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- using FairyGUI;
- using UI.ClothingDecompose;
- namespace GFGGame
- {
- public class ClothingDecomposeRuleView : BaseWindow
- {
- private UI_ClothingDecomposeRuleUI _ui;
- private string _strName;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
- _ui = UI_ClothingDecomposeRuleUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listReward.itemRenderer = ListItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_listReward.numItems = DecomposeDataManager.Instance.GetRewardList().Count;
- _ui.m_txtRule.text = "分解多余的衣服可获得分解材料:" + _strName;
- }
- private void ListItemRender(int index, GObject obj)
- {
- UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
- int id = DecomposeDataManager.Instance.GetRewardList()[index];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
- string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
- _strName += (itemCfg.name + (index == DecomposeDataManager.Instance.GetRewardList().Count - 1 ? "。" : "、"));
- UI_ListRewardItem.ProxyEnd();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- }
- }
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