PhoneBindingView.cs 3.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class PhoneBindingView : BaseWindow
  8. {
  9. private UI_PhoneBindingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. public override void Dispose()
  13. {
  14. EffectUIPool.Recycle(_effectUI1);
  15. _effectUI1 = null;
  16. EffectUIPool.Recycle(_effectUI2);
  17. _effectUI2 = null;
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_PhoneBindingUI.PACKAGE_NAME;
  29. _ui = UI_PhoneBindingUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);
  35. _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  36. _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);
  37. _ui.m_btnClose.onClick.Add(Hide);
  38. AddEffect();
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. _ui.m_inputPhoneNumber.text = "";
  44. _ui.m_inputName.text = "";
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. }
  50. private async void OnBtnSureClick()
  51. {
  52. bool result = await RoleInfoSProxy.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text ,_ui.m_inputName.text);
  53. if(result)
  54. {
  55. //PromptController.Instance.ShowFloatTextPrompt("绑定成功!");
  56. //Hide();
  57. }
  58. else
  59. {
  60. //PromptController.Instance.ShowFloatTextPrompt("绑定失败!");
  61. }
  62. }
  63. private async void OnBtnGetCode()
  64. {
  65. if(_ui.m_inputPhoneNumber.text == null || _ui.m_inputPhoneNumber.text== "")
  66. {
  67. PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!");
  68. return;
  69. }
  70. bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text);
  71. if (result)
  72. {
  73. //PromptController.Instance.ShowFloatTextPrompt("获取成功!");
  74. }
  75. else
  76. {
  77. //PromptController.Instance.ShowFloatTextPrompt("获取失败!麻烦输入正确的手机号码!");
  78. }
  79. }
  80. private void AddEffect()
  81. {
  82. //邊框左上角特效
  83. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  84. //邊框右下角特效
  85. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  86. }
  87. }
  88. }