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- using ET;
- namespace GFGGame
- {
- public class ShopSProxy
- {
- public static async ETTask<bool> ShopBuy(int shopType, int buyId, int buyCount)
- {
- M2C_ShopBuy response = null;
- response = (M2C_ShopBuy)await MessageHelper.SendToServer(new C2M_ShopBuy() { ShopType = shopType, BuyId = buyId, BuyCount = buyCount });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- // EventAgent.DispatchEvent(ConstMessage.SHOP_BUY);
- return true;
- }
- }
- return false;
- }
- }
- }
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