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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace GFGGame
- {
- public class MailInfo
- {
- public long mailId;//邮件id
- public string title;//邮件标题
- public long timeSec;//邮件时间戳,单位秒
- public string content = "";//邮件内容
- public List<ItemData> rewards;
- public int state;//邮件状态 0未读, 1已读未领取,2已读已领取
- public bool hasItem;//是否有奖励
- }
- public class MailDataManager : SingletonBase<MailDataManager>
- {
- public int PageCount = 30;//每次请求数量
- public int CurPage = 0;//每次请求数量
- private int _totolCount = 0;
- public int TotolCount//邮件总数
- {
- get { return _totolCount; }
- set
- {
- _totolCount = value;
- }
- }
- private int _unreadCount = 0;
- public int UnreadCount////未读邮件数量
- {
- get { return _unreadCount; }
- set
- {
- if (_unreadCount != value)
- {
- _unreadCount = value;
- EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
- }
- }
- }
- private int _startIndex = 0;
- public int StartIndex//起始索引,从0开始
- {
- get { return _startIndex; }
- set { _startIndex = value; }
- }
- public Dictionary<long, MailInfo> _mailInfoDic = new Dictionary<long, MailInfo>();
- public Dictionary<long, MailInfo> MailInfoDic
- {
- get
- {
- return _mailInfoDic;
- }
- }
- private Dictionary<int, List<long>> _mailIdsDic = new Dictionary<int, List<long>>();
- public List<MailInfo> mailInfos = new List<MailInfo>();
- public void RefreshMailInfoDic(bool sort)
- {
- if (sort)
- {
- _mailInfoDic.Clear();
- _mailIdsDic.Clear();
- }
- }
- public void UpdateMainInfoDic(long mailId, MailInfo mailInfo)
- {
- if (!_mailInfoDic.ContainsKey(mailId))
- {
- _mailInfoDic.Add(mailId, mailInfo);
- }
- else
- {
- _mailInfoDic[mailId] = mailInfo;
- }
- }
- public void UpdateMailIdList(int page, long mailId)
- {
- if (!_mailIdsDic.ContainsKey(page))
- {
- _mailIdsDic.Add(page, new List<long>());
- }
- _mailIdsDic[page].Add(mailId);
- }
- public void UpdateMailContent(long mailId, int state, string content = "", List<ItemData> rewards = null)
- {
- _mailInfoDic[mailId].state = state;
- if (content != "") _mailInfoDic[mailId].content = content;
- if (rewards != null) _mailInfoDic[mailId].rewards = rewards;
- UnreadCount = UnreadCount - 1;
- }
- public long GetMailIdByIndex(int index)
- {
- int page = index / PageCount;
- int pageIndex = index % PageCount;
- if (_mailIdsDic.ContainsKey(page) && _mailIdsDic[page].Count > pageIndex)
- {
- return _mailIdsDic[page][pageIndex];
- }
- return -1;
- }
- public List<long> GetMailIdByPage(int page)
- {
- if (_mailIdsDic.ContainsKey(page))
- {
- return _mailIdsDic[page];
- }
- return null;
- }
- /// <summary>
- /// 根据邮件Id获取邮件信息
- /// </summary>
- /// <param name="mailId"></param>
- /// <returns></returns>
- public MailInfo GetMailInfoById(long mailId)
- {
- if (_mailInfoDic.ContainsKey(mailId))
- {
- return _mailInfoDic[mailId];
- }
- return null;
- }
- //0未读,1无奖已读,2有奖未领,3有奖已领
- public int GetMailState(MailInfo data)
- {
- if (data.hasItem == false)
- {
- if ((ConstMailStatus)data.state == ConstMailStatus.Unread) return 0;
- if ((ConstMailStatus)data.state == ConstMailStatus.ReadedButNotGet) return 1;
- if ((ConstMailStatus)data.state == ConstMailStatus.ReadedAndGot) return 1;
- }
- else
- {
- if ((ConstMailStatus)data.state == ConstMailStatus.Unread) return 2;
- if ((ConstMailStatus)data.state == ConstMailStatus.ReadedButNotGet) return 2;
- if ((ConstMailStatus)data.state == ConstMailStatus.ReadedAndGot) return 3;
- }
- return 0;
- }
- }
- }
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