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- using System.Collections;
- using UnityEngine;
- namespace GFGEditor
- {
- public class ExcelConfig
- {
- /// <summary>
- /// 存放excel表文件夹的的路径
- /// </summary>
- public const string excelsFolderPath = "../../../gfg/tools/Config";
- /// <summary>
- /// 共享库中存放sqlite文件的的路径
- /// </summary>
- public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
- /// <summary>
- /// 存放编辑器序列化文件的文件夹路径
- /// </summary>
- public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
- /// <summary>
- /// 存放编辑器序列化文件的文件夹路径
- /// </summary>
- public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";
- /// <summary>
- /// 存放数据Dispose、Init文件的文件夹路径
- /// </summary>
- public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/";
- /// <summary>
- /// 存放Excel转化CS文件的文件夹路径
- /// </summary>
- public const string templatePath = "Assets/Editor/Excel/Template/";
- /// <summary>
- ///
- /// </summary>
- public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";
- }
- }
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