StoryFightTargetView.cs 3.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. namespace GFGGame
  5. {
  6. public class StoryFightTargetView : BaseView
  7. {
  8. private UI_StoryFightTargetUI _ui;
  9. private GameObject _sceneObject;
  10. private GameObject _scenePrefab;
  11. public override void Dispose()
  12. {
  13. if (_sceneObject != null)
  14. {
  15. GameObject.Destroy(_sceneObject);
  16. _sceneObject = null;
  17. }
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. _ui = UI_StoryFightTargetUI.Create();
  29. viewCom = _ui.target;
  30. isfullScreen = true;
  31. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightTarget"));
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. if (_sceneObject == null)
  41. {
  42. _sceneObject = GameObject.Instantiate(_scenePrefab);
  43. }
  44. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true);
  45. MyDressUpHelper.dressUpObj.UpdateRoleView();
  46. FightRoleData roleData = FightDataManager.Instance.GetMyFightRoleData();
  47. object targetData;
  48. int fightType;
  49. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  50. {
  51. ArenaTargetData arenaTarget = ArenaDataManager.Instance.Targets[ArenaDataManager.Instance.SelectTargetIndex];
  52. if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  53. {
  54. fightType = ArenaFightTargetType.ROBOT;
  55. targetData = FightDataManager.Instance.GetArenaRobotData(0, arenaTarget);
  56. }
  57. else
  58. {
  59. fightType = ArenaFightTargetType.PLAYER;
  60. targetData = FightDataManager.Instance.GetArenaRoleData(0, arenaTarget);
  61. }
  62. string musicName = "fight";
  63. if (!string.IsNullOrEmpty(musicName))
  64. {
  65. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(musicName, "mp3"));
  66. }
  67. }
  68. else
  69. {
  70. fightType = ArenaFightTargetType.ROBOT;
  71. targetData = FightDataManager.Instance.GetFightRobotData();
  72. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  73. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  74. if (!string.IsNullOrEmpty(fightCfg.music))
  75. {
  76. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(fightCfg.music, "mp3"));
  77. }
  78. }
  79. _ui.m_roleName.m_txtName.text = RoleDataManager.roleName;
  80. _ui.m_targetName.m_txtName.text = targetData.GetType().GetField("name").GetValue(targetData).ToString();
  81. if (fightType == ArenaFightTargetType.ROBOT)
  82. {
  83. string res = targetData.GetType().GetField("res").GetValue(targetData).ToString();
  84. SceneController.UpdateFightTarget(res, _sceneObject);
  85. }
  86. else
  87. {
  88. }
  89. Timers.inst.Add(1.1f, 1, (object param) =>
  90. {
  91. this.Hide();
  92. ViewManager.Show<StoryFightTargetScoreView>(new object[] { fightType, roleData, targetData });
  93. });
  94. }
  95. protected override void OnHide()
  96. {
  97. base.OnHide();
  98. if (_sceneObject != null)
  99. {
  100. GameObject.Destroy(_sceneObject);
  101. _sceneObject = null;
  102. }
  103. }
  104. }
  105. }