TravelTimeDetailView.cs 3.9 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.Travel;
  4. using ET;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class TravelTimeDetailView : BaseWindow
  10. {
  11. private UI_TravelTimeDetailUI _ui;
  12. private ValueBarController _valueBarController;
  13. private const int spendItemID = 3000102;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_TravelTimeDetailUI.PACKAGE_NAME;
  32. _ui = UI_TravelTimeDetailUI.Create();
  33. viewCom = _ui.target;
  34. viewCom.Center();
  35. modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  38. _ui.m_btnFinish.onClick.Add(OnClickBtnFinish);
  39. _ui.m_btnSpeedUp.onClick.Add(OnClickBtnSpeedUp);
  40. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(spendItemID);
  41. _ui.m_iconFinishSpend.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  42. _ui.m_iconSpeedUpSpend.url = _ui.m_iconFinishSpend.url;
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _valueBarController.OnShown();
  48. _valueBarController.UpdateList(new List<int>() { spendItemID });
  49. UpdateTime(null);
  50. Timers.inst.Add(1, -1, UpdateTime);
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. Timers.inst.Remove(UpdateTime);
  56. _valueBarController.OnHide();
  57. }
  58. private void UpdateTime(object param)
  59. {
  60. long endTime = TravelDataManager.Instance.TravelData.EndTime;
  61. long curTime = TimeHelper.ServerNow();
  62. long time = endTime - curTime;
  63. if (curTime >= endTime)
  64. {
  65. Hide();
  66. EventAgent.DispatchEvent(ConstMessage.TRAVEL_STATE_CHANGE);
  67. return;
  68. }
  69. string timeStr = TimeUtil.FormattingTimeTo_HHmmss(time);
  70. _ui.m_txtTime.text = timeStr;
  71. CalculateNum(timeStr);
  72. }
  73. /// <summary>
  74. /// 计算立即完成需要的总消耗
  75. /// </summary>
  76. /// <param name="timeStr"></param>
  77. private void CalculateNum(string timeStr)
  78. {
  79. string[] strArr = timeStr.Split(':');
  80. int num = int.Parse(strArr[0]) + (int.Parse(strArr[1]) > 0 ? 1 : 0);
  81. _ui.m_numFinishSpend.text = num.ToString();
  82. }
  83. private void OnClickBtnFinish()
  84. {
  85. int spendNum = int.Parse(_ui.m_numFinishSpend.text);
  86. List<ItemInfoProto> list = new List<ItemInfoProto>();
  87. ItemInfoProto item = new ItemInfoProto
  88. {
  89. ConfigId = spendItemID,
  90. Count = spendNum
  91. };
  92. list.Add(item);
  93. SpeedUp(1, list);
  94. }
  95. private void OnClickBtnSpeedUp()
  96. {
  97. int spendNum = int.Parse(_ui.m_numSpeedUpSpend.text);
  98. List<ItemInfoProto> list = new List<ItemInfoProto>();
  99. ItemInfoProto item = new ItemInfoProto
  100. {
  101. ConfigId = spendItemID,
  102. Count = spendNum
  103. };
  104. list.Add(item);
  105. SpeedUp(2, list);
  106. }
  107. private async void SpeedUp(int type, List<ItemInfoProto> list)
  108. {
  109. await TravelSProxy.ReqTravelSpeedUp(type, list);
  110. UpdateTime(null);
  111. }
  112. }
  113. }