DailySignView.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _month;
  22. private int _day;
  23. public override void Dispose()
  24. {
  25. base.Dispose();
  26. EffectUIPool.Recycle(_effectUI0);
  27. _effectUI0 = null;
  28. EffectUIPool.Recycle(_effectUI1);
  29. _effectUI1 = null;
  30. EffectUIPool.Recycle(_effectUI2);
  31. _effectUI2 = null;
  32. EffectUIPool.Recycle(_effectUI3);
  33. _effectUI3 = null;
  34. EffectUIPool.Recycle(_effectUI4);
  35. _effectUI4 = null;
  36. EffectUIPool.Recycle(_effectUI5);
  37. _effectUI5 = null;
  38. if (_ui != null)
  39. {
  40. _ui.Dispose();
  41. _ui = null;
  42. }
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. packageName = UI_DailySignUI.PACKAGE_NAME;
  48. _ui = UI_DailySignUI.Create();
  49. this.viewCom = _ui.target;
  50. this.viewCom.Center();
  51. this.modal = true;
  52. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  53. _ui.m_btnClose.onClick.Add(Hide);
  54. _ui.m_list.itemRenderer = ListItemRender;
  55. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  56. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  57. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  58. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  59. }
  60. protected override void AddEventListener()
  61. {
  62. base.AddEventListener();
  63. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  64. }
  65. protected override void OnShown()
  66. {
  67. base.OnShown();
  68. _ui.m_proSign.m_holder.visible = false;
  69. _ui.m_t0.Play(() =>
  70. {
  71. _ui.m_proSign.m_holder.visible = true;
  72. if (m_holderSign != null)
  73. {
  74. m_holderSign.visible = true;
  75. }
  76. });
  77. _month = TimeUtil.GetCurMonth();
  78. _day = TimeUtil.GetCurDay();
  79. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  80. UpdateSignView();
  81. //从主界面自动打开这个界面的话,就显示 1
  82. if (this.viewData != null)
  83. {
  84. Timers.inst.Add(0.8f, 1, (obj) =>
  85. {
  86. //防止手速超快关了又开
  87. if (ViewManager.isViewOpen(nameof(DailySignView)))
  88. {
  89. int sourceType = (int)(this.viewData as object[])[0];
  90. if (sourceType == 1)
  91. {
  92. SignBonus(_day);
  93. }
  94. }
  95. }
  96. );
  97. }
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. _ui.m_t0.Stop();
  103. m_holderSign = null;
  104. }
  105. protected override void RemoveEventListener()
  106. {
  107. base.RemoveEventListener();
  108. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  109. }
  110. private void UpdateSignView()
  111. {
  112. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  113. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  114. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  115. _ui.m_proSign.target.max = signBonusCfgs.Count;
  116. _ui.m_proSign.target.value = _signCount;
  117. _ui.m_proSign.m_holder.x = _signCount / signBonusCfgs.Count * _ui.m_proSign.target.width - 68;
  118. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  119. _ui.m_proSign.m_holderReward.visible = false;
  120. for (int i = 0; i < signCfgs.Count; i++)
  121. {
  122. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  123. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  124. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  125. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  126. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  127. item.m_txtDay.text = signCfgs[i].day.ToString();
  128. if (item.target.data == null)
  129. {
  130. item.target.onClick.Add(OnBtnGetProBonus);
  131. }
  132. item.target.data = signCfgs[i];
  133. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  134. signCfgs[i].day);
  135. item.m_imgGot.visible = isGot;
  136. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  137. if (canGet)
  138. {
  139. if (_effectUI5 == null)
  140. {
  141. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  142. "Everyday_enable");
  143. }
  144. _ui.m_proSign.m_holderReward.visible = canGet;
  145. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  146. }
  147. RedDotController.Instance.SetComRedDot(item.target, canGet);
  148. UI_ComProBonus.ProxyEnd();
  149. }
  150. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  151. }
  152. private async void OnBtnGetProBonus(EventContext context)
  153. {
  154. GObject obj = context.sender as GObject;
  155. DailySignCfg signCfg = obj.data as DailySignCfg;
  156. if (_signCount < signCfg.day ||
  157. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  158. {
  159. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  160. }
  161. else
  162. {
  163. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  164. if (result)
  165. {
  166. UpdateSignView();
  167. }
  168. }
  169. }
  170. private void ListItemRender(int index, GObject obj)
  171. {
  172. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  173. if (index == 29)
  174. {
  175. item.target.touchable = false;
  176. item.target.visible = false;
  177. return;
  178. }
  179. int _index = index >= 29 ? index - 1 : index;
  180. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  181. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  182. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  183. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  184. {
  185. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  186. m_holderSign = item.m_holderSign;
  187. }
  188. item.m_holderSign.visible = false;
  189. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  190. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  191. if (item.m_comItem.data == null)
  192. {
  193. item.m_comItem.data = new ItemView(item.m_comItem);
  194. }
  195. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  196. (item.m_comItem.data as ItemView).SetData(itemData);
  197. (item.m_comItem.data as ItemView).ShowTips = false;
  198. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  199. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  200. item.m_imgGot.visible = isGot;
  201. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  202. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  203. if (item.target.data == null)
  204. {
  205. item.target.onClick.Add(OnGetSignBonus);
  206. }
  207. item.target.data = bonusCfg.day;
  208. UI_ListSignItem.ProxyEnd();
  209. }
  210. private async void OnGetSignBonus(EventContext context)
  211. {
  212. GObject obj = context.sender as GObject;
  213. int day = (int)obj.data;
  214. if (day > _day) return;
  215. SignBonus(day);
  216. }
  217. private async void SignBonus(int day)
  218. {
  219. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  220. bool result = false;
  221. if (isGot)
  222. {
  223. PromptController.Instance.ShowFloatTextPrompt("已领取");
  224. return;
  225. }
  226. if (day < _day)
  227. {
  228. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  229. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))
  230. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>
  231. {
  232. if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
  233. {
  234. long has = ItemDataManager.GetItemNum(cost[0]);
  235. ItemUtil.BuyCurrency(cost[0], cost[1] - has);
  236. return;
  237. }
  238. result = await DailyWelfareSProxy.ReqReSign(day);
  239. });
  240. }
  241. else
  242. {
  243. result = await DailyWelfareSProxy.ReqSign(day);
  244. }
  245. // if (result)
  246. // {
  247. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  248. // }
  249. }
  250. }
  251. }