MainUIView.cs 18 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class MainUIView : BaseView
  10. {
  11. private UI_MainUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private ValueBarController _valueBarController;
  15. private float effectTime = 0.7f;
  16. private bool isOpen = false;
  17. private GButton _btnGongGao;
  18. private GButton _btnHaoYou;
  19. private GButton _btnYouJian;
  20. private GButton _btnRenWu;
  21. private GButton _btnPengYouQuan;
  22. private GButton _btnJInShu;
  23. private GButton _btnTianGong;
  24. private GButton _btnStore;
  25. private GButton _btnTuJian;
  26. private GButton _btnStudio;
  27. private GButton _btnField;
  28. private GameObject _effectObj4;
  29. private GoWrapper _wrapper4;
  30. private GameObject _effectObj4_1;
  31. private GoWrapper _wrapper4_1;
  32. private GameObject _effectObj5;
  33. private GoWrapper _wrapper5;
  34. private List<GameObject> _effects = new List<GameObject>();
  35. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  36. private List<GameObject> _effects1 = new List<GameObject>();
  37. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  38. private UI_ButtonModle1[] _btns;
  39. public override void Dispose()
  40. {
  41. _valueBarController.Dispose();
  42. _valueBarController = null;
  43. for (int i = 0; i < _btns.Length; i++)
  44. {
  45. SceneController.DestroyObjectFromView(_effects[i]);
  46. SceneController.DestroyObjectFromView(_effects[i]);
  47. }
  48. base.Dispose();
  49. }
  50. protected override void Init()
  51. {
  52. base.Init();
  53. packageName = UI_MainUI.PACKAGE_NAME;
  54. _ui = UI_MainUI.Create();
  55. viewCom = _ui.target;
  56. isfullScreen = true;
  57. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. _valueBarController = new ValueBarController(_ui.m_valueBar);
  63. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  64. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  65. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  66. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  67. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  68. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  69. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  70. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  71. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  72. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  73. _btnField = _ui.m_list.GetChild("btnField").asButton;
  74. // _btnGongGao.visible = false;
  75. _btnHaoYou.visible = false;
  76. // _btnRenWu.visible = false;
  77. _btnPengYouQuan.visible = false;
  78. _btnJInShu.visible = false;
  79. _btnTianGong.visible = false;
  80. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  81. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  82. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  83. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  84. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  85. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  86. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  87. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  88. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  89. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  90. _btnStore.onClick.Add(OnClickBtnStore);
  91. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  92. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  93. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  94. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  95. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  96. _btnStudio.onClick.Add(OnClickBtnStudio);
  97. _btnField.onClick.Add(OnClickBtnField);
  98. AddEffect();
  99. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  100. }
  101. protected override void OnShown()
  102. {
  103. base.OnShown();
  104. _ui.m_btnChange.selected = true;
  105. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  106. if (_sceneObject == null)
  107. {
  108. _sceneObject = GameObject.Instantiate(_scenePrefab);
  109. }
  110. SceneController.UpdateMainScene(_sceneObject);
  111. UpdateRoleLvl();
  112. _valueBarController.OnShown();
  113. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  114. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  115. {
  116. ViewManager.Show<DailyLoginView>();
  117. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  118. }
  119. Timers.inst.AddUpdate(Update);
  120. }
  121. protected override void OnHide()
  122. {
  123. base.OnHide();
  124. if (_sceneObject != null)
  125. {
  126. GameObject.Destroy(_sceneObject);
  127. _sceneObject = null;
  128. }
  129. _valueBarController.OnHide();
  130. Timers.inst.Remove(Update);
  131. }
  132. private void AddEffect()
  133. {
  134. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  135. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  136. for (int i = 0; i < _btns.Length; i++)
  137. {
  138. GameObject gameObject0;
  139. GoWrapper wrapper0;
  140. GameObject gameObject1;
  141. GoWrapper wrapper1;
  142. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  143. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  144. _effects.Add(gameObject0);
  145. _wrappers.Add(wrapper0);
  146. _effects1.Add(gameObject1);
  147. _wrappers1.Add(wrapper1);
  148. }
  149. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  150. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  151. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  152. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  153. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  154. }
  155. private void OnClickBtnMain()
  156. {
  157. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  158. if (isOpen) return;
  159. isOpen = true;
  160. _ui.m_btnMain.m_holder1.visible = true;
  161. Timers.inst.Add(effectTime, 1, (param) =>
  162. {
  163. _ui.m_btnMain.m_holder1.visible = false;
  164. // this.Hide();
  165. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  166. isOpen = false; ;
  167. });
  168. }
  169. private void OnClickBtnHuanZhuang()
  170. {
  171. if (isOpen) return;
  172. isOpen = true;
  173. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  174. Timers.inst.Add(effectTime, 1, (param) =>
  175. {
  176. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  177. this.Hide();
  178. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  179. isOpen = false;
  180. });
  181. }
  182. private void OnClickBtnZhaiXing()
  183. {
  184. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  185. if (isOpen) return;
  186. isOpen = true;
  187. _ui.m_btnZhaiXing.m_holder1.visible = true;
  188. Timers.inst.Add(effectTime, 1, (param) =>
  189. {
  190. _ui.m_btnZhaiXing.m_holder1.visible = false;
  191. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  192. isOpen = false;
  193. });
  194. }
  195. private void OnClickBtnXiuFang()
  196. {
  197. if (isOpen) return;
  198. isOpen = true;
  199. _ui.m_btnXiuFang.m_holder1.visible = true;
  200. Timers.inst.Add(effectTime, 1, (param) =>
  201. {
  202. _ui.m_btnXiuFang.m_holder1.visible = false;
  203. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  204. isOpen = false;
  205. });
  206. }
  207. private void OnClickBtnDailyLogin()
  208. {
  209. // if (isOpen) return;
  210. // isOpen = true;
  211. _ui.m_btnDailyLogin.m_holder.visible = true;
  212. // Timers.inst.Add(effectTime, 1, (param) =>
  213. // {
  214. // _ui.m_btnDailyLogin.m_holder.visible = false;
  215. // List<string> list = new List<string>();
  216. // list.Add("StudioView");
  217. // list.Add("XiuFangView");
  218. // ViewManager.Show<FunctionOpenView>(list);
  219. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  220. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  221. // isOpen = false;
  222. // });
  223. }
  224. private void OnClickBtnCiPai()
  225. {
  226. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  227. if (isOpen) return;
  228. isOpen = true;
  229. _ui.m_btnCiPai.m_holder1.visible = true;
  230. Timers.inst.Add(effectTime, 1, (param) =>
  231. {
  232. _ui.m_btnCiPai.m_holder1.visible = false;
  233. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  234. isOpen = false;
  235. });
  236. }
  237. private void OnClickBtnStudio()
  238. {
  239. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  240. }
  241. private void OnClickBtnField()
  242. {
  243. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  244. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  245. }
  246. private void OnClickBtnStore()
  247. {
  248. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  249. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  250. }
  251. private void OnClickBtnTuJian()
  252. {
  253. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  254. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  255. }
  256. private void OnClickBtnYouJian()
  257. {
  258. ViewManager.Show<MailView>();
  259. }
  260. private void OnClickBtnHaoYou()
  261. {
  262. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  263. }
  264. private void OnClickBtnGongGao()
  265. {
  266. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  267. ViewManager.Show<NoticeView>();
  268. }
  269. private void OnClickBtnRenWu()
  270. {
  271. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  272. ViewManager.Show<DailyTaskView>();
  273. }
  274. private void OnClickHeadBar()
  275. {
  276. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  277. }
  278. private void Update(object param)
  279. {
  280. CheckFunOpen();
  281. UpdateRedDot();
  282. ShowExitAlert();
  283. }
  284. private void ShowExitAlert()
  285. {
  286. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  287. {
  288. Alert.Show("我会想你的")
  289. .SetLeftButton(true, "继续游戏")
  290. .SetRightButton(true, "退出游戏", (object data) =>
  291. {
  292. Application.Quit();
  293. });
  294. }
  295. }
  296. private void OnNumericChange(EventContext context)
  297. {
  298. if ((int)context.data == NumericType.Lvl)
  299. {
  300. UpdateRoleLvl();
  301. }
  302. }
  303. private void UpdateRoleLvl()
  304. {
  305. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  306. }
  307. private void CheckFunOpen()
  308. {
  309. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  310. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  311. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  312. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  313. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  314. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  315. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  316. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  317. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  318. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  319. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  320. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  321. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  322. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  323. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  324. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  325. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  326. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  327. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  328. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  329. }
  330. private void UpdateRedDot()
  331. {
  332. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  333. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  334. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  335. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  336. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  337. }
  338. protected override void UpdateToCheckGuide(object param)
  339. {
  340. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  341. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  342. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  343. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  344. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  345. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  346. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  347. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  348. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  349. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  350. }
  351. }
  352. }