ClothingDecomposeView.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using FairyGUI;
  5. using UI.ClothingDecompose;
  6. namespace GFGGame
  7. {
  8. public class ClothingDecomposeView : BaseWindow
  9. {
  10. private UI_ClothingDecomposeUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<int> _clothingDatas = new List<int>();
  13. private Dictionary<int, int> _decomposeData = new Dictionary<int, int>();
  14. private int _decomposeCount = 0;//要分解物品的数量
  15. private int _curRarity = 0;
  16. public override void Dispose()
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  26. _ui = UI_ClothingDecomposeUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. this.clickBlankToClose = false;
  30. _valueBarController = new ValueBarController(_ui.m_valueBar);
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  33. {
  34. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  35. OnClickBtnRarity(index + 1);
  36. });
  37. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  38. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  39. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  40. _ui.m_list.itemRenderer = ListItemRander;
  41. _ui.m_list.SetVirtual();
  42. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  43. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. _ui.m_c1.selectedIndex = 0;
  49. _ui.m_listTab.selectedIndex = 0;
  50. _valueBarController.OnShown();
  51. _valueBarController.Controller(6);
  52. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  53. }
  54. protected override void OnHide()
  55. {
  56. base.OnHide();
  57. _valueBarController.OnHide();
  58. }
  59. private void OnClickBtnRarity(int rarity)
  60. {
  61. _curRarity = rarity;
  62. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  63. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  64. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  65. if (_clothingDatas == null) return;
  66. _ui.m_list.numItems = _clothingDatas.Count;
  67. _ui.m_btnSelect.selected = false;
  68. CancleAll();
  69. UpdateConsume();
  70. }
  71. private void ListItemRander(int index, GObject obj)
  72. {
  73. UI_ListItem item = UI_ListItem.Proxy(obj);
  74. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  75. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  76. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  77. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  78. item.m_txtName.text = itemCfg.name;
  79. item.m_imgSelect.visible = false;
  80. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  81. item.m_txtHasCount.text = itemHasCount.ToString();
  82. int itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  83. item.m_txtCount.text = itemCount.ToString();
  84. item.m_imgSelect.visible = itemCount > 0;
  85. item.m_btnMinus.visible = itemCount > 0;
  86. if (item.m_btnMinus.data == null)
  87. {
  88. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  89. }
  90. item.m_btnMinus.data = index;
  91. if (item.m_loaItem.data == null)
  92. {
  93. item.m_loaItem.onClick.Add(OnListItemClick);
  94. }
  95. item.m_loaItem.data = index;
  96. item.target.data = itemCfg;
  97. }
  98. private void OnListItemClick(EventContext context)
  99. {
  100. int index = (int)((context.sender as GLoader).data);
  101. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  102. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  103. int itemId = (com.data as ItemCfg).id;
  104. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  105. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  106. if (_decomposeCount == DecomposeDataManager.MaxCount)
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  109. return;
  110. }
  111. UI_ListItem item = UI_ListItem.Proxy(com);
  112. item.m_btnMinus.visible = true;
  113. item.m_imgSelect.visible = true;
  114. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  115. _decomposeCount += 1;
  116. item.m_txtCount.text = _decomposeData[itemId].ToString();
  117. UpdateConsume();
  118. }
  119. private void OnClickBtnMinus(EventContext context)
  120. {
  121. int index = (int)((context.sender as GButton).data);
  122. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  123. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  124. UI_ListItem item = UI_ListItem.Proxy(com);
  125. int itemId = (com.data as ItemCfg).id;
  126. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  127. _decomposeCount -= 1;
  128. item.m_txtCount.text = _decomposeData[itemId].ToString();
  129. if (_decomposeData[itemId] == 0)
  130. {
  131. _decomposeData.Remove(itemId);
  132. item.m_imgSelect.visible = false;
  133. item.m_btnMinus.visible = false;
  134. }
  135. UpdateConsume();
  136. }
  137. private void OnClickBtnSelect()
  138. {
  139. if (_ui.m_btnSelect.selected)
  140. {
  141. SelectAll();
  142. }
  143. else
  144. {
  145. CancleAll();
  146. }
  147. UpdateConsume();
  148. }
  149. private void SelectAll()
  150. {
  151. int lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  152. for (int i = 0; i < _clothingDatas.Count; i++)
  153. {
  154. int itemId = _clothingDatas[i];
  155. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  156. int itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  157. int count = Math.Min(lastCount, itemLastCount);
  158. lastCount -= count;
  159. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  160. _decomposeData[itemId] = _decomposeData[itemId] + count;
  161. _decomposeCount += count;
  162. if (lastCount == 0) break;
  163. }
  164. _ui.m_list.numItems = _clothingDatas.Count;
  165. }
  166. private void CancleAll()
  167. {
  168. _decomposeData.Clear();
  169. _ui.m_list.numItems = _clothingDatas.Count;
  170. _decomposeCount = 0;
  171. }
  172. private void UpdateConsume()
  173. {
  174. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  175. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  176. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  177. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  178. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  179. }
  180. private void ListRewardItemRander(int index, GObject obj)
  181. {
  182. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  183. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  185. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  186. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  187. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  188. item.target.data = itemCfg;
  189. }
  190. private void OnClickListRewardItem(EventContext context)
  191. {
  192. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  193. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  194. }
  195. private void OnClickBtnDecompose()
  196. {
  197. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  198. {
  199. Alert.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  200. }
  201. else
  202. {
  203. DecomposeItem();
  204. }
  205. }
  206. private async void DecomposeItem()
  207. {
  208. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  209. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  210. int consumeCount = cfg.consumeCount * _decomposeCount;
  211. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  212. {
  213. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  214. return;
  215. }
  216. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  217. List<int> itemNums = _decomposeData.Values.ToList<int>();
  218. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  219. if (result)
  220. {
  221. OnClickBtnRarity(_curRarity);
  222. }
  223. }
  224. private void OnClickBtnRule()
  225. {
  226. ViewManager.Show<ClothingDecomposeRuleView>();
  227. }
  228. private void OnClickBtnBack()
  229. {
  230. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  231. }
  232. }
  233. }