NoticeActivityShowView.cs 987 B

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Notice;
  4. namespace GFGGame
  5. {
  6. public class NoticeActivityShowView : BaseWindow
  7. {
  8. private UI_NoticeActivityShowUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void Init()
  14. {
  15. base.Init();
  16. packageName = UI_NoticeActivityShowUI.PACKAGE_NAME;
  17. _ui = UI_NoticeActivityShowUI.Create();
  18. this.viewCom = _ui.target;
  19. isfullScreen = true;
  20. this.clickBlankToClose = false;
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. _ui.m_btnBack.onClick.Add(this.OnHide);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. }
  31. protected override void OnHide()
  32. {
  33. base.OnHide();
  34. ViewManager.GoBackFrom(typeof(NoticeActivityShowView).Name);
  35. }
  36. }
  37. }