TaskDataManager.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //获取某个类型任务数据
  19. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  20. {
  21. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  22. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  23. : new Dictionary<int, TaskInfo>();
  24. }
  25. public void UpdateTaskInfo(int taskId, TaskInfo info)
  26. {
  27. //获取任务配置
  28. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  29. if (cfg == null)
  30. {
  31. Log.Error($"出现了没有配置的任务id{taskId}");
  32. return;
  33. }
  34. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  35. if (taskInfo == null)
  36. {
  37. TaskInfosDic.Add(taskId, info);
  38. TaskType2TaskIdListDic.TryGetValue(cfg.funcType, out var taskIds);
  39. if (taskIds == null)
  40. {
  41. taskIds = new List<int>();
  42. TaskType2TaskIdListDic.Add(cfg.funcType, taskIds);
  43. }
  44. taskIds.Add(taskId);
  45. }
  46. else
  47. {
  48. TaskInfosDic[taskId] = info;
  49. }
  50. }
  51. //RemoveTaskInfo
  52. public void RemoveTaskInfo(int taskId)
  53. {
  54. TaskInfosDic.Remove(taskId);
  55. //获取任务配置
  56. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  57. if (cfg == null)
  58. {
  59. Log.Error($"出现了没有配置的任务id{taskId}");
  60. return;
  61. }
  62. var funcType = cfg.funcType;
  63. TaskType2TaskIdListDic.TryGetValue(funcType, out var taskIds);
  64. if (taskIds == null) return;
  65. taskIds.Remove(taskId);
  66. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(funcType);
  67. }
  68. public void UpdateTaskState(int taskId, int state)
  69. {
  70. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  71. if (taskInfo == null)
  72. {
  73. Log.Error($"出现了不存在的任务id{taskId}");
  74. return;
  75. }
  76. taskInfo.State = state;
  77. }
  78. /// <summary>
  79. /// 获取任务列表
  80. /// </summary>
  81. /// <returns></returns>
  82. public List<TaskCfg> GetTaskCfgs(int taskType)
  83. {
  84. var cfgs = new List<TaskCfg>();
  85. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  86. if (taskIds == null) return cfgs;
  87. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  88. cfgs.Sort((a, b) =>
  89. {
  90. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  91. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  92. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  93. });
  94. return cfgs;
  95. }
  96. /// <summary>
  97. /// 获取任务成就列表
  98. /// </summary>
  99. /// <returns></returns>
  100. public List<TaskCfg> GetTaskAchieveCfgs(int taskType)
  101. {
  102. var cfgs = new List<TaskCfg>();
  103. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  104. if (taskIds == null) return cfgs;
  105. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  106. cfgs.Sort((a, b) =>
  107. {
  108. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  109. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  110. if (stateA > stateB)
  111. return -1;
  112. else if(stateA < stateB)
  113. return 1;
  114. else {
  115. if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) > 0)
  116. return -1;
  117. else if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) < 0)
  118. return 1;
  119. else {
  120. if (a.id > b.id)
  121. return 1;
  122. else
  123. return -1;
  124. }
  125. }
  126. });
  127. return cfgs;
  128. }
  129. /// <summary>
  130. /// 获取任务列表
  131. /// </summary>
  132. /// <returns></returns>
  133. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  134. {
  135. var cfgs = new List<TaskCfg>();
  136. if (taskIds == null) return cfgs;
  137. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  138. cfgs.Sort((a, b) =>
  139. {
  140. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  141. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  142. if (stateA > stateB) return -1;
  143. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  144. });
  145. return cfgs;
  146. }
  147. /// <summary>
  148. /// 根据任务id获取任务状态
  149. /// </summary>0未完成,1可领取,2已领取
  150. /// <param name="taskId"></param>
  151. /// <returns></returns>
  152. public int GetTaskStateById(int taskId)
  153. {
  154. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  155. }
  156. /// <summary>
  157. /// 根据任务id获取任务进度
  158. /// </summary>
  159. /// <param name="taskId"></param>
  160. /// <returns></returns>
  161. public long GetTaskProgressById(int taskId)
  162. {
  163. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  164. }
  165. public string GetTaskDesc(int taskId)
  166. {
  167. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  168. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  169. switch ((ConstTaskType)activeRewardCfg.id)
  170. {
  171. case ConstTaskType.CompleteInstanceZones:
  172. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  173. if (taskCfg.paramsArr.Length > 1)
  174. {
  175. name = EctypeCfgArray.Instance
  176. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  177. }
  178. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  179. case ConstTaskType.UseItem:
  180. case ConstTaskType.AddItem:
  181. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  182. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  183. case ConstTaskType.Suitsynthesis:
  184. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  185. return string.Format(activeRewardCfg.desc, suitCfg.name);
  186. case ConstTaskType.UpgradeCardLvl:
  187. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]);
  188. case ConstTaskType.UpgradeCardStar:
  189. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]/5);
  190. case ConstTaskType.FinishStory:
  191. case ConstTaskType.FinishInstanceZones:
  192. {
  193. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  194. }
  195. case ConstTaskType.PlayTheLuckyBox:
  196. var luckyBoxId = taskCfg.paramsArr[0];
  197. var luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  198. return string.Format(activeRewardCfg.desc, luckyBoxCfg.name, taskCfg.GetTargetCount());
  199. case ConstTaskType.UpgradeCardSkill:
  200. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());
  201. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  202. }
  203. }
  204. public bool CheckTaskRewardCanGet(int taskFuncType)
  205. {
  206. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskFuncType);
  207. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  208. {
  209. if (taskFuncType == TaskFuncType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())
  210. {
  211. return false;
  212. }
  213. else
  214. {
  215. return true;
  216. }
  217. }
  218. return false;
  219. }
  220. public bool CheckTaskSubRewardCanGet(int taskFuncType, int taskFuncSub)
  221. {
  222. var _cfgsAll = TaskDataManager.Instance.GetTaskCfgs(taskFuncType);
  223. foreach (var info in _cfgsAll)
  224. {
  225. if (info.achievementType == taskFuncSub + 1) {
  226. if (TaskDataManager.Instance.GetTaskStateById(info.id) == 1)
  227. return true;
  228. }
  229. }
  230. return false;
  231. }
  232. public void Clear()
  233. {
  234. TaskInfosDic.Clear();
  235. TaskType2TaskIdListDic.Clear();
  236. }
  237. public int[][] GetReward(TaskCfg taskCfg)
  238. {
  239. var activityId = taskCfg.activityId;
  240. if (activityId == 0) return taskCfg.rewardsArr;
  241. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  242. ? taskCfg.rewardsArr
  243. : taskCfg.activityRewardsArr;
  244. }
  245. private List<AchievementTaskTypePro> saveAchievementTaskTypeProList;
  246. public void SaveAchievementTaskTypeProList(List<AchievementTaskTypePro> AchievementTaskTypeProList)
  247. {
  248. saveAchievementTaskTypeProList = AchievementTaskTypeProList;
  249. }
  250. public List<AchievementTaskTypePro> GetAchievementTaskTypeProList()
  251. {
  252. return saveAchievementTaskTypeProList;
  253. }
  254. }
  255. }