MainBgChooseView.cs 8.9 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using UI.Main;
  5. using ET;
  6. using FairyGUI;
  7. using System.Threading.Tasks;
  8. using System.Collections.Generic;
  9. namespace GFGGame
  10. {
  11. public class MainBgChooseView : BaseWindow
  12. {
  13. private UI_MainBgChooseUI _ui;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_MainBgChooseUI.PACKAGE_NAME;
  27. _ui = UI_MainBgChooseUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_grsz");
  32. _ui.m_bgList.itemRenderer = BgListItemRenderer;
  33. _ui.m_bgList.onClickItem.Add(OnClickBgListItem);
  34. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  35. _ui.m_btnChange.target.onClick.Add(OnClickBtnChange);
  36. _ui.m_bgList.numItems = MainBackgroundCfgArray.Instance.dataArray.Length;
  37. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  38. _ui.m_btnSaveDressUpBg.target.onClick.Add(OnBtnSaveDressUpBgClick);
  39. _ui.m_btnGoShop.onClick.Add(OnBtnGoShopClick);
  40. PicAdaption();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. SetDefaultSelectedBg();
  46. InitMainUIPreview();
  47. UpdateSaveDressUpBgBtn();
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. ReleaseMainUIPreview();
  53. }
  54. private ValueBarController _valueBarController;
  55. /// <summary>
  56. /// 同步主界面信息
  57. /// </summary>
  58. private void InitMainUIPreview()
  59. {
  60. UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
  61. _valueBarController = new ValueBarController(mainUI.m_valueBar);
  62. _valueBarController.OnShown();
  63. mainUI.m_type.SetSelectedIndex(1);
  64. mainUI.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  65. RoleInfoManager.Instance.UpdateHead(mainUI.m_headBar.m_comHead, RoleDataManager.headId,
  66. RoleDataManager.headBorderId);
  67. mainUI.m_headBar.m_txtName.text = RoleDataManager.roleName;
  68. mainUI.m_btnXiuFang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  69. mainUI.m_btnHaiZhiShi.m_loaLockIcons.visible = false;
  70. mainUI.m_btnHuanZhuang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  71. mainUI.m_btnCiPai.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  72. mainUI.m_btnZhaiXing.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  73. mainUI.m_btnMain.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  74. mainUI.m_btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  75. mainUI.m_btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  76. mainUI.m_list.GetChild("btnHaoYou").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  77. mainUI.m_list.GetChild("btnLeague").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
  78. mainUI.m_list.GetChild("btnStore").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoreView).Name, false);
  79. mainUI.m_list.GetChild("btnTuJian").visible =
  80. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  81. mainUI.m_list.ResizeToFit();
  82. UI_MainUI.ProxyEnd();
  83. }
  84. private void ReleaseMainUIPreview()
  85. {
  86. _valueBarController.OnHide();
  87. _valueBarController.Dispose();
  88. }
  89. private void OnClickBtnBack()
  90. {
  91. Hide();
  92. }
  93. private void BgListItemRenderer(int index, GObject item)
  94. {
  95. UI_bgItem bgItem = UI_bgItem.Proxy(item);
  96. bgItem.m_bgImg.url = ResPathUtil.GetBgImgPath(MainBackgroundCfgArray.Instance.dataArray[index].res);
  97. bgItem.m_name.text = MainBackgroundCfgArray.Instance.dataArray[index].name;
  98. UI_bgItem.ProxyEnd();
  99. item.data = MainBackgroundCfgArray.Instance.dataArray[index].id;
  100. }
  101. private void OnClickBgListItem(EventContext context)
  102. {
  103. GObject listItem = context.data as GObject;
  104. string res = MainBackgroundCfgArray.Instance.GetCfg((int)listItem.data).res;
  105. ChangeBg(res);
  106. }
  107. private void OnClickBtnChange()
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("主界面背景已更换");
  110. RoleDataManager.SaveMainBgID((int)_ui.m_bgList.GetChildAt(_ui.m_bgList.selectedIndex).data);
  111. Hide();
  112. }
  113. private void ChangeBg(string res)
  114. {
  115. UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
  116. mainUI.m_loaBg.url = ResPathUtil.GetBgImgPath(res);
  117. UI_MainUI.ProxyEnd();
  118. }
  119. /// <summary>
  120. /// 预览图适配
  121. /// </summary>
  122. /// <returns></returns>
  123. private async Task PicAdaption()
  124. {
  125. _ui.m_mainUIShow.visible = false;
  126. _ui.m_frame.visible = false;
  127. await Task.Delay(5);
  128. float orginHeight = _ui.m_frame.height;
  129. float curHeight = _ui.m_heightAdaptHelper.size.y;
  130. if (orginHeight != curHeight)
  131. {
  132. float rate = curHeight * 1.0f / orginHeight;
  133. _ui.m_frame.scale *= rate;
  134. _ui.m_mainUIShow.scale *= rate;
  135. // 预览图居中
  136. _ui.m_mainUIShow.y = _ui.m_frame.y +
  137. ((_ui.m_frame.height * _ui.m_frame.scale.y) - (_ui.m_mainUIShow.height * _ui.m_mainUIShow.scale.y)) / 2;
  138. }
  139. _ui.m_mainUIShow.visible = true;
  140. _ui.m_frame.visible = true;
  141. }
  142. private void OnBtnRuleClick()
  143. {
  144. ViewManager.Show<MainBgChooseTipsView>();
  145. }
  146. private void SetDefaultSelectedBg()
  147. {
  148. _ui.m_bgList.selectedIndex = 0;
  149. string res = MainBackgroundCfgArray.Instance.dataArray[0].res;
  150. ChangeBg(res);
  151. }
  152. private void OnBtnSaveDressUpBgClick()
  153. {
  154. // 小月卡
  155. float endTime = GameGlobal.myNumericComponent.GetAsLong(NumericType.MonthCardGoldEndTime);
  156. if (endTime > TimeHelper.ServerNow())
  157. {
  158. if (RoleDataManager.saveDressUpBgToMainBg == 0)
  159. {
  160. AlertSystem.Show("特权开启后换装背景将用于主界面,是否前往更换?")
  161. .SetLeftButton(true)
  162. .SetRightButton(true, "确认", (object data) =>
  163. {
  164. RoleInfoSProxy.ReqSaveChangeGearSwitch(1);
  165. ViewManager.Show<DressUpView>(null, true);
  166. ViewManager.DeleteViewStackCountDown("MainUIView");
  167. });
  168. }
  169. else
  170. {
  171. AlertSystem.Show("特权关闭后仅可使用三个默认背景,是否确认关闭?")
  172. .SetLeftButton(true)
  173. .SetRightButton(true, "确认", (object data) =>
  174. {
  175. UpdateSaveDressUpBgToggleState(0);
  176. RoleDataManager.SaveMainBgID(MainBackgroundCfgArray.Instance.dataArray[0].id);
  177. });
  178. }
  179. }
  180. else
  181. {
  182. PromptController.Instance.ShowFloatTextPrompt("该功能尚未开启~");
  183. }
  184. }
  185. private void OnBtnGoShopClick()
  186. {
  187. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  188. }
  189. private async Task UpdateSaveDressUpBgToggleState(int isOn)
  190. {
  191. await RoleInfoSProxy.ReqSaveChangeGearSwitch(isOn);
  192. UpdateSaveDressUpBgBtn();
  193. }
  194. private void UpdateSaveDressUpBgBtn()
  195. {
  196. UI_ButtonToggle2 buttonToggle2 = UI_ButtonToggle2.Proxy(_ui.m_btnSaveDressUpBg.target);
  197. buttonToggle2.m_type.SetSelectedIndex(RoleDataManager.saveDressUpBgToMainBg);
  198. UI_ButtonToggle2.ProxyEnd();
  199. }
  200. }
  201. }