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							- using System;
 
- using System.Collections;
 
- using System.IO;
 
- using FairyGUI;
 
- using UI.DressUp;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class PhotographSaveView : BaseView
 
-     {
 
-         private UI_PhotographSaveUI _ui;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_PhotographUI.PACKAGE_NAME;
 
-             _ui = UI_PhotographSaveUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnClose.onClick.Add(this.Hide);
 
-             _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             Texture2D tex = this.viewData as Texture2D;
 
-             _ui.m_imgRes.texture = new NTexture(tex);
 
-             float width = _ui.m_imgBorder.width;
 
-             float height = width * tex.height / tex.width;
 
-             _ui.m_imgRes.SetSize(width, height);
 
-             _ui.m_imgBorder.SetSize(width, height + 12);
 
-         }
 
-         private void OnClickBtnSave()
 
-         {
 
-             string path = Application.persistentDataPath;
 
-             Debug.Log("文件路径path:" + path);
 
- #if UNITY_ANDROID
 
-             int index = Application.persistentDataPath.IndexOf("Android");
 
-             path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
 
-              path = "/sdcard/DCIM/";
 
- #endif
 
-             //判断目录是否存在,不存在则会创建目录
 
-             if (!Directory.Exists(path))
 
-             {
 
-                 try
 
-                 {
 
-                     Directory.CreateDirectory(path);
 
-                 }
 
-                 catch (Exception exception)
 
-                 {
 
-                     throw new Exception("创建文件夹失败, error:" + exception.Message);
 
-                 }
 
-             }
 
-             string fileName = DateUtils.Instance.GetCurTime() + ".png";
 
-             Debug.Log("文件路径:" + path);
 
-             Texture2D tex = this.viewData as Texture2D;
 
-             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
 
-             var filePath = path + fileName;
 
-             //File.WriteAllBytes(filePath, bytes);
 
-             //GetSaveState(path);
 
-             savePngAndUpdate(filePath);
 
-         }
 
-         //调用iOS或Android原生方法保存图片后更新相册.
 
-         private void savePngAndUpdate(string fileName)
 
-         {
 
-             PromptController.Instance.ShowFloatTextPrompt("功能暂未开放,敬请期待!", MessageType.WARNING);
 
- #if UNITY_ANDROID
 
-             GetAndroidJavaObject().Call("scanFile", fileName, "保存成功辣٩(๑>◡<๑)۶ "); //这里我们可以设置保存成功弹窗内容
 
- #endif
 
-         }
 
-         //用于获取Android原生方法类对象
 
-         private AndroidJavaObject GetAndroidJavaObject()
 
-         {
 
-             return new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
 
-         }
 
-         private void GetSaveState(string path)
 
-         {
 
-             Timers.inst.Add(1, 10, (param) =>
 
-             {
 
-                 if (File.Exists(path))
 
-                 {
 
-                     string[] paths = { path };
 
-                     ScanFile(paths);
 
-                     PromptController.Instance.ShowFloatTextPrompt("保存成功");
 
-                 }
 
-             });
 
-         }
 
-         //刷新图片,显示到相册中
 
-         void ScanFile(string[] path)
 
-         {
 
-             using (AndroidJavaClass PlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
 
-             {
 
-                 AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>("currentActivity");
 
-                 using (AndroidJavaObject Conn = new AndroidJavaObject("android.media.MediaScannerConnection", playerActivity, null))
 
-                 {
 
-                     Conn.CallStatic("scanFile", playerActivity, path, null, null);
 
-                 }
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-     }
 
- }
 
 
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