ClothingDecomposeRuleView.cs 1.8 KB

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  1. using FairyGUI;
  2. using UI.ClothingDecompose;
  3. namespace GFGGame
  4. {
  5. public class ClothingDecomposeRuleView : BaseWindow
  6. {
  7. private UI_ClothingDecomposeRuleUI _ui;
  8. private string _strName;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  22. _ui = UI_ClothingDecomposeRuleUI.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  27. _ui.m_listReward.itemRenderer = ListItemRender;
  28. }
  29. protected override void OnShown()
  30. {
  31. base.OnShown();
  32. _ui.m_listReward.numItems = DecomposeDataManager.Instance.GetRewardList().Count;
  33. _ui.m_txtRule.text = "分解多余的衣服可获得分解材料:" + _strName;
  34. }
  35. private void ListItemRender(int index, GObject obj)
  36. {
  37. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  38. int id = DecomposeDataManager.Instance.GetRewardList()[index];
  39. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  40. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  41. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  42. _strName += (itemCfg.name + (index == DecomposeDataManager.Instance.GetRewardList().Count - 1 ? "。" : "、"));
  43. UI_ListRewardItem.ProxyEnd();
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. }
  50. }