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							- using ET;
 
- using FairyGUI;
 
- using UI.Card;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class CardSkillView : BaseWindow
 
-     {
 
-         private UI_CardSkillUI _ui;
 
-         // private PassivitySkillCfg _viewData;
 
-         private int _cardId;
 
-         private int _skillId;
 
-         private int _skillLv;
 
-         private PassivitySkillCfg skillCfg;
 
-         private PassivitySkillLvlCfg skillLvCfg;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_CardSkillUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
 
-             _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
 
-             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _cardId = (int)(viewData as object[])[0];
 
-             _skillId = (int)(viewData as object[])[1];
 
-             _ui.m_c2.selectedIndex = (int)((viewData as object[])[2]);
 
-             _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
 
-             // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
 
-             skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
 
-             skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
 
-             _ui.m_txtName.text = skillCfg.name;
 
-             _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_c1.selectedIndex = 0;
 
-             _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
 
-             skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
 
-             skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
 
-             int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
 
-             UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
 
-             if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
 
-             {
 
-                 _ui.m_c1.selectedIndex = 1;
 
-                 return;
 
-             }
 
-             UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
 
-             costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
 
-             UI_ComCostCurrency.ProxyEnd();
 
-             UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
 
-             _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
 
-         }
 
-         private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
 
-         {
 
-             PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
 
-             com.m_txtLv.text = title;
 
-             com.m_txtDiscribe.text = skillLvCfg.describe;
 
-         }
 
-         private void RenderListStarConsumeItem(int index, GObject obj)
 
-         {
 
-             UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
 
-             // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
 
-             // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
 
-             listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
 
-             int needCount = skillLvCfg.materiarsArr[index][1];
 
-             long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
 
-             listItem.m_txtNeedCount.text = needCount.ToString();
 
-             listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660"); ;
 
-             listItem.m_btnPlus.visible = false;
 
-             if (listItem.target.data == null)
 
-             {
 
-                 listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
 
-             }
 
-             listItem.target.data = skillLvCfg.materiarsArr[index][0];
 
-             if (hasCount < needCount)
 
-             {
 
-                 //材料不足显示加号
 
-                 listItem.m_btnPlus.visible = true;
 
-             }
 
-             UI_ComStarConsume.ProxyEnd();
 
-         }
 
-         private void OnClickBtnPlusStarConsum(int index)
 
-         {
 
-             UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
 
-             int itemId = int.Parse(comStarConsume.target.data.ToString());
 
-             UI_ComStarConsume.ProxyEnd();
 
-             CardData cardData = CardDataManager.GetCardDataById(_cardId);
 
-             //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
 
-             object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
 
-             GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
 
-         }
 
-         private async void OnClickBtnUp()
 
-         {
 
-             if (!ItemUtil.CheckItemEnough(skillLvCfg.costID, skillLvCfg.costNum))
 
-             {
 
-                 long has = ItemDataManager.GetItemNum(skillLvCfg.costID);
 
-                 ItemUtil.BuyCurrency(skillLvCfg.costID, skillLvCfg.costNum - has);
 
-                 return;
 
-             }
 
-             for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
 
-             {
 
-                 if (!ItemUtil.CheckItemEnough(skillLvCfg.materiarsArr[i][0], skillLvCfg.materiarsArr[i][1], true)) return;
 
-             }
 
-             bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
 
-             if (result)
 
-             {
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
 
-             EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
 
-         }
 
-     }
 
- }
 
 
  |