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- using System.Collections.Generic;
- using ET;
- using UnityEngine;
- namespace GFGGame
- {
- public class ItemDataManager
- {
- private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
- private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
- delegate object MemberGetDelegate(ItemCfg p);
- public static void Add(int itemID, int itemNum)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
- if (itemCfg == null)
- {
- Debug.LogError($"添加了一个不存在的物品 {itemID}");
- return;
- }
- ItemData itemData = null;
- if (_dataDic.ContainsKey(itemID))
- {
- itemData = _dataDic[itemID];
- if (itemCfg.itemType == ConstItemType.CARD)
- {
- return;//每张卡牌只有一张
- }
- }
- else
- {
- itemData = ItemDataPool.GetItemData(itemID);
- _dataDic.Add(itemID, itemData);
- }
- itemData.num += itemNum;
- if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
- {
- //游戏角色初始数据完成后才执行
- bool dataInited = GameGlobal.DataInited;
- DressUpMenuItemDataManager.Add(itemID);
- if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
- {
- DecomposeDataManager.Instance.Add(itemID);
- }
- FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
- if (dataInited
- && itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
- && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN + functionOpenCfg.index) == 0)
- {
- FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
- }
- }
- PhotographDataManager.Instance.Add(itemID);
- EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
- }
- public static void Remove(int itemID, int itemNum)
- {
- if (_dataDic.ContainsKey(itemID))
- {
- ItemData itemData = _dataDic[itemID];
- itemData.num -= itemNum;
- if (itemData.num <= 0)
- {
- itemData.num = 0;
- _dataDic.Remove(itemID);
- if (ItemUtilCS.IsDressUpItem(itemID))
- {
- DressUpMenuItemDataManager.Remove(itemID);
- }
- }
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
- if (itemCfg.itemType == ConstItemType.DRESS_UP && !DressUpMenuItemDataManager.CheckIsSceneType(itemID))
- {
- DecomposeDataManager.Instance.Remove(itemID);
- }
- EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
- }
- }
- public static int GetItemNum(int itemId)
- {
- int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
- if (numericType != 0)
- {
- return GameGlobal.myNumericComponent.GetAsInt(numericType);
- }
- if (_dataDic.TryGetValue(itemId, out var itemData))
- {
- return itemData.num;
- }
- return 0;
- }
- public static void InitServerData(List<ItemInfoProto> items)
- {
- _dataDic.Clear();
- foreach (ItemInfoProto roleItem in items)
- {
- Add(roleItem.ConfigId, roleItem.Count);
- }
- }
- public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
- {
- foreach (var info in infos)
- {
- if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
- {
- itemData.SetAttributes(info.Ks, info.Vs);
- }
- }
- }
- public static void InitItemExchange(int itemId, int exchangTimes)
- {
- if (_itemExchangeDic.ContainsKey(itemId))
- {
- _itemExchangeDic[itemId] = exchangTimes;
- }
- else
- {
- _itemExchangeDic.Add(itemId, exchangTimes);
- }
- }
- //获取物品已兑换次数
- public static int GetItemExchangeTimes(int itemId)
- {
- if (_itemExchangeDic.ContainsKey(itemId) == false)
- {
- InitItemExchange(itemId, 0);
- }
- return _itemExchangeDic[itemId];
- }
- public static void SetAttribute(int itemId, int key, int value)
- {
- if (_dataDic.TryGetValue(itemId, out var itemData))
- {
- itemData.SetAttribute(key, value);
- }
- }
- public static void GetMainScore(int itemId, out int mainScore, out int mainScoreValue)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- //五个属性中最大的为主属性
- mainScoreValue = 0;
- mainScore = itemCfg.mainScore;
- switch (mainScore)
- {
- case 1:
- mainScoreValue = itemCfg.score1;
- break;
- case 2:
- mainScoreValue = itemCfg.score2;
- break;
- case 3:
- mainScoreValue = itemCfg.score3;
- break;
- case 4:
- mainScoreValue = itemCfg.score4;
- break;
- }
- }
- public static int GetItemScoreValue(int itemId, int scoreType)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (scoreType == 1)
- {
- return itemCfg.score1;
- }
- else if (scoreType == 2)
- {
- return itemCfg.score2;
- }
- else if (scoreType == 3)
- {
- return itemCfg.score3;
- }
- else if (scoreType == 4)
- {
- return itemCfg.score4;
- }
- return 0;
- }
- public static int GetScore(int itemId, int scoreType)
- {
- if (_dataDic.TryGetValue(itemId, out var itemData))
- {
- return itemData.GetScore(scoreType);
- }
- return 0;
- }
- }
- }
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