CombTaskView.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class CombTaskView : BaseWindow
  8. {
  9. private UI_CombTaskUI _ui;
  10. private List<TaskCfg> _cfgs;
  11. private int taskType = TaskType.Daily;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_CombTaskUI.PACKAGE_NAME;
  25. _ui = UI_CombTaskUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_c1.onChanged.Add(OnCtrlChange);
  30. _ui.m_TaskList.itemRenderer = TaskItemRender;
  31. _ui.m_LivenessProcess.m_Reward20.target.onClick.Add(() => { OnClickReward(1).Coroutine(); });
  32. _ui.m_LivenessProcess.m_Reward40.target.onClick.Add(() => { OnClickReward(2).Coroutine(); });
  33. _ui.m_LivenessProcess.m_Reward60.target.onClick.Add(() => { OnClickReward(3).Coroutine(); });
  34. _ui.m_LivenessProcess.m_Reward80.target.onClick.Add(() => { OnClickReward(4).Coroutine(); });
  35. _ui.m_LivenessProcess.m_Reward100.target.onClick.Add(() => { OnClickReward(5).Coroutine(); });
  36. _ui.m_GetAll.onClick.Add(OnBtnGetAllClick);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. UpdateLivenessProcess();
  42. UpdateTask();
  43. }
  44. protected override void AddEventListener()
  45. {
  46. EventAgent.AddEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. EventAgent.RemoveEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  51. }
  52. //切换任务类型
  53. private void OnCtrlChange()
  54. {
  55. taskType = _ui.m_c1.selectedIndex switch
  56. {
  57. 0 =>
  58. //每日任务
  59. TaskType.Daily,
  60. 1 =>
  61. //织造任务
  62. TaskType.BattlePass,
  63. _ => taskType
  64. };
  65. //更新任务列表
  66. UpdateTask();
  67. }
  68. //更新活跃度进度条
  69. private void UpdateLivenessProcess()
  70. {
  71. var liveness = RoleDataManager.Liveness;
  72. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  73. _ui.m_LivenessProcess.target.max = 100;
  74. _ui.m_LivenessProcess.target.value = liveness;
  75. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  76. for (var i = 0; i < cfgs.Length; i++)
  77. {
  78. var boxId = i + 1;
  79. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  80. var index = state == ConstBonusStatus.CAN_GET ? 1 : 0;
  81. switch (boxId)
  82. {
  83. case 1:
  84. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
  85. break;
  86. case 2:
  87. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
  88. break;
  89. case 3:
  90. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
  91. break;
  92. case 4:
  93. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
  94. break;
  95. case 5:
  96. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
  97. break;
  98. }
  99. }
  100. }
  101. //更新任务列表
  102. private void UpdateTask()
  103. {
  104. _cfgs = TaskDataManager.Instance.GetTaskCfgs(taskType);
  105. _ui.m_TaskList.numItems = _cfgs.Count;
  106. }
  107. private void TaskItemRender(int index, GObject obj)
  108. {
  109. var item = UI_TaskListItem.Proxy(obj);
  110. //领取状态
  111. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  112. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  113. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  114. item.m_txtCount.text =
  115. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].count}";
  116. if (item.m_GetRewardBt.data == null)
  117. {
  118. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  119. }
  120. item.m_GetRewardBt.data = _cfgs[index].id;
  121. if (item.m_ComeBt.data == null)
  122. {
  123. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  124. }
  125. item.m_ComeBt.data = _cfgs[index].jumpId;
  126. if (item.m_listTaskReward.data == null)
  127. {
  128. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  129. }
  130. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  131. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  132. UI_TaskListItem.ProxyEnd();
  133. }
  134. private static void ListTaskRewardItemRender(int index, GObject obj)
  135. {
  136. var item = UI_RewardIconYellow.Proxy(obj);
  137. var rewards = (int[][])item.target.parent.data;
  138. var itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  139. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  140. item.m_num.text = $"{rewards[index][1]}";
  141. UI_RewardIconYellow.ProxyEnd();
  142. }
  143. private async void OnBtnGetClick(EventContext context)
  144. {
  145. if (!(context.sender is GObject btnGet)) return;
  146. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  147. if (!result) return;
  148. UpdateLivenessProcess();
  149. UpdateTask();
  150. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  151. }
  152. private void OnBtnGoClick(EventContext context)
  153. {
  154. Hide();
  155. var btnGo = context.sender as GObject;
  156. if (btnGo == null) return;
  157. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  158. }
  159. private async void OnBtnGetAllClick()
  160. {
  161. //通用任务一键领奖
  162. var result = await TaskSProxy.GetAllTaskBonus(taskType);
  163. if (!result) return;
  164. UpdateLivenessProcess();
  165. UpdateTask();
  166. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  167. }
  168. private async ETTask OnClickReward(int id)
  169. {
  170. var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(id);
  171. var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  172. switch (state)
  173. {
  174. case ConstBonusStatus.CAN_NOT_GET:
  175. {
  176. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  177. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  178. break;
  179. }
  180. case ConstBonusStatus.CAN_GET:
  181. {
  182. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  183. if (result) UpdateTask();
  184. break;
  185. }
  186. case ConstBonusStatus.GOT:
  187. //领取完毕
  188. break;
  189. }
  190. }
  191. }
  192. }