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- using FairyGUI;
- using System.Collections;
- using System.Collections.Generic;
- using UI.Card;
- using UI.CommonGame;
- using UnityEngine;
- namespace GFGGame
- {
- public class CardUpView : BaseWindow
- {
- private UI_CardUpUI _ui;
- private Dictionary<int, int> _scores;
- private string _type;
- private int _lastNum;
- private int _curNum;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_CardUpUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- //MakeFullScreen(_ui);
- _ui.m_listProperty.itemRenderer = RenderListPropertyItem;
- }
- protected override void OnShown()
- {
- base.OnShown();
- _scores = (Dictionary<int, int>)(viewData as object[])[0];
- _type = (string)(viewData as object[])[1];
- _lastNum = (int)(viewData as object[])[2];
- _curNum = (int)(viewData as object[])[3];
- _ui.m_listProperty.numItems = _scores.Count;
- if (_type == "lv")
- {
- _ui.m_c1.selectedIndex = 0;
- _ui.m_txtLast.text = string.Format("Lv{0}", _lastNum);
- _ui.m_txtNow.text = string.Format("Lv{0}", _curNum);
- }
- else
- {
- _ui.m_c1.selectedIndex = 1;
- _ui.m_txtLast.text = string.Format("{0}星", _lastNum);
- _ui.m_txtNow.text = string.Format("{0}星", _curNum);
- }
- }
- private void RenderListPropertyItem(int index, GObject obj)
- {
- UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
- listItem.m_txtProperty.text = _scores[index + 1].ToString();
- listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
- UI_ListPropertyItem.ProxyEnd();
- }
- //private void OnClickBtnBack()
- //{
- // ViewManager.GoBackFrom(ViewName.CARD_UP_VIEW);
- //}
- protected override void OnHide()
- {
- base.OnHide();
- }
- }
- }
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