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- using System;
- namespace GFGGame
- {
- public class BuyItemConteoller : SingletonBase<BuyItemConteoller>
- {
- private static BuyCountView _buyCountView;
- /// <summary>
- /// 展示购买界面
- /// </summary>
- /// <param name="itemId">物品id</param>
- /// <param name="costId">消耗品id</param>
- /// <param name="perCount">单位兑换数量</param>
- /// <param name="perCostCount">单位消耗数量</param>
- /// <param name="onSuccess">购买完成回调</param>
- /// <param name="showTips">是否弹购买成功飘字,默认是</param>
- /// <param name="openSource">是否打开来源界面。默认否</param>
- /// <param name="count">兑换总量</param>
- public static void Show(int itemId, int count, int buyType = ConstBuyType.TYPE_NORMAL, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
- {
- if (_buyCountView == null)
- {
- _buyCountView = new BuyCountView();
- }
- _buyCountView.Reset();
- _buyCountView.SetParams(itemId, count, buyType, shopType, onSuccess, showTips, openSource, maxCount);
- _buyCountView.Show();
- }
- /// <summary>
- /// 是否显示购买提示
- /// </summary>
- /// <value></value>
- public static bool showTxtBuyTips
- {
- set
- {
- _buyCountView.showTxtBuyTips = value;
- }
- }
- public static void hide()
- {
- if (_buyCountView != null)
- {
- _buyCountView.Hide();
- }
- }
- public static void Dispose()
- {
- _buyCountView = null;
- }
- }
- }
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