NoticeSystemShowView.cs 1.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Notice;
  4. namespace GFGGame
  5. {
  6. public class NoticeSystemShowView : BaseWindow
  7. {
  8. private UI_NoticeSystemShowUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void Init()
  14. {
  15. base.Init();
  16. packageName = UI_NoticeSystemShowUI.PACKAGE_NAME;
  17. _ui = UI_NoticeSystemShowUI.Create();
  18. this.viewCom = _ui.target;
  19. isfullScreen = true;
  20. this.clickBlankToClose = false;
  21. // this.modal = true;
  22. // viewAnimationType = EnumViewAnimationType.None;
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. _ui.m_btnBack.onClick.Add(this.OnHide);
  28. _ui.m_btnBg.onClick.Add(this.OnHide);
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. NoticeInfo noticeInfo = this.viewData as NoticeInfo;
  34. _ui.m_txtTitle.text = noticeInfo.title;
  35. _ui.m_ComContent.m_txtContent.text = noticeInfo.content;
  36. }
  37. protected override void OnHide()
  38. {
  39. base.OnHide();
  40. ViewManager.GoBackFrom(typeof(NoticeSystemShowView).Name);
  41. }
  42. }
  43. }