ItemApproachScanner.cs 11 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if(suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if(partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN";
  127. }
  128. }
  129. return null;
  130. }
  131. /// <summary>
  132. /// 尝试获取摘星(抽奖)产出途径
  133. /// </summary>
  134. /// <param name="itemId"></param>
  135. /// <returns></returns>
  136. private static string GetZhaiXingApproach(int itemId)
  137. {
  138. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  139. LuckyBoxCfg[] dataArray = manager.dataArray;
  140. if (itemId == 10090)
  141. {
  142. Debug.Log("");
  143. }
  144. foreach (LuckyBoxCfg cfg in dataArray)
  145. {
  146. for (int i = 0; i < cfg.bonusArr.Length; i++)
  147. {
  148. int dropId = cfg.bonusArr[i][0];
  149. bool approach = CheckDropApproach(itemId, dropId);
  150. if (approach)
  151. {
  152. return "ZHAI_XING";
  153. }
  154. }
  155. }
  156. return null;
  157. }
  158. /// <summary>
  159. /// 尝试获取剧情关卡产出途径
  160. /// </summary>
  161. /// <param name="itemId"></param>
  162. /// <returns></returns>
  163. private static string GetStoryLevelApproach(int itemId)
  164. {
  165. List<string> approachs = new List<string>();
  166. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  167. StoryLevelCfg[] dataArray = manager.dataArray;
  168. foreach (StoryLevelCfg cfg in dataArray)
  169. {
  170. bool result = CheckItemInBonus(itemId, cfg);
  171. if (result)
  172. {
  173. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  174. approachs.Add(approach);
  175. }
  176. }
  177. if (approachs.Count > 0)
  178. {
  179. return string.Join(";", approachs);
  180. }
  181. return null;
  182. }
  183. /// <summary>
  184. /// 尝试获取服装合成产出途径
  185. /// </summary>
  186. /// <param name="itemId"></param>
  187. /// <returns></returns>
  188. private static string GetClothingSyntheticApproach(int itemId)
  189. {
  190. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  191. if(itemCfg == null)
  192. {
  193. return null;
  194. }
  195. if(itemCfg.suitId <= 0)
  196. {
  197. return null;
  198. }
  199. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  200. if(suitCfg == null)
  201. {
  202. return null;
  203. }
  204. if(suitCfg.syntheticType <= 0)
  205. {
  206. return null;
  207. }
  208. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  209. }
  210. private static string GetSuitGuideApproach(int itemId)
  211. {
  212. SuitCfgArray manager = SuitCfgArray.Instance;
  213. SuitCfg[] dataArray = manager.dataArray;
  214. foreach (SuitCfg cfg in dataArray)
  215. {
  216. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  217. if (result)
  218. {
  219. return "TAO_ZHUANG_TU_JIAN";
  220. }
  221. }
  222. return null;
  223. }
  224. private static string GetSuitSyntheticApproach(int itemId)
  225. {
  226. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  227. if (itemCfg == null)
  228. {
  229. return null;
  230. }
  231. if (itemCfg.suitId <= 0)
  232. {
  233. return null;
  234. }
  235. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  236. if (suitCfg == null)
  237. {
  238. return null;
  239. }
  240. if (suitCfg.syntheticType <= 0)
  241. {
  242. return null;
  243. }
  244. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  245. if (result)
  246. {
  247. return "TAO_ZHUANG_HE_CHENG";
  248. }
  249. return null;
  250. }
  251. /// <summary>
  252. /// 检测掉落表是否产出该物品
  253. /// </summary>
  254. /// <param name="itemId"></param>
  255. /// <returns></returns>
  256. private static bool CheckDropApproach(int itemId, int dropId)
  257. {
  258. DropOutCfgArray manager = DropOutCfgArray.Instance;
  259. List<DropOutCfg> dataArray = manager.GetCfgs(dropId);
  260. for (int i = 0; i < dataArray.Count; i++)
  261. {
  262. if (dataArray[i].item == itemId)
  263. {
  264. return true;
  265. }
  266. if (manager.GetCfgs(dataArray[i].item).Count > 0)
  267. {
  268. return CheckDropApproach(itemId, dataArray[i].item);
  269. }
  270. }
  271. return false;
  272. }
  273. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  274. {
  275. if (cfg.fightID.Length > 0)
  276. {
  277. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  278. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  279. List<int[]> a = new List<int[]>();
  280. a.AddRange(cfg.bonusOnceArr);
  281. a.AddRange(storyFightCfg.bonusBaseArr);
  282. int[][] bonus = a.ToArray();
  283. bool result = CheckItemInBonus(itemId, bonus);
  284. if (result)
  285. {
  286. return true;
  287. }
  288. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  289. return result;
  290. }
  291. return false;
  292. }
  293. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  294. {
  295. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  296. foreach (ItemData itemData in aList)
  297. {
  298. if (itemId == itemData.id)
  299. {
  300. return true;
  301. }
  302. }
  303. return false;
  304. }
  305. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  306. {
  307. List<ItemData> result = new List<ItemData>();
  308. foreach (int dropId in dropIds)
  309. {
  310. DropOutCfgArray manager = DropOutCfgArray.Instance;
  311. List<DropOutCfg> aList = manager.GetCfgs(dropId);
  312. foreach (DropOutCfg dropOutCfg in aList)
  313. {
  314. if (itemId == dropOutCfg.item)
  315. {
  316. return true;
  317. }
  318. }
  319. }
  320. return false;
  321. }
  322. }
  323. }