BuyBattlePassLevelView.cs 2.4 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Task;
  4. namespace GFGGame
  5. {
  6. public class BuyBattlePassLevelView : BaseWindow
  7. {
  8. private UI_BuyBattlePassLevelUI _ui;
  9. private int addLevel = 1;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_OpenBattlePassUI.PACKAGE_NAME;
  23. _ui = UI_BuyBattlePassLevelUI.Create();
  24. viewCom = _ui.target;
  25. viewCom.Center();
  26. _ui.m_CloseBtn.onClick.Add(Hide);
  27. // clickBlankToClose = false;
  28. _ui.m_Rewards.itemRenderer = SpecialRewardRender;
  29. _ui.m_Add.onClick.Add(OnAddLevel);
  30. _ui.m_Reduce.onClick.Add(OnReduceLevel);
  31. }
  32. protected override void OnShown()
  33. {
  34. setLevel();
  35. base.OnShown();
  36. }
  37. private static void SpecialRewardRender(int index, GObject obj)
  38. {
  39. var item = UI_RewardIconYellow.Proxy(obj);
  40. var itemInfos = (List<KeyValuePair<int, long>>)obj.parent.data;
  41. // if (!(obj.parent.data is int[][] parentData))
  42. // {
  43. // UI_RewardIconYellow.ClearProxy();
  44. // return;
  45. // }
  46. var itemInfo = itemInfos[index];
  47. var itemId = itemInfo.Key;
  48. var num = itemInfo.Value;
  49. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  50. if (itemCfg != null)
  51. {
  52. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  53. item.m_num.text = num.ToString();
  54. }
  55. UI_RewardIconYellow.ProxyEnd();
  56. }
  57. private void setLevel()
  58. {
  59. var battlePassLevel = BattlePassTaskDataManager.Instance.GetBattlePassLevel();
  60. _ui.m_Tip.SetVar("StartLevel", battlePassLevel.ToString())
  61. .SetVar("EndLevel", (battlePassLevel + addLevel).ToString()).FlushVars();
  62. GlobalCfgArray.globalCfg.
  63. _ui.m_Value.text = (addLevel * BattlePassTaskDataManager.Instance.GetBattlePassLevelPrice()).ToString();
  64. }
  65. private void OnReduceLevel(EventContext context)
  66. {
  67. }
  68. private void OnAddLevel(EventContext context)
  69. {
  70. }
  71. }
  72. }