SuitPartsDetailView.cs 3.2 KB

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  1. using UI.CommonGame;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. namespace GFGGame
  5. {
  6. public class SuitPartsDetailView : BaseWindow
  7. {
  8. private UI_SuitPartsDetailUI _ui;
  9. private int[] _items;
  10. private List<ItemView> itemViews = new List<ItemView>();
  11. public override void Dispose()
  12. {
  13. base.Dispose();
  14. _items = null;
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_SuitPartsDetailUI.PACKAGE_NAME;
  20. _ui = UI_SuitPartsDetailUI.Create();
  21. this.viewCom = _ui.target;
  22. this.modal = true;
  23. this.viewCom.Center();
  24. _ui.m_listParts.itemRenderer = ListPartsItemRenderer;
  25. _ui.m_listParts.onClickItem.Add(OnClickListPartsItem);
  26. }
  27. protected override void AddEventListener()
  28. {
  29. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. itemViews.Clear();
  35. int suitId = (int)this.viewData;
  36. _items = SuitCfgManager.Instance.GetSuitItems(suitId);
  37. _ui.m_listParts.numItems = _items.Length;
  38. if (_ui.m_listParts.numItems > 0)
  39. {
  40. _ui.m_listParts.ScrollToView(0);
  41. }
  42. // _ui.m_listParts.ResizeToFit();
  43. _ui.target.Center();
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. protected override void RemoveEventListener()
  50. {
  51. EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  52. }
  53. private void ListPartsItemRenderer(int index, GObject obj)
  54. {
  55. int itemId = _items[index];
  56. obj.data = itemId;
  57. ItemData reward = ItemUtil.createItemData(itemId, 1);
  58. if (itemViews.Count <= index)
  59. {
  60. // obj.data =
  61. ItemView itemView = new ItemView(obj as GComponent);
  62. itemViews.Add(itemView);
  63. }
  64. itemViews[index].SetData(reward);
  65. itemViews[index].TxtHasCountVisble = false;
  66. bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
  67. itemViews[index].ImgNotGotVisible = !haveItem;
  68. itemViews[index].ShowTips = false;
  69. }
  70. private void OnClickListPartsItem(EventContext context)
  71. {
  72. GComponent item = context.data as GComponent;
  73. int itemId = (int)item.data;
  74. bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
  75. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  76. if (haveItem || itemCfg.approach.Length <= 0)
  77. {
  78. GoodsItemTipsController.ShowItemTips(itemId);
  79. }
  80. else
  81. {
  82. // this.Hide();
  83. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(SuitPartsDetailView).Name);
  84. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.SUIT_GUIDE_VIEW, this.viewData } });
  85. }
  86. }
  87. }
  88. }