RechargeSProxy.cs 633 B

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  1. using ET;
  2. namespace GFGGame
  3. {
  4. public class RechargeSProxy
  5. {
  6. public static async ETTask ReqRecharge(int rechargeId)
  7. {
  8. M2C_Recharge response = null;
  9. response = (M2C_Recharge)await MessageHelper.SendToServer(new C2M_Recharge()
  10. {
  11. RechargeId = rechargeId
  12. });
  13. if (response != null)
  14. {
  15. if (response.Error == ErrorCode.ERR_Success)
  16. {
  17. PromptController.Instance.ShowFloatTextPrompt("虚拟充值成功", MessageType.SUCCESS);
  18. }
  19. }
  20. }
  21. }
  22. }