BattlePassTaskView.cs 9.0 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. private int maxShowIndex;
  13. public override void Dispose()
  14. {
  15. maxShowIndex = 0;
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  27. _ui = UI_BattlePassRewardUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  35. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. //获取通行证奖励配置
  41. var seasonId = BattlePassTaskDataManager.Instance.GetSeasonId();
  42. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  43. //去掉第一个为0的配置
  44. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  45. SetSeasonLeftTime();
  46. SetBattlePassLevel();
  47. SetOpenBattlePassBtnStatus();
  48. FreshSpecialReward();
  49. }
  50. //开启通行证
  51. private void OnBtnOpenClick(EventContext context)
  52. {
  53. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  54. }
  55. private void OnBtnBuyLevel(EventContext context)
  56. {
  57. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  58. }
  59. //领取奖励
  60. private void OnBtnGetClick(EventContext context)
  61. {
  62. //TODO
  63. Log.Debug("领取奖励");
  64. }
  65. //继续领取
  66. private void OnBtnContinueClick(EventContext context)
  67. {
  68. //TODO
  69. Log.Debug("继续领取");
  70. }
  71. //领取全部奖励
  72. private void OnBtnGetAllClick(EventContext context)
  73. {
  74. //TODO
  75. Log.Debug("领取全部奖励");
  76. }
  77. //前往
  78. private void OnBtnGoClick(EventContext context)
  79. {
  80. Hide();
  81. var btnGo = context.sender as GObject;
  82. if (btnGo == null) return;
  83. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  84. }
  85. private void ListBoxRewardItemRender(int index, GObject obj)
  86. {
  87. var item = UI_BattlePassRewardItem.Proxy(obj);
  88. var level = index + 1;
  89. //这里跳过为0的第一个配置
  90. var battlePassCfg = _rewardCfgs[level];
  91. //设置等级
  92. item.m_Level.text = battlePassCfg.level.ToString();
  93. //设置奖励
  94. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  95. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  96. {
  97. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  98. if (itemCfg != null)
  99. {
  100. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  101. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  102. }
  103. }
  104. if (item.m_RewardList.data == null)
  105. {
  106. item.m_RewardList.itemRenderer = SpecialRewardRender;
  107. }
  108. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  109. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  110. //获取玩家当前的通行证等级
  111. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  112. //设置按钮状态
  113. SetBtnState(item, battlePassCfg.id, state);
  114. item.target.data = battlePassCfg;
  115. maxShowIndex = Mathf.Max(maxShowIndex, level);
  116. UI_BattlePassRewardItem.ProxyEnd();
  117. }
  118. //SpecialRewardRender
  119. private static void SpecialRewardRender(int index, GObject obj)
  120. {
  121. var item = UI_RewardIconYellow.Proxy(obj);
  122. var parentData = (int[][])obj.parent.data;
  123. // if (!(obj.parent.data is int[][] parentData))
  124. // {
  125. // UI_RewardIconYellow.ClearProxy();
  126. // return;
  127. // }
  128. var itemInfo = parentData[index];
  129. var itemId = itemInfo[0];
  130. var num = itemInfo[1];
  131. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  132. if (itemCfg != null)
  133. {
  134. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  135. item.m_num.text = num.ToString();
  136. }
  137. UI_RewardIconYellow.ProxyEnd();
  138. }
  139. //根据状态设置按钮
  140. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  141. {
  142. item.m_c1.selectedIndex = state;
  143. if (item.m_GetRewardBt.data == null)
  144. {
  145. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  146. }
  147. item.m_GetRewardBt.data = id;
  148. //继续领取
  149. if (item.m_ContinueBt.data == null)
  150. {
  151. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  152. }
  153. //前往
  154. if (item.m_ComeBt.data == null)
  155. {
  156. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  157. }
  158. item.m_GetRewardBt.data = id;
  159. item.m_GetRewardBt.data = id;
  160. }
  161. //设置赛季剩余时间
  162. private void SetSeasonLeftTime()
  163. {
  164. //获取赛季结束时间
  165. Timers.inst.Add(1, 0, UpdateTime);
  166. }
  167. //UpdateTime
  168. private void UpdateTime(object param)
  169. {
  170. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  171. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  172. if (leftTime <= 0)
  173. {
  174. Timers.inst.Remove(UpdateTime);
  175. return;
  176. }
  177. _ui.m_LeftTime.text = TimeUtil.FormattingTime(TimeHelper.ServerNow(), seasonEndTime);
  178. }
  179. private void SetBattlePassLevel()
  180. {
  181. //获取玩家当前的通行证等级
  182. var dataManager = BattlePassTaskDataManager.Instance;
  183. var battlePassLevel = dataManager.GetBattlePassLevel();
  184. var uiExpProcess = _ui.m_LevelProcess;
  185. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  186. //获取当前等级的经验
  187. var battlePassCfg =
  188. BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(),
  189. dataManager.GetBattlePassLevel());
  190. uiExpProcess.target.max = battlePassCfg.value;
  191. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  192. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  193. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  194. }
  195. private void SetOpenBattlePassBtnStatus()
  196. {
  197. //通行证是否购买
  198. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  199. _ui.m_c1.selectedIndex = isBuy ? 0 : 1;
  200. }
  201. //刷新特别大奖展示
  202. private void FreshSpecialReward()
  203. {
  204. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(maxShowIndex);
  205. var uiBattlePassReward = _ui.m_SpecialReward;
  206. if (battlePassCfg == null)
  207. {
  208. uiBattlePassReward.target.visible = false;
  209. return;
  210. }
  211. uiBattlePassReward.target.visible = true;
  212. uiBattlePassReward.m_Level.text = battlePassCfg.level.ToString();
  213. //设置奖励
  214. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  215. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  216. {
  217. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  218. if (itemCfg != null)
  219. {
  220. uiBattlePassReward.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  221. uiBattlePassReward.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  222. }
  223. }
  224. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  225. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  226. }
  227. }
  228. }