ClothingDecomposeView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. namespace GFGGame
  8. {
  9. public class ClothingDecomposeView : BaseWindow
  10. {
  11. private UI_ClothingDecomposeUI _ui;
  12. private ValueBarController _valueBarController;
  13. private List<int> _clothingDatas = new List<int>();
  14. private Dictionary<int, int> _decomposeData = new Dictionary<int, int>();
  15. private int _decomposeCount = 0;//要分解物品的数量
  16. private int _curRarity = 0;
  17. public override void Dispose()
  18. {
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  35. _ui = UI_ClothingDecomposeUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. this.clickBlankToClose = false;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  42. {
  43. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  44. OnClickBtnRarity(index + 1);
  45. });
  46. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  47. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  48. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  49. _ui.m_list.itemRenderer = ListItemRander;
  50. _ui.m_list.SetVirtual();
  51. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  52. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _ui.m_c1.selectedIndex = 0;
  58. _ui.m_listTab.selectedIndex = 0;
  59. _valueBarController.OnShown();
  60. _valueBarController.Controller(6);
  61. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  62. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  63. {
  64. _ui.m_listTab.selectedIndex = 1;
  65. OnClickBtnRarity(ConstDressRarity.Rarity_ZHENXI);
  66. }
  67. Timers.inst.AddUpdate(CheckGuide);
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. _valueBarController.OnHide();
  73. Timers.inst.Remove(CheckGuide);
  74. }
  75. private void OnClickBtnRarity(int rarity)
  76. {
  77. _curRarity = rarity;
  78. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  79. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  80. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  81. if (_clothingDatas == null) return;
  82. _ui.m_list.numItems = _clothingDatas.Count;
  83. _ui.m_btnSelect.selected = false;
  84. CancleAll();
  85. UpdateConsume();
  86. }
  87. private void ListItemRander(int index, GObject obj)
  88. {
  89. UI_ListItem item = UI_ListItem.Proxy(obj);
  90. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  91. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  92. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  93. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  94. item.m_txtName.text = itemCfg.name;
  95. item.m_imgSelect.visible = false;
  96. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  97. item.m_txtHasCount.text = itemHasCount.ToString();
  98. int itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  99. item.m_txtCount.text = itemCount.ToString();
  100. item.m_imgSelect.visible = itemCount > 0;
  101. item.m_btnMinus.visible = itemCount > 0;
  102. if (item.m_btnMinus.data == null)
  103. {
  104. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  105. }
  106. item.m_btnMinus.data = index;
  107. if (item.m_loaItem.data == null)
  108. {
  109. item.m_loaItem.onClick.Add(OnListItemClick);
  110. }
  111. item.m_loaItem.data = index;
  112. item.target.data = itemCfg;
  113. UI_ListItem.ProxyEnd();
  114. }
  115. private void OnListItemClick(EventContext context)
  116. {
  117. int index = (int)((context.sender as GLoader).data);
  118. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  119. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  120. int itemId = (com.data as ItemCfg).id;
  121. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  122. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  123. if (_decomposeCount == DecomposeDataManager.MaxCount)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  126. return;
  127. }
  128. UI_ListItem item = UI_ListItem.Proxy(com);
  129. item.m_btnMinus.visible = true;
  130. item.m_imgSelect.visible = true;
  131. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  132. _decomposeCount += 1;
  133. item.m_txtCount.text = _decomposeData[itemId].ToString();
  134. UI_ListItem.ProxyEnd();
  135. UpdateConsume();
  136. }
  137. private void OnClickBtnMinus(EventContext context)
  138. {
  139. int index = (int)((context.sender as GButton).data);
  140. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  141. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  142. UI_ListItem item = UI_ListItem.Proxy(com);
  143. int itemId = (com.data as ItemCfg).id;
  144. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  145. _decomposeCount -= 1;
  146. item.m_txtCount.text = _decomposeData[itemId].ToString();
  147. if (_decomposeData[itemId] == 0)
  148. {
  149. _decomposeData.Remove(itemId);
  150. item.m_imgSelect.visible = false;
  151. item.m_btnMinus.visible = false;
  152. }
  153. UI_ListItem.ProxyEnd();
  154. UpdateConsume();
  155. }
  156. private void OnClickBtnSelect()
  157. {
  158. if (_ui.m_btnSelect.selected)
  159. {
  160. SelectAll();
  161. }
  162. else
  163. {
  164. CancleAll();
  165. }
  166. UpdateConsume();
  167. }
  168. private void SelectAll()
  169. {
  170. int lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  171. for (int i = 0; i < _clothingDatas.Count; i++)
  172. {
  173. int itemId = _clothingDatas[i];
  174. int itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  175. int itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  176. int count = Math.Min(lastCount, itemLastCount);
  177. lastCount -= count;
  178. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  179. _decomposeData[itemId] = _decomposeData[itemId] + count;
  180. _decomposeCount += count;
  181. if (lastCount == 0) break;
  182. }
  183. _ui.m_list.numItems = _clothingDatas.Count;
  184. }
  185. private void CancleAll()
  186. {
  187. _decomposeData.Clear();
  188. _ui.m_list.numItems = _clothingDatas.Count;
  189. _decomposeCount = 0;
  190. }
  191. private void UpdateConsume()
  192. {
  193. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  194. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  195. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  196. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  197. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  198. }
  199. private void ListRewardItemRander(int index, GObject obj)
  200. {
  201. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  202. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  203. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  204. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  205. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  206. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  207. item.target.data = itemCfg;
  208. UI_ListRewardItem.ProxyEnd();
  209. }
  210. private void OnClickListRewardItem(EventContext context)
  211. {
  212. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  213. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  214. UI_ListRewardItem.ProxyEnd();
  215. }
  216. private void OnClickBtnDecompose()
  217. {
  218. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  219. {
  220. Alert.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  221. }
  222. else
  223. {
  224. DecomposeItem();
  225. }
  226. }
  227. private async void DecomposeItem()
  228. {
  229. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  230. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  231. if (_decomposeCount <= 0)
  232. {
  233. PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
  234. return;
  235. }
  236. int consumeCount = cfg.consumeCount * _decomposeCount;
  237. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  238. {
  239. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  240. return;
  241. }
  242. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  243. List<int> itemNums = _decomposeData.Values.ToList<int>();
  244. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  245. if (result)
  246. {
  247. OnClickBtnRarity(_curRarity);
  248. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  249. }
  250. }
  251. private void OnClickBtnRule()
  252. {
  253. ViewManager.Show<ClothingDecomposeRuleView>();
  254. }
  255. private void OnClickBtnBack()
  256. {
  257. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  258. }
  259. private void CheckGuide(object param)
  260. {
  261. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  262. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  263. {
  264. UpdateToCheckGuide(null);
  265. }
  266. else
  267. {
  268. Timers.inst.Remove(CheckGuide);
  269. }
  270. }
  271. protected override void UpdateToCheckGuide(object param)
  272. {
  273. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  274. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件", 0);
  275. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成");
  276. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  277. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面");
  278. }
  279. }
  280. }