StoryCardChoose.cs 4.8 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryCardChoose : BaseWindow
  9. {
  10. private UI_StoryCardChooseUI _ui;
  11. private List<CardData> cardList = new List<CardData>();
  12. private static int _scoreType;
  13. public override void Dispose()
  14. {
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  21. _ui = UI_StoryCardChooseUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  26. _ui.m_listCard.SetVirtual();
  27. _ui.m_listCard.itemRenderer = RenderListCardItem;
  28. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  29. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  30. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. _scoreType = (int)viewData;
  36. cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  37. cardList = SortCardList(cardList);
  38. _ui.m_listCard.numItems = cardList.Count;
  39. _ui.m_listCard.selectedIndex = 0;
  40. UpdateView(0);
  41. }
  42. private void UpdateView(int index)
  43. {
  44. // CardData cardData = cardList[index];
  45. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  46. int cardId = cardList[index].id;
  47. _ui.m_txtName.text = "";
  48. _ui.m_txtDiscribe.text = "";
  49. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  50. if (cfg == null) return;
  51. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  52. int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
  53. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
  54. _ui.m_txtName.text = cfg.name;
  55. _ui.m_txtDiscribe.text = string.Format(cfg.describe, skillLvCfg.probability, skillLvCfg.count);
  56. }
  57. private void RenderListCardItem(int index, GObject obj)
  58. {
  59. CardData cardData = cardList[index];
  60. GButton item = obj as GButton;
  61. item.GetChild("txtName").asTextField.text = cardData.itemCfg.name;
  62. item.GetChild("comCardMask").asCom.GetChild("loaCard").asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  63. item.GetChild("txtLv").asTextField.text = string.Format("Lv.\n{0}", cardData.lv);
  64. item.GetChild("loaRarity").asLoader.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  65. UI_ComStar comStar = UI_ComStar.Proxy(item.GetChild("comStar").asCom);
  66. comStar.m_c1.selectedIndex = cardData.star;
  67. }
  68. private void OnListCardItemClick(EventContext context)
  69. {
  70. UpdateView(_ui.m_listCard.selectedIndex);
  71. }
  72. private void OnBtnComfirmClick()
  73. {
  74. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  75. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
  76. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  77. this.Hide();
  78. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  79. }
  80. private static List<CardData> SortCardList(List<CardData> arrayList)
  81. {
  82. arrayList.Sort((CardData a, CardData b) =>
  83. {
  84. int scoreA = ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  85. int scoreB = ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  86. if (scoreA < scoreB)
  87. {
  88. return 1;
  89. }
  90. else if (scoreA > scoreB)
  91. {
  92. return -1;
  93. }
  94. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  95. });
  96. return arrayList;
  97. }
  98. private void OnBtnCancelClick()
  99. {
  100. this.Hide();
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. }
  106. protected override void UpdateToCheckGuide(object param)
  107. {
  108. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  109. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", 0);
  110. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
  111. }
  112. }
  113. }