CardSkillView.cs 7.2 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_CardSkillUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  34. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  40. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _cardId = (int)(viewData as object[])[0];
  46. _skillId = (int)(viewData as object[])[1];
  47. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  48. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  49. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  50. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  51. _ui.m_txtName.text = skillCfg.name;
  52. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  53. UpdateView();
  54. }
  55. private void UpdateView()
  56. {
  57. _ui.m_c1.selectedIndex = 0;
  58. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  59. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  60. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  61. ET.Log.Debug("_skillLv000:" + _skillLv);
  62. ET.Log.Debug("skillCfg000:" + skillCfg.skillId);
  63. ET.Log.Debug("_skillLv000:" + skillLvCfg.skilllvl);
  64. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  65. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  66. if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
  67. {
  68. _ui.m_c1.selectedIndex = 1;
  69. return;
  70. }
  71. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  72. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  73. UI_ComCostCurrency.ProxyEnd();
  74. ET.Log.Debug("_skillLv111:" + _skillLv);
  75. ET.Log.Debug("skillCfg111:" + skillCfg.skillId);
  76. ET.Log.Debug("_skillLv111:" + skillLvCfg.skilllvl);
  77. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  78. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  79. }
  80. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  81. {
  82. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
  83. com.m_txtLv.text = title;
  84. com.m_txtDiscribe.text = string.Format(skillCfg.describe, (float)skillLvCfg.probability / 10000f * 100f, (float)skillLvCfg.count / 100f);
  85. }
  86. private void RenderListStarConsumeItem(int index, GObject obj)
  87. {
  88. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  89. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  90. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  91. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  92. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  93. int needCount = skillLvCfg.materiarsArr[index][1];
  94. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  95. listItem.m_txtNeedCount.text = needCount.ToString();
  96. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  97. listItem.m_btnPlus.visible = false;
  98. if (listItem.target.data == null)
  99. {
  100. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  101. }
  102. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  103. if (hasCount < needCount)
  104. {
  105. //材料不足显示加号
  106. listItem.m_btnPlus.visible = true;
  107. }
  108. UI_ComStarConsume.ProxyEnd();
  109. }
  110. private void OnClickBtnPlusStarConsum(int index)
  111. {
  112. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  113. int itemId = int.Parse(comStarConsume.target.data.ToString());
  114. UI_ComStarConsume.ProxyEnd();
  115. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  116. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } });
  117. }
  118. private async void OnClickBtnUp()
  119. {
  120. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  121. {
  122. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  123. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  124. return;
  125. }
  126. bool isEnough = true;
  127. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  128. {
  129. int needCount = skillLvCfg.materiarsArr[i][1];
  130. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  131. if (hasCount < needCount)
  132. {
  133. isEnough = false;
  134. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  135. break;
  136. }
  137. }
  138. if (!isEnough) return;
  139. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  140. if (result)
  141. {
  142. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 2);
  143. }
  144. }
  145. protected override void OnHide()
  146. {
  147. base.OnHide();
  148. }
  149. protected override void RemoveEventListener()
  150. {
  151. base.RemoveEventListener();
  152. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  153. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  154. }
  155. }
  156. }