RechargeDataManager.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class RechargeStoreType
  8. {
  9. public static int RECHARGE = 0;
  10. public static int GIFT = 1;
  11. public static int EXCHANGE = 2;
  12. }
  13. public class LockType
  14. {
  15. public static int NONE = 0;
  16. public static int STORY_LV = 1;
  17. public static int ROLE_LV = 2;
  18. }
  19. public class RechargeDataManager : SingletonBase<RechargeDataManager>
  20. {
  21. private Dictionary<int, int> _rechargeDic = new Dictionary<int, int>();
  22. private Dictionary<int, int> _giftDic = new Dictionary<int, int>();
  23. private Dictionary<int, int> _exchangeDic = new Dictionary<int, int>();
  24. public void Clear()
  25. {
  26. _rechargeDic.Clear();
  27. _giftDic.Clear();
  28. _exchangeDic.Clear();
  29. }
  30. public void UpdateRechargeData(int rechargeId, int num)
  31. {
  32. if (!_rechargeDic.ContainsKey(rechargeId))
  33. {
  34. _rechargeDic.Add(rechargeId, num);
  35. }
  36. else
  37. {
  38. _rechargeDic[rechargeId] = num;
  39. }
  40. }
  41. public void UpdateGiftData(int giftId, int num)
  42. {
  43. if (!_giftDic.ContainsKey(giftId))
  44. {
  45. _giftDic.Add(giftId, num);
  46. }
  47. else
  48. {
  49. _giftDic[giftId] = num;
  50. }
  51. }
  52. public void UpdateExchangeData(int exchangeId, int num)
  53. {
  54. if (!_exchangeDic.ContainsKey(exchangeId))
  55. {
  56. _exchangeDic.Add(exchangeId, num);
  57. }
  58. else
  59. {
  60. _exchangeDic[exchangeId] = num;
  61. }
  62. }
  63. /// <summary>
  64. /// 根据充值id获取购买次数
  65. /// </summary>
  66. /// <param name="rechargeId"></param>
  67. /// <returns></returns>
  68. public int GetRechargeBuyNumById(int rechargeId)
  69. {
  70. return !_rechargeDic.ContainsKey(rechargeId) ? 0 : _giftDic[rechargeId];
  71. }
  72. /// <summary>
  73. /// 根据礼包id获取购买次数
  74. /// </summary>
  75. /// <param name="giftId"></param>
  76. /// <returns></returns>
  77. public int GetGiftBuyNumById(int giftId)
  78. {
  79. return !_giftDic.ContainsKey(giftId) ? 0 : _giftDic[giftId];
  80. }
  81. /// <summary>
  82. /// 根据充值id获取购买次数
  83. /// </summary>
  84. /// <param name="exchangeId"></param>
  85. /// <returns></returns>
  86. public int GetExchangeBuyNumById(int exchangeId)
  87. {
  88. return !_exchangeDic.ContainsKey(exchangeId) ? 0 : _giftDic[exchangeId];
  89. }
  90. public List<GiftBagCfg> GetGiftBagCfgs()
  91. {
  92. List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>();
  93. List<GiftBagCfg> noneGiftBagCfgs = GetNoneGiftCfg();
  94. giftBagCfgs = giftBagCfgs.Concat(noneGiftBagCfgs).ToList<GiftBagCfg>();
  95. GiftBagCfg StoryLvGiftCfg = GetStoryLvGiftCfg();
  96. if (StoryLvGiftCfg != null) giftBagCfgs.Add(StoryLvGiftCfg);
  97. GiftBagCfg RoleLvGiftCfg = GetRoleLvGiftCfg();
  98. if (RoleLvGiftCfg != null) giftBagCfgs.Add(RoleLvGiftCfg);
  99. SortGiftBagCfgs(giftBagCfgs);
  100. return giftBagCfgs;
  101. }
  102. private List<GiftBagCfg> SortGiftBagCfgs(List<GiftBagCfg> giftBagCfgs)
  103. {
  104. giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
  105. {
  106. // if (GetGiftBuyNumById(a.id) < a.maxBuyNum && GetGiftBuyNumById(b.id) < b.maxBuyNum)
  107. // {
  108. // return -1;
  109. // }
  110. // else if (GetGiftBuyNumById(a.id) < a.maxBuyNum && GetGiftBuyNumById(b.id) < b.maxBuyNum)
  111. int buyTypeA = a.maxBuyNum - GetGiftBuyNumById(a.id) > 0 ? 1 : a.maxBuyNum - GetGiftBuyNumById(a.id) == 0 ? 0 : -1;
  112. int buyTypeB = b.maxBuyNum - GetGiftBuyNumById(b.id) > 0 ? 1 : b.maxBuyNum - GetGiftBuyNumById(b.id) == 0 ? 0 : -1;
  113. return buyTypeA.CompareTo(buyTypeB);
  114. });
  115. return giftBagCfgs;
  116. }
  117. private List<GiftBagCfg> GetNoneGiftCfg()
  118. {
  119. List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgs(LockType.NONE);
  120. for (int i = giftBagCfgs.Count - 1; i >= 0; i--)
  121. {
  122. if (giftBagCfgs[i].startTime != "" && TimeUtil.IsBeforeCurTime(giftBagCfgs[i].startTime) || giftBagCfgs[i].endTime != "" && TimeUtil.IsLaterCurTime(giftBagCfgs[i].endTime))
  123. {
  124. giftBagCfgs.RemoveAt(i);
  125. }
  126. }
  127. return giftBagCfgs;
  128. }
  129. private GiftBagCfg GetStoryLvGiftCfg()
  130. {
  131. List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgs(LockType.STORY_LV);
  132. if (giftBagCfgs.Count == 0) return null;
  133. giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
  134. {
  135. if (a.storyLevelId.CompareTo(b.storyLevelId) != 0)
  136. {
  137. return a.storyLevelId.CompareTo(b.storyLevelId);
  138. }
  139. return -1;
  140. });
  141. for (int i = 0; i < giftBagCfgs.Count; i++)
  142. {
  143. if (InstanceZonesDataManager.CheckLevelPass(giftBagCfgs[i].storyLevelId) && (GetGiftBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];
  144. }
  145. return giftBagCfgs[0];
  146. }
  147. private GiftBagCfg GetRoleLvGiftCfg()
  148. {
  149. List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgs(LockType.ROLE_LV);
  150. if (giftBagCfgs.Count == 0) return null;
  151. giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
  152. {
  153. if (a.lv.CompareTo(b.lv) != 0)
  154. {
  155. return a.lv.CompareTo(b.lv);
  156. }
  157. return -1;
  158. });
  159. for (int i = 0; i < giftBagCfgs.Count; i++)
  160. {
  161. if ((GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= giftBagCfgs[i].lv) && (GetGiftBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];
  162. }
  163. return giftBagCfgs[0];
  164. }
  165. }
  166. }