GameController.cs 14 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. ViewManager.Init();
  17. //日志
  18. LogController.Instance.Init();
  19. //全局
  20. GameGlobal.Init();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. LauncherView.Instance.SetDesc("正在解压数据...");
  37. HttpTool.Instance.Get(url, (string data) =>
  38. {
  39. //初始化游戏配置
  40. GameConfig.InitData(data);
  41. //缓存一部分配置文件
  42. FightScoreCfgArray.Instance.Init();
  43. StudioCfgArray.Instance.Init();
  44. DailySignCfgArray.Instance.Init();
  45. DailyLoginCfgArray.Instance.Init();
  46. DressUpMenuItemCfg2Array.Instance.Init();
  47. AdCfgArray.Instance.Init();
  48. ItemTypeCfgArray.Instance.Init();
  49. //显示登录
  50. LoginController.ShowLogin();
  51. });
  52. }
  53. public static bool CheckLoginCache(bool doLogin)
  54. {
  55. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  56. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  57. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  58. if (lastLoginIsVisitor)
  59. {
  60. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  61. if (id >= 0)
  62. {
  63. if (doLogin)
  64. {
  65. //LoginProxy.LoginAsVisitor();
  66. }
  67. return true;
  68. }
  69. }
  70. else if (!string.IsNullOrEmpty(account))
  71. {
  72. if (!string.IsNullOrEmpty(password))
  73. {
  74. if (doLogin)
  75. {
  76. LoginController.Login(account, password, true).Coroutine();
  77. }
  78. return true;
  79. }
  80. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  81. {
  82. if (doLogin)
  83. {
  84. LoginController.LoginTest(account).Coroutine();
  85. }
  86. return true;
  87. }
  88. }
  89. return false;
  90. }
  91. public static void CheckSpecialAccount(string account)
  92. {
  93. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  94. }
  95. public static void ShowCreateRole()
  96. {
  97. ViewManager.Show<CreateRoleView>();
  98. }
  99. public static async ETTask PreEnterGameAsync()
  100. {
  101. QDManager.OnEnterGame();
  102. RoleDataHandler.StartUpdate();
  103. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  104. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  105. await ItemProxy.GetItemInfos();
  106. await RoleLimitSProxy.ReqUnitLimitInfos();
  107. await InstanceZonesSProxy.GetInstanceZonesInfos();
  108. await StorageSProxy.ReqGetClientValues();
  109. await RoleInfoSProxy.ReqPersonalInfo();
  110. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  111. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  112. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  113. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  114. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  115. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  116. {
  117. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  118. .SetLeftButton(true, "不用", (obj) =>
  119. {
  120. EnterGame();
  121. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  122. })
  123. .SetRightButton(true, "跳过", (obj) =>
  124. {
  125. GameGlobal.skipGuide = true;
  126. EnterGame();
  127. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  128. });
  129. }
  130. else
  131. {
  132. if (skipGuide == 2) GameGlobal.skipGuide = true;
  133. EnterGame();
  134. }
  135. }
  136. private static void EnterGame()
  137. {
  138. LoadingView.Instance.SetProgress(100, () =>
  139. {
  140. ViewManager.Hide<LoadingView>();
  141. GameGlobal.isEnterGame = true;
  142. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  143. {
  144. ViewManager.Show<MainUIView>();
  145. }
  146. else
  147. {
  148. MainStoryDataManager.currentChapterCfgId = 10001;
  149. // GameGlobal.isFirstEntry == true
  150. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  151. {
  152. GameGlobal.isFirstEntry = false;
  153. // StoryController.ShowPriorStoryDialog();
  154. StoryController.ShowLevelView(100001001);
  155. }
  156. else
  157. {
  158. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  159. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  160. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  161. }
  162. }
  163. });
  164. }
  165. public static async void AfterShowMainUI(object param = null)
  166. {
  167. if (GameGlobal.AfterDataInited) return;
  168. await ActivitySProxy.ReqSevenDayLoginInfos();
  169. await ActivityGlobalSProxy.GetActivityInfo();
  170. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  171. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  172. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  173. {
  174. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  175. if (result1)
  176. {
  177. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  178. }
  179. }
  180. GameGlobal.AfterDataInited = true;
  181. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  182. ItemProxy.GetItemAttributeInfos().Coroutine();
  183. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  184. CardSProxy.GetCardInfos().Coroutine();
  185. TaskSProxy.GetTaskInfos();
  186. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  187. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  188. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  189. MailSProxy.ReqMailCount().Coroutine();
  190. FriendSProxy.ReqAllFriendInfos().Coroutine();
  191. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  192. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  193. TravelSProxy.ReqTravelInfo().Coroutine();
  194. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  195. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  196. ArenaDataManager.Instance.ReqArenaInfo();
  197. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  198. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  199. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  200. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  201. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  202. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  203. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  204. ShopSProxy.ReqShopInfo().Coroutine();
  205. StudioSProxy.ReqStudioInfos().Coroutine();
  206. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  207. LeagueSproxy.GetTeapartyInfos().Coroutine();
  208. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  209. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  210. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  211. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  212. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  213. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  214. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  215. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  216. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  217. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  218. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  219. }
  220. public static void QuitToLoginView(bool logout)
  221. {
  222. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  223. GameGlobal.AutoSevenDayLoginView = true;
  224. GameGlobal.AutoDailySignView = true;
  225. GameGlobal.PreDataInited = false;
  226. GameGlobal.AfterDataInited = false;
  227. QDManager.OnQuitToLoginView();
  228. GameGlobal.isVisitor = false;
  229. GameGlobal.antiAddiction = true;
  230. GameGlobal.userId = 0;
  231. GameGlobal.userAge = 0;
  232. GameGlobal.skipGuide = false;
  233. GuideDataManager.currentGuideId = 0;
  234. MainDataManager.Instance.ViewType = 0;
  235. RoleDataHandler.StopUpdate();
  236. CardDataManager.Clear();
  237. ItemDataManager.Clear();
  238. DecomposeDataManager.Instance.Clear();
  239. PhotographDataManager.Instance.Clear();
  240. SkillDataManager.Instance.Clear();
  241. SuitFosterDataManager.Instance.Clear();
  242. StudioDataManager.Instance.Clear();
  243. StorageDataManager.Instance.Clear();
  244. ShopDataManager.Instance.Clear();
  245. DressUpMenuItemDataManager.Clear();
  246. GuideDataManager.Clear();
  247. GetSuitItemController.Clear();
  248. FriendDataManager.Instance.Clear();
  249. RedDotController.Instance.Clear();
  250. BagDataManager.Instance.Clear();
  251. PoemPhotoDataManager.Instance.Clear();
  252. PoemGalleryDataManager.Instance.Clear();
  253. RoleInfoManager.Instance.Clear();
  254. DailyTaskDataManager.Instance.Clear();
  255. TravelDataManager.Instance.Clear();
  256. ArenaDataManager.Instance.Clear();
  257. ChatDataManager.Instance.Clear();
  258. ActivityDataManager.Instance.Clear();
  259. ActivityGlobalDataManager.Instance.Clear();
  260. EnduringGiftBoxDataManager.Instance.Clear();
  261. LimitedTimeGiftBoxDataManager.Instance.Clear();
  262. BattlePassTaskDataManager.Instance.Clear();
  263. TaskDataManager.Instance.Clear();
  264. LeagueDataManager.Instance.Clear();
  265. ActivityAfuGiftDataManager.Instance.Clear();
  266. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  267. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  268. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  269. if (logout)
  270. {
  271. QDManager.Logout();
  272. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  273. }
  274. ViewManager.Hide<GuideView>();
  275. ViewManager.Show<LoginView>(null, null, true);
  276. }
  277. //断线重连后需要处理的事情
  278. public static void OnReconnected()
  279. {
  280. //重连成功请求邮件和公告等离线后会变更的数据
  281. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  282. MailSProxy.ReqMailCount().Coroutine();
  283. FriendSProxy.ReqAllFriendInfos().Coroutine();
  284. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  285. TaskSProxy.GetTaskInfos();
  286. }
  287. public static void GoBackToMainView()
  288. {
  289. MainDataManager.Instance.ViewType = 0;
  290. ViewManager.Show<MainUIView>(null, null, true);
  291. }
  292. }
  293. }