SuitUtil.cs 15 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class SuitUtil
  7. {
  8. public static int GetSuitScore(int suitID)
  9. {
  10. int score = 0;
  11. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  12. int[] items = suitCfg.partsArr;
  13. foreach (int itemId in items)
  14. {
  15. //int itemType = ItemUtilCS.GetItemSubType(itemId);
  16. //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING
  17. //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)
  18. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
  19. {
  20. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  21. }
  22. }
  23. return score;
  24. }
  25. public static int GetTeaPartySuitScore(int suitID)
  26. {
  27. int score = 0;
  28. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  29. var items = suitCfg.tagsArr;
  30. foreach (var info in items)
  31. {
  32. score += Convert.ToInt32(info[1]);
  33. }
  34. return score;
  35. }
  36. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  37. {
  38. arrayList.Sort((int a, int b) =>
  39. {
  40. int scoreA = GetSuitScore(a);
  41. int scoreB = GetSuitScore(b);
  42. if (scoreB > scoreA)
  43. {
  44. return 1;
  45. }
  46. else if (scoreB < scoreA)
  47. {
  48. return -1;
  49. }
  50. return 0;
  51. });
  52. return arrayList;
  53. }
  54. public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
  55. {
  56. arrayList.Sort((int a, int b) =>
  57. {
  58. int scoreA = GetTeaPartySuitScore(a);
  59. int scoreB = GetTeaPartySuitScore(b);
  60. if (scoreB > scoreA)
  61. {
  62. return 1;
  63. }
  64. else if (scoreB < scoreA)
  65. {
  66. return -1;
  67. }
  68. return 0;
  69. });
  70. return arrayList;
  71. }
  72. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  73. {
  74. arrayList.Sort((int a, int b) =>
  75. {
  76. int scoreA = GetSuitScore(a);
  77. int scoreB = GetSuitScore(b);
  78. if (scoreB < scoreA)
  79. {
  80. return 1;
  81. }
  82. else if (scoreB > scoreA)
  83. {
  84. return -1;
  85. }
  86. return 0;
  87. });
  88. return arrayList;
  89. }
  90. public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
  91. {
  92. arrayList.Sort((int a, int b) =>
  93. {
  94. int scoreA = GetTeaPartySuitScore(a);
  95. int scoreB = GetTeaPartySuitScore(b);
  96. if (scoreB < scoreA)
  97. {
  98. return 1;
  99. }
  100. else if (scoreB > scoreA)
  101. {
  102. return -1;
  103. }
  104. return 0;
  105. });
  106. return arrayList;
  107. }
  108. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  109. {
  110. arrayList.Sort((int a, int b) =>
  111. {
  112. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  113. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  114. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.id);
  115. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.id);
  116. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  117. {
  118. return 1;
  119. }
  120. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  121. {
  122. return -1;
  123. }
  124. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  125. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  126. if (haveB && !haveA)
  127. {
  128. return 1;
  129. }
  130. else if (!haveB && haveA)
  131. {
  132. return -1;
  133. }
  134. else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
  135. {
  136. return 1;
  137. }
  138. else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
  139. {
  140. return -1;
  141. }
  142. if (suitCfgB.rarity > suitCfgA.rarity)
  143. {
  144. return 1;
  145. }
  146. else if (suitCfgB.rarity < suitCfgA.rarity)
  147. {
  148. return -1;
  149. }
  150. return string.Compare(suitCfgA.res, suitCfgB.res);
  151. });
  152. return arrayList;
  153. }
  154. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  155. {
  156. arrayList.Sort((int a, int b) =>
  157. {
  158. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  159. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  160. if (suitCfgB.rarity > suitCfgA.rarity)
  161. {
  162. return 1;
  163. }
  164. else if (suitCfgB.rarity < suitCfgA.rarity)
  165. {
  166. return -1;
  167. }
  168. return string.Compare(suitCfgA.res, suitCfgB.res);
  169. });
  170. return arrayList;
  171. }
  172. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  173. {
  174. arrayList.Sort((int a, int b) =>
  175. {
  176. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  177. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  178. if (suitCfgB.rarity < suitCfgA.rarity)
  179. {
  180. return 1;
  181. }
  182. else if (suitCfgB.rarity > suitCfgA.rarity)
  183. {
  184. return -1;
  185. }
  186. return string.Compare(suitCfgA.res, suitCfgB.res);
  187. });
  188. return arrayList;
  189. }
  190. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  191. {
  192. arrayList.Sort((int a, int b) =>
  193. {
  194. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  195. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  196. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  197. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  198. if (progressB > progressA)
  199. {
  200. return 1;
  201. }
  202. else if (progressB < progressA)
  203. {
  204. return -1;
  205. }
  206. return string.Compare(suitCfgA.res, suitCfgB.res);
  207. });
  208. return arrayList;
  209. }
  210. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  211. {
  212. arrayList.Sort((int a, int b) =>
  213. {
  214. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  215. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  216. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  217. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  218. if (progressB < progressA)
  219. {
  220. return 1;
  221. }
  222. else if (progressB > progressA)
  223. {
  224. return -1;
  225. }
  226. return string.Compare(suitCfgA.res, suitCfgB.res);
  227. });
  228. return arrayList;
  229. }
  230. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  231. {
  232. List<int> result = new List<int>();
  233. void CheckToAdd(int targetId)
  234. {
  235. if (result.IndexOf(targetId) >= 0) return;
  236. if (notGet && haveGot)
  237. {
  238. result.Add(targetId);
  239. }
  240. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  241. {
  242. result.Add(targetId);
  243. }
  244. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  245. {
  246. result.Add(targetId);
  247. }
  248. }
  249. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  250. foreach (SuitFosterListCfg suitCfg in dataArray)
  251. {
  252. CheckToAdd(suitCfg.suitId);
  253. }
  254. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  255. switch (sortIndex)
  256. {
  257. case 0:
  258. SortSuitListByDefaultPriority(result);
  259. break;
  260. case 1:
  261. SortSuitListByHighRarity(result);
  262. break;
  263. case 2:
  264. SortSuitListByLowRarity(result);
  265. break;
  266. case 3:
  267. SortSuitListByHighProgress(result);
  268. break;
  269. case 4:
  270. SortSuitListByLowProgress(result);
  271. break;
  272. }
  273. return result;
  274. }
  275. //判断服装升级引导是否开启
  276. public static bool GetClothingFosterHasSuitId()
  277. {
  278. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  279. foreach (SuitFosterListCfg suitCfg in dataArray)
  280. {
  281. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.suitId))
  282. return true;
  283. }
  284. return false;
  285. }
  286. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  287. {
  288. List<int> result = new List<int>();
  289. void CheckToAdd(int targetId)
  290. {
  291. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);
  292. if(suitCfg == null || suitCfg.isHide > 0)
  293. {
  294. return;
  295. }
  296. if (notGet && haveGot)
  297. {
  298. result.Add(targetId);
  299. }
  300. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  301. {
  302. result.Add(targetId);
  303. }
  304. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  305. {
  306. result.Add(targetId);
  307. }
  308. }
  309. if (typeId == 0)
  310. {
  311. SuitGuideMenuCfg[] dataArray = SuitGuideMenuCfgArray.Instance.dataArray;
  312. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  313. {
  314. if (suitCfg.suitIds.Length > 0)
  315. {
  316. string[] values = suitCfg.suitIds.Split(';');
  317. foreach (string value in values)
  318. {
  319. if (value.Length > 0)
  320. {
  321. int suitId = int.Parse(value);
  322. CheckToAdd(suitId);
  323. }
  324. }
  325. }
  326. }
  327. }
  328. else
  329. {
  330. SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  331. if (menuCfg.suitIds.Length > 0)
  332. {
  333. string[] values = menuCfg.suitIds.Split(';');
  334. foreach (string value in values)
  335. {
  336. if (value.Length > 0)
  337. {
  338. int suitId = int.Parse(value);
  339. CheckToAdd(suitId);
  340. }
  341. }
  342. }
  343. }
  344. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  345. switch (sortIndex)
  346. {
  347. case 0:
  348. SortSuitListByDefaultPriority(result);
  349. break;
  350. case 1:
  351. SortSuitListByHighRarity(result);
  352. break;
  353. case 2:
  354. SortSuitListByLowRarity(result);
  355. break;
  356. case 3:
  357. SortSuitListByHighProgress(result);
  358. break;
  359. case 4:
  360. SortSuitListByLowProgress(result);
  361. break;
  362. }
  363. return result;
  364. }
  365. public static void ShowSuitGuideBonus(int suitId)
  366. {
  367. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  368. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.guideBoxBonusArr);
  369. int GetStatus()
  370. {
  371. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  372. }
  373. void GetBonus()
  374. {
  375. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  376. }
  377. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  378. }
  379. public static void ShowSuitSyntheticBonus(int suitId)
  380. {
  381. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  382. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.syntheticBoxBonusArr);
  383. int GetStatus()
  384. {
  385. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  386. }
  387. void GetBonus()
  388. {
  389. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  390. }
  391. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  392. }
  393. public static string GetSuitName(int suitId)
  394. {
  395. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  396. return suitCfg.name;
  397. }
  398. }
  399. }