DressUpMenuItemDataManager.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public enum DressFilterType
  8. {
  9. None,
  10. Search,
  11. Filter
  12. }
  13. public class DressUpMenuItemDataManager
  14. {
  15. public static string dressSearchTxt = "";
  16. public static DressFilterType dressFilterType = DressFilterType.None;
  17. public static List<int> selectRarityList = new List<int>();
  18. public static List<int> selectScoreList = new List<int>();
  19. public static List<string> selectTagList = new List<string>();
  20. private static List<int> _itemDatas = new List<int>();
  21. public static void InitData()
  22. {
  23. _itemDatas.Clear();
  24. }
  25. public static void Clear()
  26. {
  27. selectRarityList.Clear();
  28. selectScoreList.Clear();
  29. selectTagList.Clear();
  30. }
  31. public static void Add(int value)
  32. {
  33. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(value);
  34. if (itemCfg == null)
  35. {
  36. Debug.LogError("添加了一个不存在的物品" + value);
  37. }
  38. else
  39. {
  40. if (!_itemDatas.Contains(value))
  41. {
  42. _itemDatas.Add(value);
  43. DressUpMenuSuitDataManager.CheckItemInSuit(value);
  44. }
  45. }
  46. }
  47. public static bool CheckHasItem(int itemID)
  48. {
  49. return _itemDatas.Contains(itemID);
  50. }
  51. public static void Remove(int value)
  52. {
  53. if (_itemDatas == null)
  54. {
  55. return;
  56. }
  57. if (_itemDatas.Contains(value))
  58. {
  59. _itemDatas.Remove(value);
  60. }
  61. }
  62. public static List<int> getItemDatasByType(int type)
  63. {
  64. List<int> arrayList = new List<int>();
  65. for (int i = 0; i < _itemDatas.Count; i++)
  66. {
  67. int itemID = (int)_itemDatas[i];
  68. int subType = ItemUtilCS.GetItemSubType(itemID);
  69. if (type == (int)ConstDressUpItemType.TE_SHU && subType > type)
  70. {
  71. arrayList.Add(itemID);
  72. }
  73. else if (subType == type)
  74. {
  75. arrayList.Add(itemID);
  76. }
  77. }
  78. return arrayList;
  79. }
  80. public static List<int> SortItemListByHighScore(List<int> arrayList)
  81. {
  82. arrayList.Sort((int a, int b) =>
  83. {
  84. int scoreA = GetItemScore(a);
  85. int scoreB = GetItemScore(b);
  86. if (scoreB > scoreA)
  87. {
  88. return 1;
  89. }
  90. else if (scoreB < scoreA)
  91. {
  92. return -1;
  93. }
  94. return 0;
  95. });
  96. return arrayList;
  97. }
  98. public static List<int> SortItemListByLowScore(List<int> arrayList)
  99. {
  100. arrayList.Sort((int a, int b) =>
  101. {
  102. int scoreA = GetItemScore(a);
  103. int scoreB = GetItemScore(b);
  104. if (scoreB < scoreA)
  105. {
  106. return 1;
  107. }
  108. else if (scoreB > scoreA)
  109. {
  110. return -1;
  111. }
  112. return 0;
  113. });
  114. return arrayList;
  115. }
  116. private static List<int> SortItemListByScoreByType(List<int> arrayList)
  117. {
  118. arrayList.Sort((int a, int b) =>
  119. {
  120. int typeA = ItemUtilCS.GetItemSubType(a);
  121. int typeB = ItemUtilCS.GetItemSubType(b);
  122. int scoreA = GetItemScore(a);
  123. int scoreB = GetItemScore(b);
  124. if (typeB < typeA)
  125. {
  126. return -1;
  127. }
  128. else if (typeB > typeA)
  129. {
  130. return 1;
  131. }
  132. else if (scoreB > scoreA)
  133. {
  134. return 1;
  135. }
  136. else if (scoreB < scoreA)
  137. {
  138. return -1;
  139. }
  140. return 0;
  141. });
  142. return arrayList;
  143. }
  144. public static List<int> SortItemListByHighRarity(List<int> arrayList)
  145. {
  146. arrayList.Sort((int a, int b) =>
  147. {
  148. ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
  149. ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
  150. if (itemCfgB.rarity > itemCfgA.rarity)
  151. {
  152. return 1;
  153. }
  154. else if (itemCfgB.rarity < itemCfgA.rarity)
  155. {
  156. return -1;
  157. }
  158. return 0;
  159. });
  160. return arrayList;
  161. }
  162. public static List<int> SortItemListByLowRarity(List<int> arrayList)
  163. {
  164. arrayList.Sort((int a, int b) =>
  165. {
  166. ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
  167. ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
  168. if (itemCfgB.rarity < itemCfgA.rarity)
  169. {
  170. return 1;
  171. }
  172. else if (itemCfgB.rarity > itemCfgA.rarity)
  173. {
  174. return -1;
  175. }
  176. return 0;
  177. });
  178. return arrayList;
  179. }
  180. public static List<int> GetRecommendItemList(bool toSort = true)
  181. {
  182. List<int> recommendTypeList = new List<int>();
  183. List<int> recommendList = new List<int>();
  184. List<int> recommendSpecialList = new List<int>();
  185. List<int> tempAllList = _itemDatas.GetRange(0, _itemDatas.Count);
  186. if (toSort)
  187. {
  188. SortItemListByScoreByType(tempAllList);
  189. }
  190. foreach (int itemID in tempAllList)
  191. {
  192. int subType = ItemUtilCS.GetItemSubType(itemID);
  193. if (!CheckIsSceneType(itemID))
  194. {
  195. if (!recommendTypeList.Contains(subType))
  196. {
  197. if (subType < ConstDressUpItemType.TE_SHU)
  198. {
  199. recommendList.Add(itemID);
  200. }
  201. recommendTypeList.Add(subType);
  202. }
  203. }
  204. }
  205. recommendSpecialList = DressUpMenuItemDataManager.getItemDatasByType(ConstDressUpItemType.TE_SHU);
  206. recommendSpecialList = DressUpMenuItemDataManager.SortItemListByHighScore(recommendSpecialList);
  207. List<int> specialSubList = new List<int>();
  208. List<int> specialIdList = new List<int>();
  209. foreach (int itemID in recommendSpecialList)
  210. {
  211. int subType = ItemUtilCS.GetItemSubType(itemID);
  212. if (subType > ConstDressUpItemType.TE_SHU)
  213. {
  214. if (specialSubList.Count >= 3) continue;
  215. if (specialSubList.IndexOf(subType) < 0)
  216. {
  217. specialSubList.Add(subType);
  218. specialIdList.Add(itemID);
  219. }
  220. }
  221. }
  222. recommendList.AddRange(specialIdList);
  223. return recommendList;
  224. }
  225. public static int GetRecommendCount()
  226. {
  227. List<int> recommendTypeList = GetRecommendItemList(false);
  228. return recommendTypeList.Count;
  229. }
  230. public static bool CheckIsSceneType(int itemID)
  231. {
  232. int subType = ItemUtilCS.GetItemSubType(itemID);
  233. DressUpMenuItemCfg1 typeCfg = DressUpMenuItemCfg1Array.Instance.GetCfg(12);
  234. foreach (int temp in typeCfg.subMenusArr)
  235. {
  236. DressUpMenuItemCfg2 subTypeCfg = DressUpMenuItemCfg2Array.Instance.GetCfg(temp);
  237. if (subType == subTypeCfg.type)
  238. {
  239. return true;
  240. }
  241. }
  242. return false;
  243. }
  244. public static int GetItemScore(int itemId)
  245. {
  246. return GetItemScore(itemId, InstanceZonesDataManager.currentScoreType);
  247. }
  248. public static int GetItemScore(int itemId, int scoreType)
  249. {
  250. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  251. if (itemCfg == null) return 0;
  252. int score = itemCfg.baseScore;
  253. switch (scoreType)
  254. {
  255. case ConstDressUpScoreType.SCORE_FENG:
  256. score += itemCfg.score1;
  257. break;
  258. case ConstDressUpScoreType.SCORE_HUA:
  259. score += itemCfg.score2;
  260. break;
  261. case ConstDressUpScoreType.SCORE_XUE:
  262. score += itemCfg.score3;
  263. break;
  264. case ConstDressUpScoreType.SCORE_YUE:
  265. score += itemCfg.score4;
  266. break;
  267. }
  268. return score;
  269. }
  270. public static List<int> DressSearch(List<int> list, bool isTaoZhuang)
  271. {
  272. List<int> searchList = new List<int>();
  273. for (int i = 0; i < list.Count; i++)
  274. {
  275. bool isSearch = true;
  276. string name = isTaoZhuang ? SuitCfgArray.Instance.GetCfg(list[i]).name : ItemCfgArray.Instance.GetCfg(list[i]).name;
  277. for (int j = 0; j < dressSearchTxt.Length; j++)
  278. {
  279. if (name.IndexOf(dressSearchTxt[j]) < 0)
  280. {
  281. isSearch = false;
  282. break;
  283. }
  284. }
  285. if (isSearch)
  286. {
  287. searchList.Add(list[i]);
  288. }
  289. }
  290. // if (searchList.Count == 0)
  291. // {
  292. // PromptController.Instance.ShowFloatTextPrompt("搜索不到相关物品");
  293. // }
  294. return searchList;
  295. }
  296. public static List<int> DressFilter(List<int> list, bool isTaoZhuang)
  297. {
  298. List<int> filterList = new List<int>();
  299. for (int i = 0; i < list.Count; i++)
  300. {
  301. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(list[i]);
  302. SuitCfg tzCfg = SuitCfgArray.Instance.GetCfg(list[i]);
  303. bool isRarity = isTaoZhuang ? FilterRarity(tzCfg) : FilterRarity(cfg);
  304. bool isScore = isTaoZhuang ? true : FilterScore(cfg);
  305. bool isTag = isTaoZhuang ? true : FilterTag(cfg);
  306. if (isRarity && isScore && isTag)
  307. {
  308. filterList.Add(list[i]);
  309. }
  310. }
  311. if (filterList.Count == 0)
  312. {
  313. PromptController.Instance.ShowFloatTextPrompt("无满足条件物品");
  314. }
  315. return filterList;
  316. }
  317. private static bool FilterRarity(ItemCfg cfg)
  318. {
  319. bool isRarity = false;
  320. if (selectRarityList.Count > 0)
  321. {
  322. for (int j = 0; j < selectRarityList.Count; j++)
  323. {
  324. if (cfg != null && cfg.rarity == selectRarityList[j])
  325. {
  326. isRarity = true;
  327. break;
  328. }
  329. }
  330. }
  331. else
  332. {
  333. isRarity = true;
  334. }
  335. return isRarity;
  336. }
  337. private static bool FilterRarity(SuitCfg cfg)
  338. {
  339. bool isRarity = false;
  340. if (selectRarityList.Count > 0)
  341. {
  342. for (int j = 0; j < selectRarityList.Count; j++)
  343. {
  344. if (cfg != null && cfg.rarity == selectRarityList[j])
  345. {
  346. isRarity = true;
  347. break;
  348. }
  349. }
  350. }
  351. else
  352. {
  353. isRarity = true;
  354. }
  355. return isRarity;
  356. }
  357. private static bool FilterScore(ItemCfg cfg)
  358. {
  359. bool isScore = false;
  360. if (selectScoreList.Count > 0)
  361. {
  362. if (cfg != null)
  363. {
  364. int mainScore;
  365. int mainScoreValue;
  366. ItemDataManager.GetMainScore(cfg.id, out mainScore, out mainScoreValue);
  367. for (int j = 0; j < selectScoreList.Count; j++)
  368. {
  369. if (mainScore == selectScoreList[j])
  370. {
  371. isScore = true;
  372. break;
  373. }
  374. }
  375. }
  376. }
  377. else
  378. {
  379. isScore = true;
  380. }
  381. return isScore;
  382. }
  383. private static bool FilterTag(ItemCfg cfg)
  384. {
  385. bool isTag = false;
  386. if (selectTagList.Count > 0)
  387. {
  388. if (cfg != null)
  389. {
  390. for (int j = 0; j < selectTagList.Count; j++)
  391. {
  392. if (isTag == true)
  393. {
  394. break;
  395. }
  396. for (int k = 0; k < cfg.tagsArr.Length; k++)
  397. {
  398. if (cfg.tagsArr[k] == selectTagList[j])
  399. {
  400. isTag = true;
  401. break;
  402. }
  403. }
  404. }
  405. }
  406. }
  407. else
  408. {
  409. isTag = true;
  410. }
  411. return isTag;
  412. }
  413. }
  414. }