MatchingCompetitionUpLoadView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //搭配赛评选期间
  11. class MatchingCompetitionUpLoadView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionUpLoadUI _ui;
  14. private GameObject _sceneObject;
  15. private float countTimeSpeed = 0.001f;
  16. private bool isCountTime = false;
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  35. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  36. this.viewCom = _ui.target;
  37. isReturnView = true;
  38. isfullScreen = true;
  39. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  41. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  42. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  43. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  44. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  45. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  46. _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
  47. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  53. _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
  54. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  55. isCountTime = false;
  56. UpdateView();
  57. UpdateHead();
  58. UpdateDress();
  59. Timers.inst.AddUpdate(UpdateTime);
  60. Timers.inst.AddUpdate(CheckGuide);
  61. }
  62. protected override void OnHide()
  63. {
  64. if (_sceneObject != null)
  65. {
  66. PrefabManager.Instance.Restore(_sceneObject);
  67. _sceneObject = null;
  68. }
  69. Timers.inst.Remove(UpdateTime);
  70. Timers.inst.Remove(UpdateCountTime);
  71. Timers.inst.Remove(CheckGuide);
  72. base.OnHide();
  73. }
  74. protected override void AddEventListener()
  75. {
  76. base.AddEventListener();
  77. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
  78. }
  79. protected override void RemoveEventListener()
  80. {
  81. base.RemoveEventListener();
  82. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  83. }
  84. private async void UpdateDress()
  85. {
  86. //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  87. if(true)
  88. {
  89. _ui.m_bg.visible = false;
  90. _ui.m_playerImage.visible = false;
  91. MatchingOneDataManager.Instance.itemGameObjs.Clear();
  92. PhotographDataManager.Instance.itemGameObjs.Clear();
  93. PhotographDataManager.Instance.dressUpObj?.Dispose();
  94. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  95. if (_sceneObject == null)
  96. {
  97. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  98. }
  99. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  100. if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  101. {
  102. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  103. }
  104. else
  105. {
  106. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
  107. }
  108. PhotographSceneManager.Instance.AddBodyItem();
  109. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  110. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  111. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  112. //对搭配赛特殊处理
  113. foreach (var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
  114. {
  115. if (item.Key == MatchingCompetitionDataManager.Instance.roleID)
  116. {
  117. continue;
  118. }
  119. else
  120. {
  121. List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
  122. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
  123. MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);
  124. }
  125. }
  126. await Task.Delay(200);
  127. MatchingOneDataManager.Instance.InsertGameObjectList();
  128. for (int i = 0; i < MatchingOneDataManager.Instance.itemGameObjs.Count; i++)
  129. {
  130. GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  131. TransformData itemdata = new TransformData();
  132. if (MatchingOneDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
  133. {
  134. itemdata = MatchingOneDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
  135. }
  136. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  137. if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
  138. {
  139. if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
  140. {
  141. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
  142. }
  143. if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
  144. {
  145. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  146. }
  147. }
  148. MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  149. MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  150. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
  151. }
  152. //PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  153. }
  154. else
  155. {
  156. _ui.m_bg.visible = true;
  157. _ui.m_playerImage.visible = true;
  158. _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  159. }
  160. }
  161. private void UpdateView()
  162. {
  163. _ui.m_countTime.fillAmount = 0;
  164. _ui.m_countTime.visible = false;
  165. //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  166. //long curTime = TimeHelper.ServerNow();
  167. //if (endTime < curTime + 1)
  168. //{
  169. // if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  170. // {
  171. // PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  172. // }
  173. // return;
  174. //}
  175. //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  176. //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  177. //{
  178. // _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  179. //}
  180. //else
  181. //{
  182. // _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  183. //}
  184. }
  185. private void UpdateHead()
  186. {
  187. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  188. _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  189. _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  190. }
  191. private void UpdateTime(object param = null)
  192. {
  193. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  194. long curTime = TimeHelper.ServerNow();
  195. if (endTime < curTime + 1)
  196. {
  197. Timers.inst.Remove(UpdateTime);
  198. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  199. {
  200. PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  201. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  202. }
  203. return;
  204. }
  205. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  206. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  207. {
  208. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  209. }
  210. else
  211. {
  212. _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  213. }
  214. }
  215. private void UpdateCountTime(object param = null)
  216. {
  217. if(_ui.m_countTime.fillAmount <=0)
  218. {
  219. _ui.m_countTime.fillAmount = 0;
  220. _ui.m_countTime.visible = false;
  221. isCountTime = false;
  222. Timers.inst.Remove(UpdateCountTime);
  223. }
  224. _ui.m_countTime.fillAmount -= countTimeSpeed;
  225. }
  226. private void OnClickBtnBack()
  227. {
  228. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  229. }
  230. private async void OnClickBtnUpload()
  231. {
  232. if(MatchingCompetitionDataManager.Instance.MatchingState == 3)
  233. {
  234. PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
  235. return;
  236. }
  237. //先获取两个玩家信息
  238. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  239. if(resulst)
  240. {
  241. ViewManager.Show<MatchingCompetitionSelectView>();
  242. }
  243. }
  244. private void OnClickBtnShop()
  245. {
  246. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  247. }
  248. private void OnClickBtnMyWorks()
  249. {
  250. ViewManager.Show<MatchingCompetitionLookView>();
  251. }
  252. private void OnClickBtnBeforeWorks()
  253. {
  254. ViewManager.Show<PoemPhotoView>(2);
  255. }
  256. private async void OnClickBtnRank()
  257. {
  258. bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
  259. if(result)
  260. {
  261. ViewManager.Show<MatchingCompetitionRankView>();
  262. }
  263. else
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
  266. }
  267. }
  268. private async void OnClickBtnExchange()
  269. {
  270. if (isCountTime)
  271. {
  272. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  273. return;
  274. }
  275. isCountTime = true;
  276. _ui.m_countTime.visible = true;
  277. _ui.m_countTime.fillAmount = 1.0f;
  278. Timers.inst.AddUpdate(UpdateCountTime);
  279. //ViewManager.Show<ModalStatusView>("刷新中...");
  280. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  281. if (result)
  282. {
  283. if (_sceneObject != null)
  284. {
  285. PrefabManager.Instance.Restore(_sceneObject);
  286. _sceneObject = null;
  287. }
  288. //UpdateView();
  289. UpdateHead();
  290. UpdateDress();
  291. //ViewManager.Hide<ModalStatusView>();
  292. }
  293. //ViewManager.Hide<ModalStatusView>();
  294. }
  295. private void OnClickBtnLook()
  296. {
  297. List<int> AllIdList = new List<int>();
  298. foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
  299. {
  300. AllIdList.Add(MatchingCompetitionDataManager.Instance.GetIDByString(info.ItemId));
  301. }
  302. MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  303. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  304. }
  305. private void CheckGuide(object param)
  306. {
  307. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2)
  308. {
  309. UpdateToCheckGuide(null);
  310. }
  311. else
  312. {
  313. Timers.inst.Remove(CheckGuide);
  314. }
  315. }
  316. protected override void UpdateToCheckGuide(object param)
  317. {
  318. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  319. GuideController.TryGuide(_ui.m_btnUploadWorks, "DAPEISAI_2", 2, "进行评选!");
  320. }
  321. }
  322. }