CardFosterView.cs 30 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Timers;
  8. using System.Collections;
  9. using System.Linq;
  10. using VEngine;
  11. namespace GFGGame
  12. {
  13. public class CardFosterView : BaseView
  14. {
  15. private UI_CardFosterUI _ui;
  16. private UI_ComFosterBottom _comFosterBottom;
  17. private ValueBarController _valueBarController;
  18. private UI_ComCostCurrency _comLvConsumeGold;
  19. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  20. private CardData _cardData = new CardData();
  21. private int _selectTab = 0;
  22. private GameObject _cardObj;
  23. private GoWrapper _wrapper;
  24. private GObject _consumeSelectItem;//选中的材料item
  25. private int _consumeSelectIndex = 0;//0为减,1为加
  26. private List<int> itemsCount;
  27. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  28. //private Timer _timer;
  29. private const float _delay = 300;
  30. private double _selectTimeCount = 0;//长按时间
  31. private int _showLv = 0;
  32. private int _showExp = 0;
  33. private float _cardScale = 0.8f;
  34. private bool showCard = false;
  35. private Vector2 comCardImgResInitSize;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. UI_ComConsume.ClearProxy();
  41. if (_cardObj != null)
  42. {
  43. GameObject.Destroy(_cardObj);
  44. _cardObj = null;
  45. }
  46. base.Dispose();
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. _ui = UI_CardFosterUI.Create();
  52. viewCom = _ui.target;
  53. isfullScreen = true;
  54. _comFosterBottom = _ui.m_ComFosterBottom;
  55. //公共组件:返回,页签,属性列表
  56. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  57. _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  58. _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  59. //卡面和故事界面
  60. _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
  61. //升级升星按钮
  62. _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  63. _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  64. _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  65. //升级升星消耗材料列表
  66. _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  67. _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  68. _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
  69. //满星级后卡面列表
  70. _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  71. _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  72. // _ui.m_loaCard.onClick.Add(OnClickLoaCard);
  73. _ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  74. _ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  75. _ui.m_loaListener.onClick.Add(OnClickComCard);
  76. _ui.m_comCard.target.onClick.Add(OnClickComCard);
  77. //_ui.m_btnUpSkill.onClick.Add(OnClickBtnUpSkill);
  78. EventAgent.AddEventListener(ConstMessage.PLAT_CARDFOSTER_T1, () =>
  79. {
  80. _ui.m_t1.Play();
  81. });
  82. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  83. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  84. _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  85. _comStarCousumeGold = UI_ComCostCurrencyWithHas.Proxy(_comFosterBottom.m_comStarCousumeGold);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  91. _cardScale = _ui.target.height * 0.8f / _ui.target.initHeight;
  92. showCard = false;
  93. Input.multiTouchEnabled = false;
  94. this.ClearItemsCountList();
  95. this.UpdateCommon();
  96. this.UpdateNormal();
  97. this.UpdateCardRes();
  98. this.UpdateUpLvView();
  99. this.UpdateUpStarView();
  100. this.UpdateUpSkillView();
  101. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  102. }
  103. private void ClearItemsCountList()
  104. {
  105. if (itemsCount == null)
  106. {
  107. itemsCount = new List<int>();
  108. }
  109. itemsCount.Clear();
  110. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  111. {
  112. itemsCount.Add(0);
  113. }
  114. }
  115. private void UpdateNormal()
  116. {
  117. _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
  118. _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  119. _comFosterBottom.m_btnUpLv.grayed = true;
  120. _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
  121. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  122. _valueBarController.OnShown();
  123. }
  124. private void UpdateCommon()
  125. {
  126. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  127. _comLvConsumeGold.m_txtNeed.text = "0";
  128. }
  129. private void UpdateCardRes()
  130. {
  131. if (_cardObj != null)
  132. {
  133. GameObject.Destroy(_cardObj);
  134. _cardObj = null;
  135. }
  136. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  137. if (Versions.Contains(resPath))
  138. {
  139. _cardObj = DressUpUtil.AddAnimationObj(resPath);
  140. SceneController.AddObjectToView(_cardObj, _wrapper, _ui.m_comCard.m_comCardHolder.m_holder, resPath, out _cardObj, out _wrapper);
  141. }
  142. if (_cardObj != null)
  143. {
  144. _ui.m_loaListener.visible = true;
  145. _ui.m_loaListener1.visible = false;
  146. _ui.m_comCard.target.visible = true;
  147. _ui.m_loaCard.visible = false;
  148. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  149. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  150. }
  151. else
  152. {
  153. _ui.m_comCard.target.visible = false;
  154. _ui.m_loaCard.visible = false;
  155. _ui.m_loaListener.visible = false;
  156. _ui.m_loaListener1.visible = true;
  157. if (comCardImgResInitSize == Vector2.zero)
  158. {
  159. _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  160. comCardImgResInitSize = new Vector2(_ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initWidth * 0.8f, _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initHeight * 0.8f);
  161. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  162. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  163. }
  164. //SetSize(_ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initWidth * _cardScale, _ui.m_comImgCard.m_ComCardImgRes.m_loaCard.initHeight * _cardScale);
  165. }
  166. }
  167. private void RenderListPropertyItem(int index, GObject obj)
  168. {
  169. UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
  170. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  171. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  172. UI_ListPropertyItem.ProxyEnd();
  173. }
  174. /***********************************************************升级***************************************************/
  175. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0)
  176. {
  177. _showLv = isPreview == true ? lv : _cardData.lv;
  178. _showExp = isPreview == true ? exp : _cardData.exp;
  179. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  180. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  181. _comFosterBottom.m_barLv.value = _showExp;
  182. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  183. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  184. _comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < maxLv ? "#D27869" : "#7D6956");
  185. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  186. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  187. // = "0";
  188. _comFosterBottom.m_btnUpLv.grayed = _comLvConsumeGold.m_txtNeed.text == "0" ? true : false;
  189. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  190. if (isPreview == true)
  191. {
  192. return;
  193. }
  194. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  195. }
  196. private void RenderListLvConsumeItem(int index, GObject obj)
  197. {
  198. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  199. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_cardData.lv, _cardData.itemCfg.rarity);
  200. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  201. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  202. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  203. listItem.m_txtUseCount.text = "0";
  204. listItem.target.data = index;
  205. if (listItem.m_btnMinus.data == null)
  206. {
  207. listItem.m_btnMinus.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 0));
  208. listItem.m_btnMinus.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  209. }
  210. if (listItem.m_loaItem.data == null)
  211. {
  212. listItem.m_loaItem.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 1));
  213. listItem.m_loaItem.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  214. }
  215. listItem.m_btnMinus.data = index;
  216. listItem.m_loaItem.data = index;
  217. UI_ComConsume.ProxyEnd();
  218. }
  219. private void OnClickItemConsumsBegin(GObject obj, int type)
  220. {
  221. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  222. int index = (int)listItem.target.data;
  223. int itemId = upgradeCardItemsArr[index];
  224. _consumeSelectItem = obj;
  225. _consumeSelectIndex = type;
  226. if (type == 1)
  227. {
  228. if (ItemDataManager.GetItemNum(itemId) == 0)
  229. {
  230. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  231. }
  232. }
  233. //_timer.Start();
  234. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  235. }
  236. private void OnTimedEvent(object param)
  237. {
  238. _selectTimeCount += _delay;
  239. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  240. {
  241. if (_consumeSelectIndex == 0)
  242. {
  243. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  244. if (!CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  245. {
  246. Timers.inst.Remove(OnTimedEvent);
  247. return;
  248. }
  249. this.OnClickBtnMinus(_consumeSelectItem);
  250. }
  251. else
  252. {
  253. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()))
  254. {
  255. Timers.inst.Remove(OnTimedEvent);
  256. return;
  257. }
  258. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  259. }
  260. }
  261. }
  262. private void OnClickItemLvConsumsEnd()
  263. {
  264. //_timer.Stop();
  265. Timers.inst.Remove(OnTimedEvent);
  266. _selectTimeCount = 0;
  267. if (_consumeSelectIndex == 0)
  268. {
  269. this.OnClickBtnMinus(_consumeSelectItem);
  270. }
  271. else
  272. {
  273. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  274. }
  275. }
  276. //返回值为此材料是否可继续消耗此材料继续升级
  277. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  278. {
  279. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  280. // ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  281. int index = (int)listItem.target.data;
  282. int itemId = upgradeCardItemsArr[index];
  283. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  284. {
  285. Timers.inst.Remove(OnTimedEvent);
  286. return false;
  287. }
  288. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  289. int needExp = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity).needExp;
  290. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  291. {
  292. Timers.inst.Remove(OnTimedEvent);
  293. if (showTips == true)
  294. {
  295. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  296. }
  297. return false;
  298. }
  299. itemsCount[index] = itemsCount[index] + 1;
  300. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  301. this.UpdatePreView();
  302. return true;
  303. }
  304. private void OnClickBtnMinus(GObject obj)
  305. {
  306. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  307. int index = (int)listItem.target.data;
  308. // int itemId = upgradeCardItemsArr[index];
  309. // string count = listItem.m_txtUseCount.text;
  310. if (itemsCount[index] == 0)
  311. {
  312. Timers.inst.Remove(OnTimedEvent);
  313. return;
  314. }
  315. itemsCount[index] = itemsCount[index] - 1;
  316. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  317. this.UpdatePreView();
  318. }
  319. private void UpdatePreView()
  320. {
  321. int count = 0;//消耗金币数量
  322. int hasExp = 0;//消耗材料提升的总经验
  323. for (int i = 0; i < itemsCount.Count; i++)
  324. {
  325. // UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  326. // if (int.Parse(listItem.m_txtUseCount.text) == 0) { continue; }
  327. if (itemsCount[i] == 0) continue;
  328. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  329. count += itemCfg.cardUpLvGoldArr[1] * itemsCount[i];
  330. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  331. }
  332. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  333. int previewLv = 0;
  334. int previewExp = 0;
  335. CardDataManager.GetPreViewLvAndExp(_cardData.itemCfg.rarity, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  336. this.UpdateUpLvView(true, previewLv, previewExp);
  337. }
  338. private void OnClcikBtnAll()
  339. {
  340. for (int i = 0; i < itemsCount.Count; i++)
  341. {
  342. int itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  343. for (int j = 0; j < itemNum; j++)
  344. {
  345. if (this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  346. {
  347. break;
  348. }
  349. }
  350. }
  351. }
  352. private void OnClickBtnUpLv()
  353. {
  354. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldArr[0];
  355. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  356. if (itemMoneyNum > ItemDataManager.GetItemNum(itemMoneyId))
  357. {
  358. ItemUtil.AddGold(itemMoneyNum - ItemDataManager.GetItemNum(itemMoneyId), UpLv);
  359. }
  360. else
  361. {
  362. this.UpLv();
  363. }
  364. }
  365. private async void UpLv()
  366. {
  367. // itemsCount.Clear();
  368. int allConsume = 0;
  369. for (int i = 0; i < itemsCount.Count; i++)
  370. {
  371. allConsume += itemsCount[i];
  372. }
  373. if (allConsume == 0)
  374. {
  375. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  376. return;
  377. }
  378. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  379. {
  380. int lv = _cardData.lv;
  381. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  382. if (result)
  383. {
  384. if (_showLv - lv >= 1)
  385. {
  386. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  387. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  388. }
  389. this.UpdateCommon();
  390. this.UpdateUpLvView();
  391. this.ClearItemsCountList();
  392. }
  393. }
  394. }
  395. /***********************************************************升星***************************************************/
  396. private void UpdateUpStarView()
  397. {
  398. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  399. _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
  400. _comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
  401. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  402. {
  403. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  404. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  405. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  406. return;
  407. }
  408. else
  409. {
  410. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  411. _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
  412. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  413. int costNeed = cardStarCfg.costNum;
  414. _comStarCousumeGold.m_txtHas.text = costHas.ToString();
  415. _comStarCousumeGold.m_txtNeed.text = costNeed.ToString();
  416. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  417. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  418. _comFosterBottom.m_comTips.visible = _cardData.lv < cardStarCfg.needLv ? true : false;
  419. UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips);
  420. comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  421. _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
  422. }
  423. }
  424. private void RenderListStarConsumeItem(int index, GObject obj)
  425. {
  426. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  427. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  428. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  429. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  430. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  431. int needCount = cardStarCfg.materiarsArr[index][1];
  432. int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  433. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  434. listItem.m_txtHasCount.text = hasCount.ToString();
  435. listItem.m_btnPlus.visible = false;
  436. if (listItem.m_btnPlus.data == null)
  437. {
  438. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  439. }
  440. listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  441. if (hasCount < needCount)
  442. {
  443. //材料不足显示加号
  444. _comFosterBottom.m_btnUpStar.data = 1;
  445. listItem.m_btnPlus.visible = true;
  446. }
  447. }
  448. private void RenderListShowCardItem(int index, GObject obj)
  449. {
  450. GButton listItem = obj as GButton;
  451. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  452. // string res = (listItem.parent.data as List<string>)[index];
  453. if (index == _cardData.resIndex)
  454. {
  455. _comFosterBottom.m_listShowCard.selectedIndex = index;
  456. }
  457. loaStarCard.url = ResPathUtil.GetCardSmallPath(_cardData.resources[index]);
  458. listItem.data = index;
  459. }
  460. private async void OnClickShowCardListItem(EventContext context)
  461. {
  462. int resIndex = (int)(context.data as GObject).data;
  463. if (resIndex != _cardData.resIndex)
  464. {
  465. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  466. if (result)
  467. {
  468. this.UpdateCommon();
  469. this.UpdateCardRes();
  470. }
  471. }
  472. }
  473. private void OnClickBtnPlusStarConsum(int index)
  474. {
  475. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  476. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  477. }
  478. private void OnClickBtnUpStar()
  479. {
  480. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  481. if (_cardData.lv < cardStarCfg.needLv)
  482. {
  483. PromptController.Instance.ShowFloatTextPrompt("等级不足");
  484. return;
  485. }
  486. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  487. {
  488. return;
  489. }
  490. int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
  491. if (state == 1)
  492. {
  493. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  494. return;
  495. }
  496. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  497. int costNeed = cardStarCfg.costNum;
  498. if (costHas < costNeed)
  499. {
  500. ItemUtil.AddGold(costNeed - costHas, UpStar);
  501. }
  502. else
  503. {
  504. this.UpStar();
  505. }
  506. }
  507. private async void UpStar()
  508. {
  509. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  510. bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
  511. if (result)
  512. {
  513. this.UpdateCommon();
  514. this.UpdateUpStarView();
  515. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  516. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  517. }
  518. }
  519. /***********************************************************升技能***************************************************/
  520. private void UpdateUpSkillView()
  521. {
  522. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id).Count;
  523. }
  524. private void RenderListSkilItem(int index, GObject obj)
  525. {
  526. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  527. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id)[index];
  528. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardData.id, skillCfg.skillId);
  529. item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  530. item.m_txtName.text = skillCfg.name;
  531. item.m_txtLv.text = string.Format("{0}级", skillLv);
  532. item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, skillCfg.skillId) != null;//? skillLv == skillScoreCfgs.Count ? false : true;
  533. if (item.m_btnUp.data == null)
  534. {
  535. item.m_btnUp.onClick.Add(() =>
  536. {
  537. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfg.skillId });
  538. });
  539. }
  540. }
  541. private void UpSkill()
  542. {
  543. }
  544. private void OnClickLoaCard()
  545. {
  546. float scale = _ui.target.height / comCardImgResInitSize.y;
  547. if (!showCard)
  548. {
  549. _ui.m_loaListener1.visible = false;
  550. // _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, true);
  551. GTween.To(_ui.m_comImgCard.m_ComCardImgRes.target.size, comCardImgResInitSize * scale, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  552. {
  553. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  554. });
  555. _ui.m_t0.Play();
  556. showCard = true;
  557. }
  558. else
  559. {
  560. _ui.m_loaListener1.visible = true;
  561. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, true);
  562. GTween.To(_ui.m_comImgCard.m_ComCardImgRes.target.size, comCardImgResInitSize, 0.25f).SetTarget(_ui.m_comImgCard).OnUpdate((GTweener t) =>
  563. {
  564. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  565. });
  566. _ui.m_t1.Play();
  567. showCard = false;
  568. }
  569. // _ui.m_t0.Play(() =>
  570. // {
  571. // ViewManager.Show(ViewName.CARD_SHOW_VIEW, _cardData, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  572. // });
  573. }
  574. private void OnClickComCard()
  575. {
  576. if (showCard)
  577. {
  578. _ui.m_loaListener.visible = true;
  579. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  580. float scale = _ui.m_comCard.target.scaleX;
  581. _ui.m_t1.SetValue("scale", scale, scale);
  582. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  583. _ui.m_t1.Play();
  584. showCard = false;
  585. }
  586. else
  587. {
  588. _ui.m_loaListener.visible = false;
  589. float scale = _ui.target.height / 1920;
  590. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  591. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  592. _ui.m_t0.SetValue("scale", scale, scale);
  593. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  594. _ui.m_t0.Play();
  595. showCard = true;
  596. }
  597. }
  598. private void OnClickBtnStroy()
  599. {
  600. ViewManager.Show(ViewName.CARD_STORY_VIEW, _cardData);
  601. }
  602. private void OnChangeCtrlTab()
  603. {
  604. this.UpdateCommon();
  605. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  606. {
  607. this.ClearItemsCountList();
  608. this.UpdateUpLvView();
  609. }
  610. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  611. {
  612. this.UpdateUpStarView();
  613. }
  614. else
  615. {
  616. this.UpdateUpSkillView();
  617. }
  618. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  619. }
  620. private void OnItemChangeListener()
  621. {
  622. if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
  623. {
  624. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  625. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  626. }
  627. if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  628. {
  629. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  630. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  631. }
  632. }
  633. private void OnClickBtnBack()
  634. {
  635. ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW);
  636. this._selectTab = 0;
  637. }
  638. protected override void OnHide()
  639. {
  640. base.OnHide();
  641. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  642. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  643. Timers.inst.Remove(OnTimedEvent);
  644. //_timer.Stop();
  645. _comFosterBottom.m_listLvConsume.numItems = 0;
  646. }
  647. protected override void UpdateToCheckGuide(object param)
  648. {
  649. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  650. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "选择升星");
  651. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "升满5星后,可解锁词牌的隐藏卡面哦");
  652. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 5);
  653. }
  654. }
  655. }