123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- using System.Collections.Generic;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Main;
- using UnityEngine;
- namespace GFGGame
- {
- public class StoryCardChoose : BaseWindow
- {
- private UI_StoryCardChooseUI _ui;
- private List<CardData> cardList = new List<CardData>();
- private static int _scoreType;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
- _ui = UI_StoryCardChooseUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listCard.SetVirtual();
- _ui.m_listCard.itemRenderer = RenderListCardItem;
- _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
- _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
- _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _scoreType = (int)viewData;
- cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
- cardList = SortCardList(cardList);
- _ui.m_listCard.numItems = cardList.Count;
- _ui.m_listCard.selectedIndex = 0;
- UpdateView(0);
- }
- private void UpdateView(int index)
- {
- // CardData cardData = cardList[index];
- _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
- int cardId = cardList[index].id;
- _ui.m_txtName.text = "";
- _ui.m_txtDiscribe.text = "";
- PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
- if (cfg == null) return;
- int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
- int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
- PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
- _ui.m_txtName.text = cfg.name;
- _ui.m_txtDiscribe.text = string.Format(cfg.describe, skillLvCfg.probability, skillLvCfg.count);
- }
- private void RenderListCardItem(int index, GObject obj)
- {
- CardData cardData = cardList[index];
- GButton item = obj as GButton;
- item.GetChild("txtName").asTextField.text = cardData.itemCfg.name;
- item.GetChild("comCardMask").asCom.GetChild("loaCard").asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
- item.GetChild("txtLv").asTextField.text = string.Format("Lv.\n{0}", cardData.lv);
- item.GetChild("loaRarity").asLoader.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
- UI_ComStar comStar = UI_ComStar.Proxy(item.GetChild("comStar").asCom);
- comStar.m_c1.selectedIndex = cardData.star;
- }
- private void OnListCardItemClick(EventContext context)
- {
- UpdateView(_ui.m_listCard.selectedIndex);
- }
- private void OnBtnComfirmClick()
- {
- int cardId = cardList[_ui.m_listCard.selectedIndex].id;
- List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
- InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
- this.Hide();
- EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
- }
- private static List<CardData> SortCardList(List<CardData> arrayList)
- {
- arrayList.Sort((CardData a, CardData b) =>
- {
- int scoreA = ItemDataManager.GetItemScoreValue(a.id, _scoreType);
- int scoreB = ItemDataManager.GetItemScoreValue(b.id, _scoreType);
- if (scoreA < scoreB)
- {
- return 1;
- }
- else if (scoreA > scoreB)
- {
- return -1;
- }
- return string.Compare(a.itemCfg.res, b.itemCfg.res);
- });
- return arrayList;
- }
- private void OnBtnCancelClick()
- {
- this.Hide();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", 0);
- GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
- }
- }
- }
|