ClothingSyntheticView.cs 19 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseView
  11. {
  12. private const int HEAD_Y = 942;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 383;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private DressUpObjUI _dressUpObjUI;
  32. private ValueBarController _valueBarController;
  33. private GImage _imgSelected;
  34. private int _suitId;
  35. private int _itemId;
  36. private int[] _items;
  37. private int _selectedItemId;
  38. private GComponent _selectedListItem;
  39. private List<ItemData> _materiarsOfSelectedItem;
  40. private UI_MateriasListItem listTypeItem_CloSynthetic;
  41. public override void Dispose()
  42. {
  43. if (_valueBarController != null)
  44. {
  45. _valueBarController.Dispose();
  46. _valueBarController = null;
  47. }
  48. if (_imgSelected != null)
  49. {
  50. _imgSelected.RemoveFromParent();
  51. _imgSelected.Dispose();
  52. }
  53. if (_dressUpObjUI != null)
  54. {
  55. _dressUpObjUI.Dispose();
  56. _dressUpObjUI = null;
  57. }
  58. if (_ui != null)
  59. {
  60. _ui.Dispose();
  61. _ui = null;
  62. }
  63. base.Dispose();
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  69. _ui = UI_ClothingSyntheticUI.Create();
  70. this.viewCom = _ui.target;
  71. isfullScreen = true;
  72. //layer = ConstViewLayer.TOP;
  73. //isReturnView = true;
  74. //this.clickBlankToClose = false;
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  77. _imgSelected = new GImage();
  78. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  79. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  80. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  81. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  82. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  83. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void AddEventListener()
  88. {
  89. base.AddEventListener();
  90. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. _suitId = (int)(this.viewData as object[])[0];
  96. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  97. _valueBarController.OnShown();
  98. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  99. UpdateClothingList(false);
  100. Timers.inst.AddUpdate(CheckGuide);
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. _valueBarController.OnHide();
  106. _ui.m_listMaterias.selectedIndex = 0;
  107. Timers.inst.Remove(CheckGuide);
  108. _dressUpObjUI.dressUpObj.TakeOffAll();
  109. }
  110. protected override void RemoveEventListener()
  111. {
  112. base.RemoveEventListener();
  113. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  114. }
  115. private void OnClickBtnBack()
  116. {
  117. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  118. }
  119. private void OnClickListClothingItem(EventContext context)
  120. {
  121. UpdateSelectedItemInfo(context.data as GComponent, true);
  122. }
  123. private async void OnClickBtnProcuction()
  124. {
  125. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  128. return;
  129. }
  130. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  131. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  132. {
  133. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  134. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  135. return;
  136. }
  137. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  138. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  139. {
  140. ItemData itemData = materiarsOfSelectedItem[i];
  141. if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
  142. }
  143. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  144. if (result)
  145. {
  146. _selectedItemId = 0;
  147. UpdateClothingList(true);
  148. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  149. }
  150. }
  151. private void ListClothingItemRender(int index, GObject item)
  152. {
  153. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  154. int itemId = _items[index];
  155. listItem.target.data = itemId;
  156. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  157. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  158. string itemName = itemCfg.name;
  159. listItem.m_txtName.text = itemName;
  160. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  161. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  162. UI_ClothingListItem.ProxyEnd();
  163. }
  164. private EaseType ease = EaseType.CubicOut;
  165. private void UpdateRole(bool tween)
  166. {
  167. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  168. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  169. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  170. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  171. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  172. float duration = DURATION;
  173. if (!tween)
  174. {
  175. duration = 0;
  176. _ui.m_hide.Play();
  177. }
  178. var dy = _ui.m_compHolder.target.height - 642;
  179. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  180. {
  181. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  182. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  183. }
  184. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  185. {
  186. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  187. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  188. }
  189. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  190. {
  191. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  192. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  193. }
  194. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  195. {
  196. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  197. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  198. }
  199. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  200. {
  201. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  202. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  203. }
  204. else
  205. {
  206. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  207. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  208. }
  209. if (!tween)
  210. {
  211. Timers.inst.StartCoroutine(DelayShow());
  212. }
  213. }
  214. /// <summary>
  215. /// 延迟一帧 防止闪一下
  216. /// </summary>
  217. /// <returns></returns>
  218. private IEnumerator DelayShow()
  219. {
  220. yield return new WaitForEndOfFrame();
  221. _ui.m_show.Play();
  222. }
  223. private void UpdateClothingList(bool tween)
  224. {
  225. //套装名称
  226. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  227. _ui.m_txtSuitName.text = suitCfg.name;
  228. //进度条
  229. UpdateSuitProgress();
  230. //服装列表
  231. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  232. ItemUtil.SortItemIdsByOwned(_items);
  233. _ui.m_listClothing.RemoveChildrenToPool();
  234. _ui.m_listClothing.numItems = _items.Length;
  235. if (_ui.m_listClothing.numItems > 0)
  236. {
  237. UI_ClothingListItem listItem = null;
  238. int index = 0;
  239. if (_selectedItemId > 0)
  240. {
  241. int num = _ui.m_listClothing.numChildren;
  242. for (int i = 0; i < num; i++)
  243. {
  244. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  245. int temp = (int)listItem.target.data;
  246. if (temp == _selectedItemId)
  247. {
  248. index = i;
  249. }
  250. UI_ClothingListItem.ProxyEnd();
  251. }
  252. }
  253. _ui.m_listClothing.ScrollToView(index);
  254. _ui.m_listClothing.selectedIndex = index;
  255. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  256. }
  257. }
  258. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  259. {
  260. _selectedListItem = listItem;
  261. listItem.AddChildAt(_imgSelected, 1);
  262. _selectedItemId = (int)listItem.data;
  263. UpdateRole(tween);
  264. UpdateSelectedItemInfo();
  265. }
  266. private void UpdateSelectedItemInfo()
  267. {
  268. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  269. //属性展示
  270. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  271. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  272. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  273. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  274. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  275. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  276. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  277. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  278. UI_ClothingListItem.ProxyEnd();
  279. //合成显示
  280. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  281. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  282. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  283. if (clothingSyntheticCfg.syntheticCostID <= 0)
  284. {
  285. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  286. return;
  287. }
  288. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  289. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  290. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  291. _ui.m_listMaterias.selectedIndex = 0;
  292. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  293. }
  294. private void RenderListMateriasItem(int index, GObject obj)
  295. {
  296. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  297. ItemData itemData = _materiarsOfSelectedItem[index];
  298. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  299. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  300. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  301. long num = ItemDataManager.GetItemNum(itemData.id);
  302. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  303. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  304. long numSynthetic = Math.Max(num, 0);
  305. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  306. listItem.m_loaderIcon.visible = true;
  307. listItem.m_txtProgess.visible = true;
  308. // listItem.target.onClick.Clear();
  309. // if (listItem.target.data == null)
  310. // {
  311. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  312. // }
  313. listItem.target.data = index;
  314. UI_MateriasListItem.ProxyEnd();
  315. }
  316. private void OnClickMateriasItemPlus(EventContext context)
  317. {
  318. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  319. if (GuideDataManager.currentGuideId == cfg.id)
  320. {
  321. return;
  322. }
  323. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  324. {
  325. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  326. return;
  327. }
  328. int index = (int)(context.data as GObject).data;
  329. _ui.m_listMaterias.selectedIndex = index;
  330. ItemData itemData = _materiarsOfSelectedItem[index];
  331. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  332. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  333. }
  334. private void OnItemNumChanged()
  335. {
  336. UpdateSuitProgress();
  337. //列表选中项更新
  338. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  339. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  340. UI_ClothingListItem.ProxyEnd();
  341. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  342. UpdateSelectedItemInfo();
  343. }
  344. private void UpdateSuitProgress()
  345. {
  346. //进度条
  347. int count = 0;
  348. int totalCount = 0;
  349. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  350. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  351. }
  352. private void OnClickBtnHome()
  353. {
  354. GameController.GoBackToMainView();
  355. }
  356. private void CheckGuide(object param)
  357. {
  358. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  359. {
  360. UpdateToCheckGuide(null);
  361. }
  362. else
  363. {
  364. Timers.inst.Remove(CheckGuide);
  365. }
  366. }
  367. protected override void UpdateToCheckGuide(object param)
  368. {
  369. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  370. {
  371. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  372. }
  373. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  374. int itemId = 10566;
  375. int itemIndex = 0;
  376. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  377. {
  378. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  379. int temp = (int)listItem.target.data;
  380. UI_ClothingListItem.ProxyEnd();
  381. if (temp == itemId)
  382. {
  383. itemIndex = i;
  384. break;
  385. }
  386. }
  387. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  388. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  389. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  390. UI_MateriasListItem.ProxyEnd();
  391. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  392. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  393. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 6);
  394. }
  395. }
  396. }