BattlePassTaskDataManager.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class BattlePassTaskDataManager : SingletonBase<BattlePassTaskDataManager>
  7. {
  8. //是否初始化服务器数据
  9. public bool initedFromServer;
  10. //通行证赛季Id
  11. private int SeasonId;
  12. //是否购买通行证
  13. private bool IsBuy;
  14. private long SeasonEndTime;
  15. private SelectionCache<int, int> selectionCache;
  16. //已经领奖levelId
  17. private HashSet<int> NormalRewards = new HashSet<int>();
  18. //已经高级领奖levelId
  19. private HashSet<int> SuperRewards = new HashSet<int>();
  20. //所有特别奖励
  21. private List<KeyValuePair<int, int>> tempItems = new List<KeyValuePair<int, int>>();
  22. public int GetSeasonId()
  23. {
  24. return SeasonId;
  25. }
  26. public void AddNormalReward(int levelId)
  27. {
  28. NormalRewards.Add(levelId);
  29. }
  30. public void AddSuperReward(int levelId)
  31. {
  32. SuperRewards.Add(levelId);
  33. }
  34. public void SetSeasonId(int seasonId)
  35. {
  36. SeasonId = seasonId;
  37. //设置赛季结束时间
  38. //获取赛季配置
  39. var seasonCfg = BattlePassOpenCfgArray.Instance.GetCfg(seasonId);
  40. if (seasonCfg == null) return;
  41. SeasonEndTime = TimeUtil.GetResetTimeSec(seasonCfg.endTime);
  42. SetSpecialCfgCache();
  43. InitItemTemp();
  44. }
  45. public void SetIsBuy(bool isBuy)
  46. {
  47. IsBuy = isBuy;
  48. }
  49. public bool GetIsBuy()
  50. {
  51. return IsBuy;
  52. }
  53. //0:未完成 1:可领取 2:已领取 3:继续领取
  54. public int GetRewardState(int level)
  55. {
  56. var battlePassLevel = GetBattlePassLevel();
  57. if (level > battlePassLevel) return 0;
  58. if (!NormalRewards.Contains(level)) return 1;
  59. if (!IsBuy) return 3;
  60. return SuperRewards.Contains(level) ? 2 : 1;
  61. }
  62. //检查普通领取状态
  63. public bool CheckLevelRewardGet(int levelId)
  64. {
  65. return NormalRewards.Contains(levelId);
  66. }
  67. //检查高级领取状态
  68. public bool CheckSuperLevelRewardGet(int levelId)
  69. {
  70. return SuperRewards.Contains(levelId);
  71. }
  72. //获取赛季结束时间
  73. public long GetSeasonEndTime()
  74. {
  75. return SeasonEndTime;
  76. }
  77. //获取通行证当前等级
  78. public int GetBattlePassLevel()
  79. {
  80. return GameGlobal.myNumericComponent.GetAsInt(NumericType.PassLevel);
  81. }
  82. //获取通行证当前经验
  83. public long GetBattlePassExp()
  84. {
  85. return ItemDataManager.GetItemNum(ConstItemID.BATTLE_PASS_CURRENCY);
  86. }
  87. public BattlePassCfg GetSpecialCfg(int level)
  88. {
  89. var targetLevel = selectionCache.GetValueNoCache(level);
  90. return BattlePassCfgArray.Instance.GetCfgByidAndlevel(SeasonId, targetLevel);
  91. }
  92. private void SetSpecialCfgCache()
  93. {
  94. var battlePassCfgs = BattlePassCfgArray.Instance.GetCfgsByidAndisGood(GetSeasonId(), 1);
  95. var minIndex = 0;
  96. var selections = new List<Selection<int, int>>();
  97. foreach (var battlePassCfg in battlePassCfgs)
  98. {
  99. selections.Add(new Selection<int, int>(minIndex, battlePassCfg.level, battlePassCfg.level,
  100. Selection<int, int>.SelectionModel.AllInclude));
  101. minIndex = battlePassCfg.level + 1;
  102. }
  103. selectionCache = new SelectionCache<int, int>(battlePassCfgs[0].level);
  104. selectionCache.AddSelection(selections);
  105. }
  106. //获取所有特别奖励
  107. public List<KeyValuePair<int, int>> GetAllSpecialCfg()
  108. {
  109. return tempItems;
  110. }
  111. private void InitItemTemp()
  112. {
  113. tempItems.Clear();
  114. var battlePassCfgs = BattlePassCfgArray.Instance.GetCfgsByid(GetSeasonId());
  115. var items = new Dictionary<int, int>();
  116. foreach (var itemsInfo in battlePassCfgs.SelectMany(battlePassCfg => battlePassCfg.bonusSpecialArr))
  117. {
  118. items.TryGetValue(itemsInfo[0], out var num);
  119. items[itemsInfo[0]] = num + itemsInfo[1];
  120. }
  121. foreach (var item in items)
  122. {
  123. tempItems.Add(item);
  124. }
  125. }
  126. //获取升级奖励
  127. public int[][] GetUpLevelReward(int upLevel)
  128. {
  129. var battlePassLevel = GetBattlePassLevel();
  130. var seasonId = GetSeasonId();
  131. int[][] rs = null;
  132. for (var i = upLevel; i > 0; i--)
  133. {
  134. var passLevel = battlePassLevel + i;
  135. var cfg = BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, passLevel);
  136. if (cfg == null) continue;
  137. var mergeBonus = ItemUtil.MergeBonus(cfg.bonusNormalArr, cfg.bonusSpecialArr);
  138. rs = ItemUtil.MergeBonus(rs, mergeBonus);
  139. }
  140. return rs;
  141. }
  142. public bool GetHadCanGetReward()
  143. {
  144. if(!initedFromServer)
  145. {
  146. return false;
  147. }
  148. var battlePassLevel = GetBattlePassLevel();
  149. var isBuy = GetIsBuy();
  150. for (var i = 1; i <= battlePassLevel; i++)
  151. {
  152. if (!NormalRewards.Contains(i)) return true;
  153. if (!isBuy) continue;
  154. if (!SuperRewards.Contains(i)) return true;
  155. }
  156. return false;
  157. }
  158. public void Clear()
  159. {
  160. SeasonId = 0;
  161. IsBuy = false;
  162. SeasonEndTime = 0;
  163. selectionCache = null;
  164. NormalRewards.Clear();
  165. SuperRewards.Clear();
  166. tempItems.Clear();
  167. initedFromServer = false;
  168. }
  169. }
  170. }