItem("Tools/ImageClip/ReadImagePosition")]
 
-         public static void ReadImagePosition()
 
-         {
 
-             ImagesClip.ReadImagePosition();
 
-         }
 
-         [MenuItem("Tools/ImageClip/DeleteUnnecessaryImagePos")]
 
-         public static void DeleteUnnecessaryImagePos()
 
-         {
 
-             FileUtil.DeleteUnnecessaryImagePos(ImportArtsRes.DressUpTargetPath);
 
-             FileUtil.DeleteUnnecessaryImageMD5(ImportArtsRes.DressUpMd5FileSaveName);
 
-         }
 
-         [MenuItem("策划/其它/清除冗余文件")]
 
-         public static void DeleteUnnecessaryImage()
 
-         {
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.DressUpTargetPath, ImportArtsRes.DressUpMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.BgTargetPath, ImportArtsRes.BgMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.NpcPicSTargetPath, ImportArtsRes.PicSMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.FieldGuideIconTargetPath, ImportArtsRes.FieldGuideIconMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.MusicTargetPath, ImportArtsRes.MusicMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.ItemIconTargetPath, ImportArtsRes.IconMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.NpcHeadTargetPath, ImportArtsRes.HeadMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.NpcPicTargetPath, ImportArtsRes.PicFMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.CardBgTargetPath, ImportArtsRes.CardBgMd5FileSaveName);
 
-             FileUtil.DeleteUnnecessaryImage(ImportArtsRes.CardIconTargetPath, ImportArtsRes.CardMd5FileSaveName);
 
-             // FileUtil.DeleteUnnecessaryImage(ImportArtsRes.DressUpAnimationTargetPath);
 
-             // FileUtil.DeleteUnnecessaryImage(ImportArtsRes.EffectTargetPath);
 
-             FileUtil.DeleteUnnecessaryAnimation(ImportArtsRes.DressUpAnimationTargetPath, ImportArtsRes.DressUpAnimationSrcPaths[0]);
 
-             FileUtil.DeleteUnnecessaryAnimation(ImportArtsRes.EffectTargetPath, ImportArtsRes.EffectSrcPaths[0]);
 
-             FileUtil.DeleteUnnecessaryAnimation(ImportArtsRes.MaterialTargetPath, ImportArtsRes.MaterialSrcPaths[0]);
 
-             FileUtil.DeleteUnnecessaryAnimation(ImportArtsRes.TextureTargetPath, ImportArtsRes.TextureSrcPaths[0]);
 
-         }
 
-         [MenuItem("Tools/List Player Assemblies in Console")]
 
-         public static void PrintAssemblyNames()
 
-         {
 
-             UnityEngine.Debug.Log("== Player Assemblies ==");
 
-             Assembly[] playerAssemblies =
 
-                 CompilationPipeline.GetAssemblies(AssembliesType.Player);
 
-             foreach (var assembly in playerAssemblies)
 
-             {
 
-                 UnityEngine.Debug.Log(assembly.name);
 
-             }
 
-         }
 
-         [MenuItem("Tools/BuildTest/SetBundlesResTestDir")]
 
-         public static void SetBundlesResTestDir()
 
-         {
 
-             VEngine.Utility.buildPath = "Bundles1";
 
-         }
 
-         [MenuItem("Tools/BuildTest/ResetBundlesResDir")]
 
-         public static void ResetBundlesResTestDir()
 
-         {
 
-             VEngine.Utility.buildPath = "Bundles";
 
-         }
 
-     }
 
- }
 
 
  |