BuyItemConteoller.cs 1.8 KB

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  1. using System;
  2. namespace GFGGame
  3. {
  4. public class BuyItemConteoller : SingletonBase<BuyItemConteoller>
  5. {
  6. private static BuyCountView _buyCountView;
  7. /// <summary>
  8. /// 展示购买界面
  9. /// </summary>
  10. /// <param name="itemId">物品id</param>
  11. /// <param name="costId">消耗品id</param>
  12. /// <param name="perCount">单位兑换数量</param>
  13. /// <param name="perCostCount">单位消耗数量</param>
  14. /// <param name="onSuccess">购买完成回调</param>
  15. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  16. /// <param name="openSource">是否打开来源界面。默认否</param>
  17. /// <param name="count">兑换总量</param>
  18. public static void Show(int itemId, int count, int buyType = ConstBuyType.TYPE_NORMAL, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  19. {
  20. if (_buyCountView == null)
  21. {
  22. _buyCountView = new BuyCountView();
  23. }
  24. _buyCountView.Reset();
  25. _buyCountView.SetParams(itemId, count, buyType, shopType, onSuccess, showTips, openSource, maxCount);
  26. _buyCountView.Show();
  27. }
  28. /// <summary>
  29. /// 是否显示购买提示
  30. /// </summary>
  31. /// <value></value>
  32. public static bool showTxtBuyTips
  33. {
  34. set
  35. {
  36. _buyCountView.showTxtBuyTips = value;
  37. }
  38. }
  39. public static void hide()
  40. {
  41. if (_buyCountView != null)
  42. {
  43. _buyCountView.Hide();
  44. }
  45. }
  46. public static void Dispose()
  47. {
  48. _buyCountView = null;
  49. }
  50. }
  51. }