123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444 |
- using UnityEngine;
- using UI.ClothingSynthetic;
- using FairyGUI;
- using System.Collections.Generic;
- using System;
- using ET;
- using System.Collections;
- namespace GFGGame
- {
- public class ClothingSyntheticView : BaseView
- {
- private const int HEAD_Y = 942;
- private const int FA_XING_Y = 609;
- private const int UPPER_BODY_Y = 383;
- private const int LOWER_BODY_Y = 112;
- private const int SHOES_Y = -287;
- private const int BODY_Y = 289;
- private const float HEAD_SCALE = 3f;
- private const float FA_XING_SCALE = 2f;
- private const float UPPER_BODY_SCALE = 1.5f;
- private const float LOWER_BODY_SCALE = 1.4f;
- private const float SHOES_SCALE = 2.5f;
- private const float BODY_SCALE = 1f;
- private const float DURATION = 0.6f;
- private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
- private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
- private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
- private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
- private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
- private UI_ClothingSyntheticUI _ui;
- private DressUpObjUI _dressUpObjUI;
- private ValueBarController _valueBarController;
- private GImage _imgSelected;
- private int _suitId;
- private int _itemId;
- private int[] _items;
- private int _selectedItemId;
- private GComponent _selectedListItem;
- private List<ItemData> _materiarsOfSelectedItem;
- private UI_MateriasListItem listTypeItem_CloSynthetic;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_imgSelected != null)
- {
- _imgSelected.RemoveFromParent();
- _imgSelected.Dispose();
- }
- if (_dressUpObjUI != null)
- {
- _dressUpObjUI.Dispose();
- _dressUpObjUI = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
- _ui = UI_ClothingSyntheticUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- //layer = ConstViewLayer.TOP;
- //isReturnView = true;
- //this.clickBlankToClose = false;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
- _imgSelected = new GImage();
- _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
- _ui.m_listClothing.itemRenderer = ListClothingItemRender;
- _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
- _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
- _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _suitId = (int)(this.viewData as object[])[0];
- _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
- _valueBarController.OnShown();
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
- UpdateClothingList(false);
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- _ui.m_listMaterias.selectedIndex = 0;
- Timers.inst.Remove(CheckGuide);
- _dressUpObjUI.dressUpObj.TakeOffAll();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
- }
- private void OnClickListClothingItem(EventContext context)
- {
- UpdateSelectedItemInfo(context.data as GComponent, true);
- }
- private async void OnClickBtnProcuction()
- {
- if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
- return;
- }
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
- if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
- {
- long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
- ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
- return;
- }
- List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
- for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
- {
- ItemData itemData = materiarsOfSelectedItem[i];
- if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
- }
- bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
- if (result)
- {
- _selectedItemId = 0;
- UpdateClothingList(true);
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
- }
- }
- private void ListClothingItemRender(int index, GObject item)
- {
- UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
- int itemId = _items[index];
- listItem.target.data = itemId;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
- string itemName = itemCfg.name;
- listItem.m_txtName.text = itemName;
- listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
- RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
- UI_ClothingListItem.ProxyEnd();
- }
- private EaseType ease = EaseType.CubicOut;
- private void UpdateRole(bool tween)
- {
- _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
- _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
- _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
- _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
- int type = ItemUtilCS.GetItemSubType(_selectedItemId);
- float duration = DURATION;
- if (!tween)
- {
- duration = 0;
- _ui.m_hide.Play();
- }
- var dy = _ui.m_compHolder.target.height - 642;
- if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
- }
- else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
- }
- else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
- }
- else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
- }
- else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
- }
- else
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
- }
- if (!tween)
- {
- Timers.inst.StartCoroutine(DelayShow());
- }
- }
- /// <summary>
- /// 延迟一帧 防止闪一下
- /// </summary>
- /// <returns></returns>
- private IEnumerator DelayShow()
- {
- yield return new WaitForEndOfFrame();
- _ui.m_show.Play();
- }
- private void UpdateClothingList(bool tween)
- {
- //套装名称
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
- _ui.m_txtSuitName.text = suitCfg.name;
- //进度条
- UpdateSuitProgress();
- //服装列表
- _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
- ItemUtil.SortItemIdsByOwned(_items);
- _ui.m_listClothing.RemoveChildrenToPool();
- _ui.m_listClothing.numItems = _items.Length;
- if (_ui.m_listClothing.numItems > 0)
- {
- UI_ClothingListItem listItem = null;
- int index = 0;
- if (_selectedItemId > 0)
- {
- int num = _ui.m_listClothing.numChildren;
- for (int i = 0; i < num; i++)
- {
- listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
- int temp = (int)listItem.target.data;
- if (temp == _selectedItemId)
- {
- index = i;
- }
- UI_ClothingListItem.ProxyEnd();
- }
- }
- _ui.m_listClothing.ScrollToView(index);
- _ui.m_listClothing.selectedIndex = index;
- UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
- }
- }
- private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
- {
- _selectedListItem = listItem;
- listItem.AddChildAt(_imgSelected, 1);
- _selectedItemId = (int)listItem.data;
- UpdateRole(tween);
- UpdateSelectedItemInfo();
- }
- private void UpdateSelectedItemInfo()
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
- //属性展示
- _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
- RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
- _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
- _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
- _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
- _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
- UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
- selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
- UI_ClothingListItem.ProxyEnd();
- //合成显示
- ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
- // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
- // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
- if (clothingSyntheticCfg.syntheticCostID <= 0)
- {
- Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
- return;
- }
- ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
- _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
- _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
- _ui.m_listMaterias.selectedIndex = 0;
- _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
- }
- private void RenderListMateriasItem(int index, GObject obj)
- {
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
- ItemData itemData = _materiarsOfSelectedItem[index];
- ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
- listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
- long num = ItemDataManager.GetItemNum(itemData.id);
- ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
- long numSynthetic = Math.Max(num, 0);
- listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
- listItem.m_loaderIcon.visible = true;
- listItem.m_txtProgess.visible = true;
- // listItem.target.onClick.Clear();
- // if (listItem.target.data == null)
- // {
- // listItem.target.onClick.Add(OnClickMateriasItemPlus);
- // }
- listItem.target.data = index;
- UI_MateriasListItem.ProxyEnd();
- }
- private void OnClickMateriasItemPlus(EventContext context)
- {
- GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
- if (GuideDataManager.currentGuideId == cfg.id)
- {
- return;
- }
- if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
- return;
- }
- int index = (int)(context.data as GObject).data;
- _ui.m_listMaterias.selectedIndex = index;
- ItemData itemData = _materiarsOfSelectedItem[index];
- object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
- GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
- }
- private void OnItemNumChanged()
- {
- UpdateSuitProgress();
- //列表选中项更新
- UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
- selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
- UI_ClothingListItem.ProxyEnd();
- _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
- UpdateSelectedItemInfo();
- }
- private void UpdateSuitProgress()
- {
- //进度条
- int count = 0;
- int totalCount = 0;
- DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
- _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (ViewManager.isViewOpen(typeof(GuideView).Name))
- {
- (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
- }
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- int itemId = 10566;
- int itemIndex = 0;
- for (int i = 0; i < _ui.m_listClothing.numItems; i++)
- {
- UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
- int temp = (int)listItem.target.data;
- UI_ClothingListItem.ProxyEnd();
- if (temp == itemId)
- {
- itemIndex = i;
- break;
- }
- }
- bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
- if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
- GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
- UI_MateriasListItem.ProxyEnd();
- GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
- GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
- GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 6);
- }
- }
- }
|