CodeBuilder.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Data;
  5. using System.IO;
  6. using System.Text;
  7. using UnityEngine;
  8. using GFGGame;
  9. using System.Text.RegularExpressions;
  10. using static Google.Protobuf.Reflection.GeneratedCodeInfo.Types;
  11. namespace GFGEditor
  12. {
  13. public class CodeBuilder
  14. {
  15. private const string SQL_PREFIX = "_";
  16. private static StringBuilder _declarationBuilder = new StringBuilder();
  17. private static StringBuilder _assignmentBuilder = new StringBuilder();
  18. private static StringBuilder _parseBuilder = new StringBuilder();
  19. private static bool _hasSameIds;
  20. private static List<string> _names = new List<string>();
  21. private static List<string> _types = new List<string>();
  22. private static List<int> _indexs = new List<int>();
  23. private static Dictionary<string, string> _idDic = new Dictionary<string, string>();
  24. private static Dictionary<string, string> _itemTypeDicByName = new Dictionary<string, string>();
  25. public static void GenerateCode(DataRowCollection rowCollection, string configName, string configArrayName)
  26. {
  27. _declarationBuilder.Clear();
  28. _assignmentBuilder.Clear();
  29. _parseBuilder.Clear();
  30. _names.Clear();
  31. _types.Clear();
  32. _idDic.Clear();
  33. _indexs.Clear();
  34. _hasSameIds = false;
  35. List<string> keyNames = new List<string>();
  36. List<string> keyTypes = new List<string>();
  37. List<string> groupNames = new List<string>();
  38. List<string> groupTypes = new List<string>();
  39. bool needAll = false;
  40. bool groupOnly = false;
  41. int len = rowCollection[1].ItemArray.Length;
  42. if (len <= 0)
  43. {
  44. return;
  45. }
  46. for (int i = 0; i < len; ++i)
  47. {
  48. string annotation = rowCollection[0][i].ToString();
  49. string type = rowCollection[1][i].ToString();
  50. string nameWhole = rowCollection[2][i].ToString();
  51. string[] nameInfos = nameWhole.Split('#');
  52. string name = nameInfos[0];
  53. if (i == 0 || nameWhole.Contains("#k"))
  54. {
  55. keyNames.Add(name);
  56. keyTypes.Add(type);
  57. }
  58. if (nameWhole.Contains("#g"))
  59. {
  60. groupNames.Add(name);
  61. groupTypes.Add(type);
  62. }
  63. ParseDataColumn(annotation, type, name, i);
  64. }
  65. if (keyNames.Count == groupNames.Count)
  66. {
  67. bool isSame = true;
  68. for (var i = 0; i < keyNames.Count; i++)
  69. {
  70. if (keyNames[i] != groupNames[i])
  71. {
  72. isSame = false;
  73. }
  74. }
  75. groupOnly = isSame;
  76. }
  77. //创建sqlite表
  78. SQLiteHelper.Instance.CreateTable(configArrayName, _names.ToArray(), _types.ToArray());
  79. AddDataToSql(rowCollection, configName, configArrayName);
  80. string template = CodeTemplateFactory.ConfigArrayTemplate;
  81. string configArrayStr = template;
  82. string paramsStr;
  83. string colNames;
  84. string colValues;
  85. _declarationBuilder.AppendFormat("\t\t//{0}", "组合key");
  86. _declarationBuilder.AppendLine();
  87. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", "combinedKey");
  88. _declarationBuilder.AppendLine();
  89. //处理查询单条数据函数
  90. if (groupOnly)
  91. {
  92. configArrayStr = configArrayStr.Replace("{singleFunction}", "");
  93. _assignmentBuilder.AppendFormat("\t\t\t{0} = \"{1}\";", "combinedKey", string.Join("_", groupNames));
  94. _assignmentBuilder.AppendLine();
  95. }
  96. else
  97. {
  98. needAll = true;
  99. string FunctionSingleStr = CodeTemplateFactory.FunctionSingleTemplate;
  100. CreateParamsString(keyNames, keyTypes, out paramsStr, out colNames, out colValues);
  101. FunctionSingleStr = FunctionSingleStr.Replace("{params}", paramsStr);
  102. FunctionSingleStr = FunctionSingleStr.Replace("{colNames}", colNames);
  103. FunctionSingleStr = FunctionSingleStr.Replace("{colValues}", colValues);
  104. configArrayStr = configArrayStr.Replace("{singleFunction}", FunctionSingleStr);
  105. _assignmentBuilder.AppendFormat("\t\t\t{0} = \"{1}\";", "combinedKey", string.Join("_", keyNames));
  106. _assignmentBuilder.AppendLine();
  107. }
  108. //处理查询多条数据函数
  109. if (groupNames.Count > 0)
  110. {
  111. string FunctionGroupStr = groupOnly ? CodeTemplateFactory.FunctionGroupOnlyTemplate : CodeTemplateFactory.FunctionGroupTemplate;
  112. CreateParamsString(groupNames, groupTypes, out paramsStr, out colNames, out colValues);
  113. FunctionGroupStr = FunctionGroupStr.Replace("{params}", paramsStr);
  114. FunctionGroupStr = FunctionGroupStr.Replace("{colNames}", colNames);
  115. FunctionGroupStr = FunctionGroupStr.Replace("{colValues}", colValues);
  116. configArrayStr = configArrayStr.Replace("{groupFunction}", FunctionGroupStr);
  117. }
  118. else
  119. {
  120. configArrayStr = configArrayStr.Replace("{groupFunction}", "");
  121. }
  122. //处理全部数据函数
  123. if (needAll)
  124. {
  125. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "");
  126. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "");
  127. }
  128. else
  129. {
  130. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "#if UNITY_EDITOR");
  131. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "#endif");
  132. }
  133. //名称处理
  134. configArrayStr = configArrayStr.Replace("{CfgName}", configName);
  135. configArrayStr = configArrayStr.Replace("{CfgArrayName}", configArrayName);
  136. //生成游戏反序列化代码
  137. string configStr = CodeTemplateFactory.ConfigTemplate.Replace("{CfgName}", configName);
  138. configStr = configStr.Replace("{variable declaration}", _declarationBuilder.ToString());
  139. configStr = configStr.Replace("{variable assignment}", _assignmentBuilder.ToString());
  140. configStr = configStr.Replace("{variable parse}", _parseBuilder.ToString());
  141. using (StreamWriter sw = new StreamWriter(ExcelConfig.configCodePath + configName + ".cs"))
  142. {
  143. sw.Write(configStr);
  144. }
  145. //生成管理类代码
  146. using (StreamWriter sw = new StreamWriter(ExcelConfig.configArrayCodePath + configArrayName + ".cs"))
  147. {
  148. sw.Write(configArrayStr);
  149. }
  150. Debug.LogFormat("生成{0}", configName);
  151. }
  152. private static void ParseDataColumn(string annotation, string type, string name, int index)
  153. {
  154. if (type.Length > 0 && name.Length > 0)
  155. {
  156. _names.Add(SQL_PREFIX + name);
  157. _types.Add("TEXT");
  158. _indexs.Add(index);
  159. //生成解析后的数据变量
  160. _declarationBuilder.AppendFormat("\t\t//{0}", annotation);
  161. _declarationBuilder.AppendLine();
  162. if (type.Contains("[]"))
  163. {
  164. //_declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", tempName);
  165. //_declarationBuilder.AppendLine();
  166. //_declarationBuilder.AppendLine("\t\t[NonSerialized]");
  167. _declarationBuilder.AppendFormat("\t\tpublic {0} {1}Arr;", type, name);
  168. _declarationBuilder.AppendLine();
  169. }
  170. else
  171. {
  172. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", type, name);
  173. _declarationBuilder.AppendLine();
  174. }
  175. //添加解析代码
  176. if (type == "int")
  177. {
  178. //_assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(0, dataRow, {1});", name, index);
  179. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  180. _assignmentBuilder.AppendLine();
  181. }
  182. else if (type == "float")
  183. {
  184. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetFloat(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  185. _assignmentBuilder.AppendLine();
  186. }
  187. else if (type == "string")
  188. {
  189. _assignmentBuilder.AppendFormat("\t\t\t{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  190. _assignmentBuilder.AppendLine();
  191. }
  192. else
  193. {
  194. _assignmentBuilder.AppendFormat("\t\t\tvar temp{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  195. _assignmentBuilder.AppendLine();
  196. if (type.Contains("[][]"))
  197. {
  198. string subType = type.Replace("[][]", "");
  199. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetTwoDimensionalArr<{1}>(temp{2});", name, subType, name);
  200. _assignmentBuilder.AppendLine();
  201. }
  202. else if (type.Contains("[]"))
  203. {
  204. string subType = type.Replace("[]", "");
  205. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetLinearArr<{1}>(temp{2});", name, subType, name);
  206. _assignmentBuilder.AppendLine();
  207. }
  208. }
  209. }
  210. }
  211. private static void AddDataToSql(DataRowCollection rowCollection, string configName, string configArrayName)
  212. {
  213. int rowNum = rowCollection.Count;
  214. for (int i = 4; i < rowNum; i++)
  215. {
  216. DataRow dataRow = rowCollection[i];
  217. string key = dataRow[0].ToString();
  218. if (key.Length == 0)
  219. {
  220. continue;
  221. }
  222. //解析每行的数据
  223. WriteRowDataToSqlite(dataRow, configArrayName);
  224. if (_idDic.ContainsKey(key))
  225. {
  226. _hasSameIds = true;
  227. }
  228. else
  229. {
  230. _idDic[key] = key;
  231. }
  232. }
  233. }
  234. private static void WriteRowDataToSqlite(DataRow row, string configArrayName)
  235. {
  236. List<string> values = new List<string>();
  237. var keyValue = row[0].ToString();
  238. foreach (var i in _indexs)
  239. {
  240. var fieldName = _names[i];
  241. var value = row[i].ToString();
  242. if (configArrayName == nameof(ItemTypeCfgArray))
  243. {
  244. CacheItemTypeByName(keyValue, fieldName, value);
  245. }
  246. else if (configArrayName == nameof(ItemCfgArray))
  247. {
  248. HandleItemCfgField(keyValue, fieldName, ref value);
  249. }
  250. //value = Regex.Replace(value, ":", "/:");
  251. values.Add(value);
  252. }
  253. SQLiteHelper.Instance.InsertValues(configArrayName, values.ToArray());
  254. }
  255. private static void CacheItemTypeByName(string idStr, string fieldName, string value)
  256. {
  257. if (fieldName == SQL_PREFIX + "name")
  258. {
  259. _itemTypeDicByName[value] = idStr;
  260. }
  261. }
  262. private static void HandleItemCfgField(string idStr, string fieldName, ref string value)
  263. {
  264. fieldName = fieldName.Substring(1);
  265. int id = int.Parse(idStr);
  266. int itemType = (int)Mathf.Floor(id / GameConst.MAX_COUNT_EVERY_TYPE_ITEM);
  267. if (fieldName == "itemType")
  268. {
  269. if (itemType <= ConstDressUpItemType.MAX)
  270. {
  271. value = ConstItemType.DRESS_UP.ToString();
  272. }
  273. else
  274. {
  275. value = itemType.ToString();
  276. }
  277. }
  278. else if (fieldName == "subType")
  279. {
  280. if (itemType <= ConstDressUpItemType.MAX)
  281. {
  282. string subType;
  283. if (_itemTypeDicByName.TryGetValue(value, out subType))
  284. {
  285. value = subType;
  286. }
  287. else
  288. {
  289. Debug.LogError($"请检查物品 {idStr} 的subType值");
  290. }
  291. }
  292. }
  293. else if (fieldName == "resLayer1" || fieldName == "resLayer2")
  294. {
  295. value = value.Replace('n', '1');
  296. value = value.Replace('t', '2');
  297. }
  298. }
  299. private static void CreateParamsString(List<string> keyNames, List<string> keyTypes, out string paramStr, out string colNames, out string colValues)
  300. {
  301. paramStr = "";
  302. colNames = "";
  303. colValues = "";
  304. for (var i = 0; i < keyNames.Count; i++)
  305. {
  306. paramStr += keyTypes[i] + " " + keyNames[i];
  307. colNames += $"nameof({keyNames[i]})";
  308. colValues += $"{keyNames[i]}.ToString()";
  309. if (i < keyNames.Count - 1)
  310. {
  311. paramStr += ", ";
  312. colNames += ", ";
  313. colValues += ", ";
  314. }
  315. }
  316. }
  317. }
  318. }