| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | using UI.CommonGame;using System.Collections.Generic;using FairyGUI;namespace GFGGame{    public delegate int GetBoxBonusStatusCall();    public delegate void GetBoxBonusCall();    public class BonusBoxDetailView : BaseWindow    {        private UI_BonusBoxDetailUI _ui;        private List<ItemData> _bonusList;        private GetBoxBonusStatusCall _getStatusCall;        private GetBoxBonusCall _getBonusCall;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_BonusBoxDetailUI.Create();            this.viewCom = _ui.target;            this.modal = true;            this.viewCom.Center();            _ui.m_listBonus.itemRenderer = UpdateBonusItem;                        _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);            _ui.m_btnSure.onClick.Add(OnClickBtnSure);        }        protected override void OnShown()        {            base.OnShown();            object[] datas = this.viewData as object[];            _bonusList = datas[0] as List<ItemData>;            _getStatusCall = datas[1] as GetBoxBonusStatusCall;            _getBonusCall = datas[2] as GetBoxBonusCall;            UpdateBtnStatus();            if(_bonusList != null)            {                _ui.m_listBonus.numItems = _bonusList.Count;            }            else            {                _ui.m_listBonus.numItems = 0;            }            if(_ui.m_listBonus.numItems > 4)            {                _ui.m_listBonus.columnGap = 40;            }            else            {                _ui.m_listBonus.columnGap = 60;            }            _ui.m_listBonus.ResizeToFit();            _ui.target.Center();        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickListBonusItem(EventContext context)        {            GComponent item = context.data as GComponent;            int itemId = (int)item.data;            GoodsItemTipsController.ShowItemTips(itemId);        }    private void UpdateBtnStatus()        {            int status = _getStatusCall();            switch(status)            {                case ConstBonusStatus.CAN_GET:                    _ui.m_btnSure.text = "领取";                    break;                case ConstBonusStatus.CAN_NOT_GET:                    _ui.m_btnSure.text = "确定";                    break;                case ConstBonusStatus.GOT:                    _ui.m_btnSure.text = "已领取";                    break;            }        }        private void OnClickBtnSure()        {            int status = _getStatusCall();            if(status == ConstBonusStatus.CAN_GET)            {                _getBonusCall();            }            this.Hide();        }                private void UpdateBonusItem(int index, GObject item)        {            ItemData itemData = _bonusList[index] as ItemData;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            UI_BonusItem listItem = UI_BonusItem.Proxy(item);            listItem.m_goodsItem.m_txtNumber.text = "x" + itemData.num;            listItem.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemData.id)).FlushVars();            listItem.m_goodsItem.m_txtName.text = itemCfg.name;            listItem.m_goodsItem.m_iconItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);            listItem.m_iconBonusOnce.visible = itemData.isOnceBonus;            RarityIconController.UpdateRarityIcon(listItem.m_goodsItem.m_iconItem.m_rarity, itemData.id, true);            listItem.target.data = itemData.id;        }    }}
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