RewardView.cs 2.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class RewardView : BaseWindow
  10. {
  11. private UI_RewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_RewardUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. _ui.m_listReward.SetVirtual();
  26. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  27. _ui.m_listReward.onClickItem.Add(OnClickListReward);
  28. _ui.m_bg.onClick.Add(this.Hide);
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. if ((this.viewData as object[]).Length > 0)
  34. {
  35. // onSuccess
  36. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  37. onSuccess = (this.viewData as object[])[1] as Action;
  38. }
  39. else
  40. {
  41. _listItemDatas = this.viewData as List<ItemData>;
  42. }
  43. _ui.m_listReward.numItems = _listItemDatas.Count;
  44. }
  45. protected override void OnHide()
  46. {
  47. if (onSuccess != null)
  48. {
  49. onSuccess();
  50. }
  51. base.OnHide();
  52. }
  53. private void RenderListRewardItem(int index, GObject obj)
  54. {
  55. obj.data = _listItemDatas[index];
  56. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  57. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  58. item.m_txtName.text = itemCfg.name;
  59. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("x{0}", _listItemDatas[index].num);
  60. item.m_txtCount.text = string.Format("x{0}", _listItemDatas[index].num);
  61. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  62. }
  63. private void OnClickListReward(EventContext context)
  64. {
  65. if (this.ShowTips)
  66. {
  67. ItemData data = (context.data as GObject).data as ItemData;
  68. GoodsItemTipsController.ShowItemTips(data.id);
  69. }
  70. }
  71. private bool _showTips = true;
  72. /// <summary>
  73. /// 是否展示物品详情,默认展示
  74. /// </summary>
  75. private bool ShowTips
  76. {
  77. get { return _showTips; }
  78. set { _showTips = value; }
  79. }
  80. }
  81. }