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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FightDataManager : SingletonBase<FightDataManager>
 
-     {
 
-         public byte[] FightRoleRes { get; set; }
 
-         public Texture2D RoleTextuex { get; set; }
 
-         //角色基础分+部件基础分
 
-         private int _score;
 
-         public int score
 
-         {
 
-             get
 
-             {
 
-                 return _score;
 
-             }
 
-             set
 
-             {
 
-                 _score = value;
 
-                 EventAgent.DispatchEvent(ConstMessage.DRESS_UP_SCORE_CHANGED, _score);
 
-             }
 
-         }
 
-         //最终得分
 
-         private int _totalScore;
 
-         public int totalScore
 
-         {
 
-             get
 
-             {
 
-                 return _totalScore;
 
-             }
 
-             set
 
-             {
 
-                 _totalScore = value;
 
-             }
 
-         }
 
-         //战斗对象最终得分
 
-         private int _targetTotalScore;
 
-         public int npcTotalScore
 
-         {
 
-             get
 
-             {
 
-                 return _targetTotalScore;
 
-             }
 
-             set
 
-             {
 
-                 _targetTotalScore = value;
 
-             }
 
-         }
 
-         private bool _autoPlay = false;
 
-         public bool autoPlay
 
-         {
 
-             get
 
-             {
 
-                 return _autoPlay;
 
-             }
 
-             set
 
-             {
 
-                 _autoPlay = value;
 
-                 if (!_autoPlay) fightSpeed = 1;
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_AUTO_PLAY, _autoPlay == true ? 1 : 0).Coroutine();
 
-             }
 
-         }
 
-         public int maxFightSpeed = 2;
 
-         private int _fightSpeed = 1;
 
-         public int fightSpeed
 
-         {
 
-             get
 
-             {
 
-                 return _fightSpeed;
 
-             }
 
-             set
 
-             {
 
-                 _fightSpeed = value;
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED, _fightSpeed).Coroutine();
 
-             }
 
-         }
 
-         private int _storyDialogSpeed = 1;
 
-         public int dialogSpeed
 
-         {
 
-             get
 
-             {
 
-                 return _storyDialogSpeed;
 
-             }
 
-             set
 
-             {
 
-                 _storyDialogSpeed = value;
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED, _storyDialogSpeed).Coroutine();
 
-             }
 
-         }
 
-         //根据位置原点和随机范围获取评分位置
 
-         public void GetCirclePos(Vector2 pos, int range, out float x, out float y)
 
-         {
 
-             int numX = UnityEngine.Random.Range(0, 2);
 
-             int signX = numX % 2 == 0 ? 1 : -1;
 
-             float rangeX = UnityEngine.Random.Range(0, range);
 
-             x = pos.x + signX * (rangeX);
 
-             int numY = UnityEngine.Random.Range(0, 2);
 
-             int signY = numY % 2 == 0 ? 1 : -1;
 
-             float rangeY = UnityEngine.Random.Range(0, range);
 
-             y = pos.y + signY * (rangeY);
 
-         }
 
-         public Texture2D GetPrintscreenNTexture(Camera camera)
 
-         {
 
-             RenderTexture rt = new RenderTexture(UnityEngine.Screen.width, UnityEngine.Screen.height, 0);//渲染一张1920*1080的图
 
-             camera.targetTexture = rt;//传到主摄像机上
 
-             camera.Render();//渲染
 
-             RenderTexture.active = rt;
 
-             Texture2D screenShot = new Texture2D(UnityEngine.Screen.width, UnityEngine.Screen.height, TextureFormat.ARGB32, false);
 
-             screenShot.ReadPixels(new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height), 0, 0);//读像素
 
-             screenShot.Apply();
 
-             camera.targetTexture = null;
 
-             RenderTexture.active = null;
 
-             Object.Destroy(rt);
 
-             return screenShot;
 
-         }
 
-         //获取玩家战斗数据
 
-         public FightRoleData GetMyFightRoleData()
 
-         {
 
-             FightRoleData roleData = new FightRoleData();
 
-             roleData.name = RoleDataManager.roleName;
 
-             roleData.headId = RoleDataManager.headId;
 
-             roleData.headBorderId = RoleDataManager.headBorderId;
 
-             roleData.scoreType = InstanceZonesDataManager.currentScoreType; //本次战斗的主题
 
-             roleData.baseScore = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).baseScore;//角色等级分数
 
-             roleData.cardId = InstanceZonesDataManager.currentCardId; ;//卡牌id
 
-             roleData.cardScore = CardDataManager.GetCardDataById(roleData.cardId).scores[roleData.scoreType];//卡牌对应主题的属性分数
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 // roleData.fightScene = ConstInstanceZonesType.Arena;
 
-                 roleData.tags = new string[1] { ArenaDataManager.Instance.Tag };
 
-             }
 
-             else
 
-             {
 
-                 StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-                 // roleData.fightScene = levelCfg.type;
 
-                 if (!string.IsNullOrEmpty(levelCfg.fightID))
 
-                 {
 
-                     StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-                     roleData.tags = fightCfg.needTagsArr;////本次战斗要求的标签
 
-                 }
 
-             }
 
-             if (roleData.cardId > 0)
 
-             {
 
-                 roleData.skillLvs = SkillDataManager.Instance.GetSkillLvs(roleData.cardId);
 
-             }
 
-             roleData.itemList = MyDressUpHelper.dressUpObj.itemList;
 
-             for (int i = 0; i < roleData.itemList.Count; i++)
 
-             {
 
-                 int score = ItemDataManager.GetItemAdditionScore(roleData.itemList[i], roleData.scoreType);
 
-                 roleData.itemScoreList.Add(score);
 
-             }
 
-             return roleData;
 
-         }
 
-         //获取副本机器人战斗数据
 
-         public FightRobotData GetFightRobotData()
 
-         {
 
-             FightRobotData robotData = new FightRobotData();
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             robotData.res = fightCfg.targetRes;
 
-             robotData.name = fightCfg.targetName;
 
-             robotData.scoreType = InstanceZonesDataManager.currentScoreType; //本次战斗的主题
 
-             robotData.baseScore = fightCfg.targetBaseScore;
 
-             robotData.cardId = fightCfg.targetCardId;
 
-             robotData.cardScore = fightCfg.targetCardScore;
 
-             robotData.skillLvs = new List<int>(fightCfg.targetSkillLvsArr);
 
-             robotData.targetPareScorList = new List<int>(fightCfg.targetPartsScoreArr);
 
-             return robotData;
 
-         }
 
-         //获取竞技场对手角色战斗数据
 
-         public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
 
-         {
 
-             return arenaTarget.RoleDressupList[index];
 
-         }
 
-         //获取竞技场机器人战斗数据
 
-         public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
 
-         {
 
-             return arenaTarget.RobotDressupList[index];
 
-         }
 
-         /// <summary>
 
-         /// 0失败1优秀2完美
 
-         /// </summary>
 
-         /// <param name="scale"></param>
 
-         /// <returns></returns>
 
-         public int GetClickType(float scale)
 
-         {
 
-             // float scaleX = _ui.m_comClick.m_comResult.m_imgCircle.scale.x;
 
-             int clickType = ClickType.MISS_CLICK;
 
-             if (FightDataManager.Instance.autoPlay == true)
 
-             {
 
-                 return ClickType.PREFACT_CLICK;
 
-             }
 
-             if (scale <= 0.866f && scale > 0.65f)
 
-             {
 
-                 clickType = ClickType.PREFACT_CLICK;
 
-             }
 
-             else if (scale <= 0.216f)
 
-             {
 
-                 clickType = ClickType.MISS_CLICK;
 
-             }
 
-             else
 
-             {
 
-                 clickType = ClickType.GREAT_CLICK;
 
-             }
 
-             return clickType;
 
-         }
 
-     }
 
- }
 
 
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