CardGuideView.cs 6.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.FieldGuide;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. /// <summary>
  10. /// 词牌图鉴界面
  11. /// </summary>
  12. public class CardGuideView: BaseWindow
  13. {
  14. private UI_CardGuideUI _ui;
  15. private List<int> _cardList;
  16. private bool _startInAnim;
  17. private int _lastClickIndex;
  18. public override void Dispose()
  19. {
  20. if(_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_CardGuideUI.PACKAGE_NAME;
  31. _ui = UI_CardGuideUI.Create();
  32. this.viewCom = _ui.target;
  33. isfullScreen = true;
  34. isReturnView = true;
  35. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  36. _cardList = new List<int>();
  37. _ui.m_listCard.itemRenderer = RenderCardListItem;
  38. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  39. _ui.m_listRole.onClickItem.Add(OnClickRoleListItem);
  40. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_listRole.selectedIndex = 0;
  42. _startInAnim = true;
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  48. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  49. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  55. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  56. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. UpdateCardList();
  62. if (_startInAnim)
  63. {
  64. _startInAnim = false;
  65. _ui.m_listRole.scrollPane.ScrollTop();
  66. _ui.m_In.Play();
  67. }
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. _ui.m_listRole.selectedIndex = 0;
  73. _lastClickIndex = 0;
  74. }
  75. private void RenderCardListItem(int index, GObject obj)
  76. {
  77. CardData data = CardDataManager.GetCardDataById(_cardList[index]);
  78. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  79. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardList[index]);
  80. // Have
  81. if (data != null)
  82. {
  83. listItem.m_unlockMask.visible = false;
  84. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  85. int starLevelDodge = data.star / 5;
  86. listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
  87. listItem.m_txtLv.visible = false;
  88. for (int i = 0; i < 4; i++)
  89. {
  90. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  91. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  92. UI_ComDodgeStar.ProxyEnd();
  93. }
  94. listItem.target.data = data;
  95. }
  96. else
  97. {
  98. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  99. listItem.m_unlockMask.visible = true;
  100. listItem.target.data = null;
  101. }
  102. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  103. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (itemCfg.mainScore));
  104. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  105. listItem.m_txtName.text = itemCfg.name;
  106. UI_ListCardItem.ProxyEnd();
  107. }
  108. private void OnClickListCardItem(EventContext context)
  109. {
  110. object data = (context.data as GObject).data;
  111. int index = _ui.m_listCard.GetChildIndex(context.data as GObject);
  112. if (data == null)
  113. {
  114. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
  115. object[] sourceDatas = new object[] { _cardList[index], goBackDatas, 1 };
  116. GoodsItemTipsController.ShowItemTips(_cardList[index], sourceDatas, false);
  117. }
  118. else
  119. {
  120. ViewManager.Show<CardFosterView>(new object[] { _cardList[index], typeof(CardGuideView).FullName}, new object[] { typeof(CardGuideView).FullName, _ui.m_listRole.selectedIndex });
  121. }
  122. }
  123. private void OnClickRoleListItem(EventContext eventContext)
  124. {
  125. if (_ui.m_listRole.selectedIndex == _lastClickIndex)
  126. {
  127. return;
  128. }
  129. _lastClickIndex = _ui.m_listRole.selectedIndex;
  130. UpdateCardList();
  131. _ui.m_listCard.scrollPane.ScrollTop();
  132. _ui.m_Refresh.Play();
  133. // 顶部选择菜单按钮的选中动画
  134. GObject gObject = eventContext.data as GObject;
  135. UI_Button21 button = UI_Button21.Proxy(gObject);
  136. button.m_fadeIn.Play();
  137. UI_Button21.ProxyEnd();
  138. }
  139. private void UpdateCardList()
  140. {
  141. UpdateCardStatusView();
  142. _cardList = CardDataManager.GetAllCardIdListByRoleType(_ui.m_listRole.selectedIndex);
  143. _ui.m_listCard.numItems = _cardList.Count;
  144. }
  145. private void UpdateCardStatusView()
  146. {
  147. CardDataManager.GetTotalProgress(out int haveCount, out int totalCount, _ui.m_listRole.selectedIndex);
  148. _ui.m_progress.target.max = totalCount;
  149. _ui.m_progress.target.value = haveCount;
  150. _ui.m_progress.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  151. _ui.m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  152. }
  153. private void OnClickBtnBack()
  154. {
  155. _startInAnim = true;
  156. Hide();
  157. }
  158. }
  159. }