CommonSProxy.cs 1.5 KB

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  1. using ET;
  2. using GFGGame;
  3. namespace ET
  4. {
  5. public class M2C_NoticeUnitNumericHandler : AMHandler<M2C_NoticeUnitNumeric>
  6. {
  7. protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message)
  8. {
  9. int oldValue = GameGlobal.myNumericComponent.GetAsInt(message.NumericType);
  10. GameGlobal.myNumericComponent.Set(message.NumericType, message.NewValue);
  11. switch (message.NumericType)
  12. {
  13. case NumericType.Lvl:
  14. FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue);//等级变化要加测是否有功能开启
  15. RoleDataManager.RoleLvUp(oldValue);
  16. break;
  17. case NumericType.Power:
  18. RoleDataManager.powerTimeServerLock = false;
  19. break;
  20. }
  21. EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType);
  22. await ETTask.CompletedTask;
  23. }
  24. }
  25. }
  26. namespace GFGGame
  27. {
  28. public static class CommonSProxy
  29. {
  30. public static async ETTask ResetDailyData()
  31. {
  32. M2C_ResetDailyData response = null;
  33. response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData());
  34. if (response != null)
  35. {
  36. if (response.Error == ErrorCode.ERR_Success)
  37. {
  38. PromptController.Instance.ShowFloatTextPrompt("每日次数已重置", MessageType.SUCCESS);
  39. }
  40. }
  41. }
  42. }
  43. }