DressUpFightView.cs 47 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. InstanceZonesDataManager.FightScene = _levelCfg.type;
  131. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  132. if (_ui.m_compNeed.target.visible)
  133. {
  134. _ui.m_compNeed.m_c1.selectedIndex = 0;
  135. if (_fightCfg.needItemId > 0)
  136. {
  137. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  138. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  139. }
  140. else if (_fightCfg.needSuitId > 0)
  141. {
  142. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  143. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  144. }
  145. else
  146. {
  147. _ui.m_compNeed.m_c1.selectedIndex = 1;
  148. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  149. }
  150. }
  151. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  152. //一级菜单
  153. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  154. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  155. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  156. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  157. if (_ui.m_comListType1.m_listType.height > maxHeight)
  158. {
  159. _ui.m_comListType1.m_listType.height = maxHeight;
  160. }
  161. _ui.m_comListType1.target.x = _ui.target.width;
  162. _ui.m_comListType2.target.x = _ui.target.width;
  163. _ui.m_partsList.target.x = _ui.target.width;
  164. _ui.m_partsList2.target.x = _ui.target.width;
  165. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  166. this.showListType1();
  167. if (_sceneObject == null)
  168. {
  169. _sceneObject = GameObject.Instantiate(_scenePrefab);
  170. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  171. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData();
  172. }
  173. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  174. UpdateScore();
  175. SendLog();
  176. Timers.inst.AddUpdate(CheckGuide);
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. _ui.m_btnClose.visible = false;
  182. _ui.m_grpTips.visible = false;
  183. if (_sceneObject != null)
  184. {
  185. GameObject.Destroy(_sceneObject);
  186. _sceneObject = null;
  187. }
  188. _fightCfg = null;
  189. _levelCfg = null;
  190. DressUpMenuItemDataManager.Clear();
  191. Timers.inst.Remove(CheckGuide);
  192. }
  193. protected override void RemoveEventListener()
  194. {
  195. base.RemoveEventListener();
  196. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  198. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  199. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  200. }
  201. private void OnClickBtnBack()
  202. {
  203. AlertUI.Show("是否确定退出?")
  204. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  205. {
  206. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  207. {
  208. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  209. }
  210. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  211. {
  212. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  213. }
  214. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  215. {
  216. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  217. }
  218. else
  219. {
  220. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  221. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  222. }
  223. //MyDressUpHelper.dressUpObj.TakeOffAll();
  224. this.Hide();
  225. });
  226. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  227. }
  228. private void OnClickBtnHome()
  229. {
  230. AlertUI.Show("是否返回?")
  231. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  232. {
  233. //MyDressUpHelper.dressUpObj.TakeOffAll();
  234. GameController.GoBackToMainView();
  235. });
  236. }
  237. private void OnClickBtnClothingShop()
  238. {
  239. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  240. }
  241. private void OnClickListType1Item(EventContext context)
  242. {
  243. // GuideController.HideGuide();
  244. GObject typeItem = context.data as GObject;
  245. int order = (int)typeItem.data;
  246. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  247. if (item1.subMenusArr.Length > 0)
  248. {
  249. this.showListType2(item1.subMenusArr);
  250. }
  251. else
  252. {
  253. if (this.showListParts(item1.type) == false)
  254. {
  255. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  256. return;
  257. }
  258. this.showListParts(item1.type);
  259. }
  260. this.hideListType1();
  261. UpdateListPartsSelected();
  262. }
  263. private void OnClickListType2Item(EventContext context)
  264. {
  265. GObject typeItem = context.data as GObject;
  266. int order = (int)typeItem.data;
  267. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  268. if (this.showListParts(item2.type) == false)
  269. {
  270. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  271. return;
  272. }
  273. this.hideListType2();
  274. }
  275. private void OnClickPartsListItem(EventContext context)
  276. {
  277. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  278. {
  279. return;
  280. }
  281. GObject listItem = context.data as GObject;
  282. int id = (int)listItem.data;
  283. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  284. {
  285. this.showListParts2(id);
  286. this.hideListParts();
  287. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  288. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  289. }
  290. else
  291. {
  292. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  293. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  294. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  295. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  296. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  299. return;
  300. }
  301. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  302. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  303. }
  304. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  305. UpdateListPartsSelected();
  306. UpdateListSuitPartsSelected();
  307. }
  308. private void OnClickSuitPartsListItem(EventContext context)
  309. {
  310. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  311. {
  312. return;
  313. }
  314. GObject listItem = (GObject)context.data as GObject;
  315. int id = (int)listItem.data;
  316. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  317. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  318. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  319. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  320. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  321. {
  322. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  323. return;
  324. }
  325. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  326. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  327. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  328. UpdateListSuitPartsSelected();
  329. }
  330. private void OnLongPress(EventContext context)
  331. {
  332. LongPressGesture gesture = (LongPressGesture)context.sender;
  333. int itemId = (int)gesture.host.data;
  334. GoodsItemTipsController.ShowItemTips(itemId);
  335. }
  336. private void OnTouchPad()
  337. {
  338. if (this.currentListType == DressUpListType.List4)
  339. {
  340. this.hideListParts2();
  341. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  342. }
  343. else if (this.currentListType == DressUpListType.List3)
  344. {
  345. if (_currentList2 != null)
  346. {
  347. this.showListType2(_currentList2);
  348. }
  349. else
  350. {
  351. this.showListType1();
  352. }
  353. this.hideListParts();
  354. }
  355. else if (this.currentListType == DressUpListType.List2)
  356. {
  357. this.showListType1();
  358. this.hideListType2();
  359. }
  360. }
  361. private void OnClickBtnHint()
  362. {
  363. this.ShowTaskHint();
  364. }
  365. private void OnClickBtnDelete()
  366. {
  367. MyDressUpHelper.dressUpObj.TakeOffAll();
  368. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  369. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  370. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  371. }
  372. private void OnClickBtnClose()
  373. {
  374. _ui.m_btnClose.visible = false;
  375. _ui.m_grpTips.visible = false;
  376. }
  377. private void OnClickBtnNext()
  378. {
  379. if (!MyDressUpHelper.CheckPutOnFinish())
  380. {
  381. AlertUI.Show("只有换好衣服才能出门哦!")
  382. .SetRightButton(true, "好的");
  383. return;
  384. }
  385. if (!CheckHasNeed())
  386. {
  387. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  388. return;
  389. }
  390. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  391. if (RoleDataManager.power < levelCfg.power)
  392. {
  393. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  394. return;
  395. }
  396. OnClickBtnPhotograph();
  397. }
  398. private bool CheckHasNeed()
  399. {
  400. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  401. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  402. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);
  403. bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;
  404. bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;
  405. if (isNoSuit || isNoItem)
  406. {
  407. return false;
  408. }
  409. return true;
  410. }
  411. private void OnClickBtnPhotograph()
  412. {
  413. Timers.inst.StartCoroutine(ScreenShotTex());
  414. }
  415. private IEnumerator ScreenShotTex()
  416. {
  417. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  418. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  419. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  420. if (CopyRole != null)
  421. {
  422. GameObject.DestroyImmediate(CopyRole.gameObject);
  423. }
  424. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  425. transform.parent = CopyRoleParent.transform;
  426. transform.name = "Role";
  427. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  428. Camera camera = gameObject.GetComponent<Camera>();
  429. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  430. yield return new WaitForEndOfFrame();
  431. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  432. {
  433. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  434. }
  435. else
  436. {
  437. StartCalculateScore();
  438. }
  439. }
  440. private void StartCalculateScore()
  441. {
  442. //不可移动代码位置
  443. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  444. if (_levelCfg.type == ConstInstanceZonesType.Field)
  445. {
  446. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  447. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  448. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  449. }
  450. if (hasFightTarget)
  451. {
  452. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  453. }
  454. else
  455. {
  456. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  457. }
  458. this.Hide();
  459. }
  460. private void OnClickBtnRecommend()
  461. {
  462. if (this.currentListType == DressUpListType.List4)
  463. {
  464. this.hideListParts2();
  465. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  466. }
  467. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  468. InstanceZonesDataManager.usedRecommend = true;
  469. // MyDressUpHelper.PutOnRecommendItems();
  470. MyDressUpHelper.PutOnRecommendItems2();
  471. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  472. UpdateListPartsSelected();
  473. UpdateListSuitPartsSelected();
  474. if (!CheckHasNeed())
  475. {
  476. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  477. }
  478. }
  479. private void InitLists()
  480. {
  481. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  482. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  483. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  484. listType1X = _ui.m_comListType1.target.x;
  485. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  486. //一级菜单
  487. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  488. }
  489. private void showListType1()
  490. {
  491. _currentList2 = null;
  492. currentListType = DressUpListType.List1;
  493. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  494. GTween.To(_ui.target.width, listType1X, 0.5f)
  495. .SetTarget(_ui.m_comListType1.target)
  496. .OnUpdate((GTweener t) =>
  497. {
  498. _ui.m_comListType1.target.x = t.value.x;
  499. });
  500. }
  501. private void hideListType1()
  502. {
  503. GTween.To(listType1X, _ui.target.width, 0.5f)
  504. .SetTarget(_ui.m_comListType1.target)
  505. .OnUpdate((GTweener t) =>
  506. {
  507. _ui.m_comListType1.target.x = t.value.x;
  508. });
  509. }
  510. private void showListType2(int[] menuStrArr = null)
  511. {
  512. currentListType = DressUpListType.List2;
  513. if (menuStrArr != null && menuStrArr.Length > 0)
  514. {
  515. int len = menuStrArr.Length;
  516. _currentList2 = menuStrArr.Clone() as int[];
  517. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  518. _ui.m_comListType2.m_listType.numItems = len;
  519. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  520. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  521. if (_ui.m_comListType2.m_listType.height > maxHeight)
  522. {
  523. _ui.m_comListType2.m_listType.height = maxHeight;
  524. }
  525. }
  526. GTween.To(_ui.target.width, listType1X, 0.5f)
  527. .SetTarget(_ui.m_comListType2.target)
  528. .OnUpdate((GTweener t) =>
  529. {
  530. _ui.m_comListType2.target.x = t.value.x;
  531. });
  532. }
  533. private void hideListType2()
  534. {
  535. GTween.To(listType1X, _ui.target.width, 0.5f)
  536. .SetTarget(_ui.m_comListType2.target)
  537. .OnUpdate((GTweener t) =>
  538. {
  539. _ui.m_comListType2.target.x = t.value.x;
  540. });
  541. }
  542. private bool showListParts(int type, bool selectItem = false)
  543. {
  544. _currentMenuType = type;
  545. UpdatePartsListSort();
  546. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  547. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  548. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  549. if (_ui.m_partsList.m_list.height > maxHeight)
  550. {
  551. _ui.m_partsList.m_list.height = maxHeight;
  552. }
  553. if (selectItem)
  554. {
  555. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  556. if (itemId > 0)
  557. {
  558. int index = _currentList3.IndexOf(itemId);
  559. _ui.m_partsList.m_list.ScrollToView(index);
  560. }
  561. }
  562. currentListType = DressUpListType.List3;
  563. GTween.To(_ui.target.width, partsListX, 0.5f)
  564. .SetTarget(_ui.m_partsList)
  565. .OnUpdate((GTweener t) =>
  566. {
  567. _ui.m_partsList.target.x = t.value.x;
  568. });
  569. UpdateListPartsSelected();
  570. return true;
  571. }
  572. private void OnComboBoxRarityChanged()
  573. {
  574. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  575. this.UpdatePartsListSort();
  576. }
  577. private void UpdatePartsListSort()
  578. {
  579. if (_currentMenuType == 0) return;
  580. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  581. {
  582. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  583. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  584. {
  585. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  586. }
  587. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  588. {
  589. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  590. }
  591. else
  592. {
  593. _currentList3.Reverse();
  594. }
  595. }
  596. else
  597. {
  598. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  599. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  600. {
  601. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  602. }
  603. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  604. {
  605. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  606. }
  607. else
  608. {
  609. _currentList3.Reverse();
  610. }
  611. }
  612. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  613. {
  614. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  615. }
  616. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  617. {
  618. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  619. }
  620. //必穿品放在列表最前面
  621. if (_fightCfg.needItemId > 0)
  622. {
  623. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  624. if (index >= 0)
  625. {
  626. int item = _currentList3[index];
  627. _currentList3.Remove(_currentList3[index]);
  628. _currentList3.Insert(0, item);
  629. }
  630. }
  631. else if (_fightCfg.needSuitId > 0)
  632. {
  633. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  634. if (index >= 0)
  635. {
  636. int item = _currentList3[index];
  637. _currentList3.Remove(_currentList3[index]);
  638. _currentList3.Insert(0, item);
  639. }
  640. }
  641. _ui.m_partsList.m_list.RemoveChildrenToPool();
  642. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  643. }
  644. private void UpdateSuitPartsListSort()
  645. {
  646. if (_currentMenuType == 0) return;
  647. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  648. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  649. {
  650. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  651. }
  652. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  653. {
  654. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  655. }
  656. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  657. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  658. }
  659. private void hideListParts()
  660. {
  661. GTween.To(partsListX, _ui.target.width, 0.5f)
  662. .SetTarget(_ui.m_partsList)
  663. .OnUpdate((GTweener t) =>
  664. {
  665. _ui.m_partsList.target.x = t.value.x;
  666. });
  667. }
  668. private void showListParts2(int suitId)
  669. {
  670. _currentSuitId = suitId;
  671. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  672. this.UpdateSuitPartsListSort();
  673. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  674. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  675. if (_ui.m_partsList2.m_list.height > maxHeight)
  676. {
  677. _ui.m_partsList2.m_list.height = maxHeight;
  678. }
  679. currentListType = DressUpListType.List4;
  680. GTween.To(_ui.target.width, partsListX, 0.5f)
  681. .SetTarget(_ui.m_partsList2)
  682. .OnUpdate((GTweener t) =>
  683. {
  684. _ui.m_partsList2.target.x = t.value.x;
  685. });
  686. }
  687. private void hideListParts2()
  688. {
  689. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  690. GTween.To(partsListX, _ui.target.width, 0.5f)
  691. .SetTarget(_ui.m_partsList2)
  692. .OnUpdate((GTweener t) =>
  693. {
  694. _ui.m_partsList2.target.x = t.value.x;
  695. });
  696. }
  697. private void ListType1Item(int index, GObject item)
  698. {
  699. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  700. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  701. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  702. typeItem.m_txtname.text = item1.name;
  703. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  704. typeItem.target.data = item1.id;
  705. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  706. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  707. UI_TypeItem.ProxyEnd();
  708. }
  709. private void ListType2Item(int index, GObject item)
  710. {
  711. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  712. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  713. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  714. typeItem.m_txtname.text = item2.name;
  715. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  716. typeItem.target.data = item2.id;
  717. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  718. typeItem.m_imgNeed.visible = subType == item2.type;
  719. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  720. UI_TypeItem.ProxyEnd();
  721. }
  722. private void ListPartsItem(int index, GObject item)
  723. {
  724. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  725. int id = (int)_currentList3[index];
  726. string iconRes = "";
  727. string partName = "";
  728. string ext = "png";
  729. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  730. {
  731. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  732. iconRes = suitCfg.res;
  733. partName = suitCfg.name;
  734. listItem.m_iconSelected.visible = false;
  735. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  736. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  737. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  738. listItem.m_imgNew.visible = false;
  739. }
  740. else
  741. {
  742. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  743. iconRes = itemCfg.res;
  744. partName = itemCfg.name;
  745. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  746. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  747. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  748. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  749. listItem.m_imgNew.visible = isNew;
  750. if (isNew)
  751. {
  752. ItemProxy.ReqSetItemRead(id).Coroutine();
  753. }
  754. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  755. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  756. }
  757. if (listItem.target.data == null)
  758. {
  759. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  760. longPressGesture.once = true;
  761. longPressGesture.onAction.Add(OnLongPress);
  762. _listLongPress.Add(longPressGesture);
  763. }
  764. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  765. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  766. listItem.m_txtTitle.text = partName;
  767. listItem.target.data = id;
  768. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  769. UI_PartsListItem.ProxyEnd();
  770. }
  771. private void ListParts2Item(int index, GObject item)
  772. {
  773. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  774. int id = (int)_currentList4[index];
  775. string iconRes = "";
  776. string partName = "";
  777. string ext = "png";
  778. if (listItem.target.data == null)
  779. {
  780. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  781. longPressGesture.once = true;
  782. longPressGesture.onAction.Add(OnLongPress);
  783. _listLongPress.Add(longPressGesture);
  784. }
  785. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  786. iconRes = itemCfg.res;
  787. partName = itemCfg.name;
  788. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  789. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  790. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  791. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  792. listItem.m_ScoreType.visible = true;
  793. // int mainScore;
  794. // int mainValuel;
  795. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  796. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  797. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  798. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  799. listItem.m_txtTitle.text = partName;
  800. listItem.target.data = id;
  801. // listItem.m_txtScore.visible = false;
  802. //listItem.m_ScoreType.visible = true;
  803. listItem.m_imgNeed.visible = false;
  804. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  805. listItem.m_imgNew.visible = isNew;
  806. if (isNew)
  807. {
  808. ItemProxy.ReqSetItemRead(id).Coroutine();
  809. }
  810. UI_PartsListItem.ProxyEnd();
  811. }
  812. private void UpdateListPartsSelected()
  813. {
  814. int count = _ui.m_partsList.m_list.numChildren;
  815. int suitId = MyDressUpHelper.dressUpObj.suitId;
  816. for (int i = 0; i < count; i++)
  817. {
  818. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  819. int id = (int)listItem.target.data;
  820. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  821. {
  822. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  823. }
  824. else
  825. {
  826. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  827. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  828. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  829. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  830. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  831. }
  832. UI_PartsListItem.ProxyEnd();
  833. }
  834. }
  835. private void UpdateListSuitPartsSelected()
  836. {
  837. int count = _ui.m_partsList2.m_list.numChildren;
  838. int suitId = MyDressUpHelper.dressUpObj.suitId;
  839. for (int i = 0; i < count; i++)
  840. {
  841. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  842. int id = (int)listItem.target.data;
  843. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  844. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  845. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  846. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  847. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  848. UI_PartsListItem.ProxyEnd();
  849. }
  850. }
  851. private void ShowTaskHint()
  852. {
  853. _ui.m_btnClose.visible = true;
  854. _ui.m_grpTips.visible = true;
  855. _ui.m_txtHint.text = _levelCfg.hint;
  856. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  857. {
  858. this._ui.m_txtHint.align = AlignType.Left;
  859. }
  860. else
  861. {
  862. this._ui.m_txtHint.align = AlignType.Center;
  863. }
  864. }
  865. private void UpdateScore()
  866. {
  867. _ui.m_txtScore.text = "" + FightDataManager.Instance.score;
  868. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  869. }
  870. private void OnClickBtnSearch()
  871. {
  872. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  873. }
  874. private void OnClickBtnAutoPlay()
  875. {
  876. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  877. }
  878. private void OnClickComNeed()
  879. {
  880. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  881. {
  882. return;
  883. }
  884. if (_fightCfg.needSuitId > 0)
  885. {
  886. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  887. }
  888. else
  889. {
  890. int itemId = (int)_ui.m_compNeed.target.data;
  891. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  892. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  893. }
  894. }
  895. private void RenderListTagItem(int index, GObject obj)
  896. {
  897. UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);
  898. string tag = _fightCfg.needTagsArr[index];
  899. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  900. item.m_txtTag.text = tag;
  901. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  902. UI.CommonGame.UI_ComTag.ProxyEnd();
  903. }
  904. private bool CheckListCount(int type)
  905. {
  906. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  907. {
  908. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  909. }
  910. else
  911. {
  912. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  913. }
  914. }
  915. private void SendLog()
  916. {
  917. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  918. switch (levelCfg.type)
  919. {
  920. case ConstInstanceZonesType.Story:
  921. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  922. break;
  923. case ConstInstanceZonesType.Studio:
  924. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  925. if (studioCfg.funId == typeof(StudioMetalView).Name)
  926. {
  927. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  928. }
  929. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  930. {
  931. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  932. }
  933. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  934. {
  935. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  936. }
  937. break;
  938. }
  939. }
  940. private void CheckGuide(object param)
  941. {
  942. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  943. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  944. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  945. {
  946. UpdateToCheckGuide(null);
  947. }
  948. else
  949. {
  950. Timers.inst.Remove(CheckGuide);
  951. }
  952. _ui.m_loaGuide.visible = false;
  953. }
  954. protected override void UpdateToCheckGuide(object param)
  955. {
  956. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  957. int buyClothingIndex = 0;
  958. int buyClothingSubIndex = 0;
  959. int taozhuangIndex = 0;
  960. int len = _ui.m_comListType1.m_listType.numChildren;
  961. for (int i = 0; i < len; i++)
  962. {
  963. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  964. if (item != null)
  965. {
  966. int menuID = (int)item.target.data;
  967. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  968. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  969. {
  970. taozhuangIndex = i;
  971. break;
  972. }
  973. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  974. {
  975. buyClothingIndex = i;
  976. break;
  977. }
  978. }
  979. UI_TypeItem.ProxyEnd();
  980. }
  981. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  982. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  983. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  984. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  985. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  986. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  987. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  988. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  989. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  990. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  991. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  992. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  993. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  994. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  995. }
  996. protected override void TryCompleteGuide()
  997. {
  998. base.TryCompleteGuide();
  999. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1000. }
  1001. }
  1002. }